Difference between revisions of "Talk:Categories"

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m (New page: This page should have laid out the plan for category structure.)
 
m (Races: Better now.)
 
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This page should have laid out the plan for category structure.
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= Plan =
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Pictures: squares are categorys, balls articles itself, arrows show relation and <> is abstract representation of possibility of different types.
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== Races ==
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[http://img144.imageshack.us/my.php?image=racesrq1.png Picture]
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Race articles are members of root C:Race, to C:zoological, cryptozoological or kinemortological and some also members to C:Player race (or similiar name).
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C:Zoological, cryptozoological and kinemortological are subcategorys of C:Race.
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All different race categorys are subcategorys to C:zoological, cryptozoological or kinemortological (e.g. Vampire -> C:Kinemortological).
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NPC articles are tied to appriate categry of its race (e.g. Soy -> C:Vampire).
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C:Undead is reseverd for all those 'featured' NPCs that are undeads when they are not according to creature lore.
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== Equipment ==
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[http://img510.imageshack.us/my.php?image=itemsec1.png Picture]
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* Weapon articles (e.g. [[Slicer]]) are members of C:Weapon main type and root C:Weapon. C:Weapon main type is determined by the main skill needed to use the weapon and it has subcategorys for each weapon type (e.g. C:Maul -> C:Bludgeon).
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* Armour articles are members of categorys armour type, about what slot it takes and root C:Armour. Armour types are in turn subcategorys of C:Armour (e.g. C:Battlesuit -> C:Armour). Slot types are subcategorys of root C:slot (e.g. C:Head -> C:Slot).
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* Shield articles are members of categories shields type and root C:shield. Shield type categorys are in turn subcategorys of root C:shield (e.g. C:Buckler -> C:Shield).
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* Relic articles are members of relic category.
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== Skills, Spells & Songs ==
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[http://img254.imageshack.us/my.php?image=skillsspellsandsongssk2.png Picture]
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* Skill articles are members of appropriate category of skill type and root C:Skill. Arcane skill categorys are subcategorys to C:Arcane that in turn is a subcategory to root C:Skill.
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* Spell articles are members of appropriate category of cast skill needed, what damage the spell does and to root C:Spell.
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* Song articles are members of appropriate difficulty category, what damage the song does and to root C:Song.
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All the above are also members of C:offensive/neutral and C:Single target/area effect.
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== Materials ==
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[http://img501.imageshack.us/my.php?image=materialsbc1.png Picture]
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Material articles are members to their appropriate type category (e.g. Granite -> C:Stone) and to root C:Material.
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= Discussion =
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== Need of top root category ==
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Like [[MediaWiki:Sidebar]] already does, making all the main (item) categorys as subcategorys under C:equipment would be logical.
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That would keep it bit more in shape and reduce uncategoriged categories by 4-5.
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[[User:BlackSmith|BlackSmith]] 02:12, 27 August 2008 (EEST)

Latest revision as of 01:06, 28 August 2008

Plan

Pictures: squares are categorys, balls articles itself, arrows show relation and <> is abstract representation of possibility of different types.

Races

Picture Race articles are members of root C:Race, to C:zoological, cryptozoological or kinemortological and some also members to C:Player race (or similiar name). C:Zoological, cryptozoological and kinemortological are subcategorys of C:Race. All different race categorys are subcategorys to C:zoological, cryptozoological or kinemortological (e.g. Vampire -> C:Kinemortological). NPC articles are tied to appriate categry of its race (e.g. Soy -> C:Vampire). C:Undead is reseverd for all those 'featured' NPCs that are undeads when they are not according to creature lore.

Equipment

Picture

  • Weapon articles (e.g. Slicer) are members of C:Weapon main type and root C:Weapon. C:Weapon main type is determined by the main skill needed to use the weapon and it has subcategorys for each weapon type (e.g. C:Maul -> C:Bludgeon).
  • Armour articles are members of categorys armour type, about what slot it takes and root C:Armour. Armour types are in turn subcategorys of C:Armour (e.g. C:Battlesuit -> C:Armour). Slot types are subcategorys of root C:slot (e.g. C:Head -> C:Slot).
  • Shield articles are members of categories shields type and root C:shield. Shield type categorys are in turn subcategorys of root C:shield (e.g. C:Buckler -> C:Shield).
  • Relic articles are members of relic category.

Skills, Spells & Songs

Picture

  • Skill articles are members of appropriate category of skill type and root C:Skill. Arcane skill categorys are subcategorys to C:Arcane that in turn is a subcategory to root C:Skill.
  • Spell articles are members of appropriate category of cast skill needed, what damage the spell does and to root C:Spell.
  • Song articles are members of appropriate difficulty category, what damage the song does and to root C:Song.

All the above are also members of C:offensive/neutral and C:Single target/area effect.

Materials

Picture Material articles are members to their appropriate type category (e.g. Granite -> C:Stone) and to root C:Material.

Discussion

Need of top root category

Like MediaWiki:Sidebar already does, making all the main (item) categorys as subcategorys under C:equipment would be logical. That would keep it bit more in shape and reduce uncategoriged categories by 4-5. BlackSmith 02:12, 27 August 2008 (EEST)