Difference between revisions of "The Association of Mystical Navigators guild info"

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#ReDirect [[The Association of Mystical Navigators]]
Name: The Association of Mystical Navigators
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Command: navigator
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Creator: Alaron
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Maximum level: 5
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Description:
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Over the centuries, the arts of mystical navigation gradually became
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dispersed among the various regions and guilds of the world. However,
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in this process, many spells were lost. No one guild could remembered them
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all.
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Then suddenly an amazing discovery was made: the original location of
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training for the ancient Mystical Navigators! Due to the great powers
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contained therein, only the most experienced of people are able to
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join and learn the secrets of mystical navigation. To access these
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abilities, one must know the world well.
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Joining requirements:
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Has explored at least 15% of the world
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Must pass 1 out of the following:
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  Must be maximum level in The Fellowship of Wizardry
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  Must be maximum level in The Blades of the Spider Queen
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  Must be maximum level in The Humble Druids
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  Must be maximum level in The Brotherhood of Wizardry
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  Must be maximum level in The Guild of Channellers
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  Must be maximum level in The Master Merchants
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  Must be maximum level in Lords of Chaos
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  Must be maximum level in Evil Priests
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  Must be maximum level in The Bards' guild
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  Must be maximum level in The Faculte of Runemagi
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  Must be maximum level in The Followers of Tarmalen
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  Must be maximum level in The Psionicists
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  Must be maximum level in Sisters of Las
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  Must be maximum level in The Conjurers
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  Must be maximum level in Guild of Alchemy
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  Must be maximum level in The Cult of Reavers
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Abilities gained when joining:
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May study spell Banish to 20%
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May study spell Dimension door to 20%
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May study spell Go to 20%
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May study spell Goto ship to 20%
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May study spell Heavy weight to 20%
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May study spell Mobile cannon to 20%
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May study spell Relocate to 20%
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May study spell Summon to 20%
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May study spell Teleport with error to 20%
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May study spell Teleport without error to 20%, special requirements:
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  Has studied spell Teleport with error to at least 15%
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May study spell Wizard eye to 20%
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May study spell Word of recall to 20%
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May train skill Cast generic to 19%
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May train skill Cast teleportation to 19%
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May train skill Location memory to 19%
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May train skill Mastery of locating to 19%
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May train skill Stargazing to 19%
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Receive the Pendant of the Navigators
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Receive the reward for joining the guild
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Abilities and requirements at each level:
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Level 2:
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  Requirements:
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  Has explored at least 35% of the world
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  Has studied spell Banish to at least 15%
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  Has studied spell Dimension door to at least 15%
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  Has studied spell Go to at least 15%
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  Has studied spell Heavy weight to at least 15%
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  Has studied spell Mobile cannon to at least 15%
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  Has studied spell Relocate to at least 15%
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  Has studied spell Summon to at least 15%
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  Has studied spell Teleport with error to at least 15%
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  Has trained skill Cast teleportation to at least 15%
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  Has trained skill Location memory to at least 15%
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  Has trained skill Mastery of locating to at least 15%
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  Abilities:
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  May study spell Banish to 40%
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  May study spell Dimension door to 40%
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  May study spell Go to 40%
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  May study spell Goto ship to 40%
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  May study spell Heavy weight to 40%
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  May study spell Mobile cannon to 40%
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  May study spell Relocate to 40%
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  May study spell Summon to 40%
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  May study spell Teleport with error to 40%
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  May study spell Teleport without error to 40%, special requirements:
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    Has studied spell Teleport with error to at least 15%
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  May study spell Wizard eye to 40%
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  May study spell Word of recall to 40%
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  May train skill Cast generic to 38%
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  May train skill Cast teleportation to 38%
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  May train skill Location memory to 38%
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  May train skill Mastery of locating to 38%
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  May train skill Stargazing to 38%
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Level 3:
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  Requirements:
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  Has explored at least 45% of the world
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  Has studied spell Banish to at least 30%
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  Has studied spell Dimension door to at least 30%
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  Has studied spell Go to at least 30%
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  Has studied spell Heavy weight to at least 30%
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  Has studied spell Mobile cannon to at least 30%
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  Has studied spell Relocate to at least 30%
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  Has studied spell Summon to at least 30%
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  Has studied spell Teleport with error to at least 30%
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  Has trained skill Cast teleportation to at least 30%
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  Has trained skill Location memory to at least 30%
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  Has trained skill Mastery of locating to at least 30%
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  Abilities:
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  May study spell Banish to 60%
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  May study spell Dimension door to 60%
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  May study spell Go to 60%
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  May study spell Goto ship to 60%
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  May study spell Heavy weight to 60%
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  May study spell Mobile cannon to 60%
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  May study spell Relocate to 60%
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  May study spell Summon to 60%
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  May study spell Teleport with error to 60%
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  May study spell Teleport without error to 60%, special requirements:
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    Has studied spell Teleport with error to at least 30%
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  May study spell Wizard eye to 60%
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  May study spell Word of recall to 60%
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  May train skill Cast generic to 57%
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  May train skill Cast teleportation to 57%
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  May train skill Location memory to 57%
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  May train skill Mastery of locating to 57%
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  May train skill Stargazing to 57%
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Level 4:
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  Requirements:
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  Has explored at least 60% of the world (at 50)
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  Has studied spell Banish to at least 45%
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  Has studied spell Dimension door to at least 45%
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  Has studied spell Go to at least 45%
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  Has studied spell Heavy weight to at least 45%
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  Has studied spell Mobile cannon to at least 45%
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  Has studied spell Relocate to at least 45%
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  Has studied spell Summon to at least 45%
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  Has studied spell Teleport with error to at least 45%
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  Has trained skill Cast teleportation to at least 45%
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  Has trained skill Location memory to at least 45%
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  Has trained skill Mastery of locating to at least 45%
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  Abilities:
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  May study spell Rune of warding to 20%
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  May study spell Banish to 80%
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  May study spell Dimension door to 80%
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  May study spell Go to 80%
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  May study spell Goto ship to 80%
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  May study spell Heavy weight to 80%
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  May study spell Mobile cannon to 80%
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  May study spell Relocate to 80%
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  May study spell Summon to 80%
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  May study spell Teleport with error to 80%
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  May study spell Teleport without error to 80%, special requirements:
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    Has studied spell Teleport with error to at least 45%
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  May study spell Wizard eye to 80%
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  May study spell Word of recall to 80%
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  May train skill Cast generic to 76%
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  May train skill Cast teleportation to 76%
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  May train skill Location memory to 76%
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  May train skill Mastery of locating to 76%
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  May train skill Stargazing to 76%
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Level 5:
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  Requirements:
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  Has explored at least 75% of the world (at 50)
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  Has studied spell Banish to at least 60%
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  Has studied spell Rune of warding to at least 15% (at 0%)
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  Has studied spell Dimension door to at least 60%
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  Has studied spell Go to at least 60%
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  Has studied spell Heavy weight to at least 60%
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  Has studied spell Mobile cannon to at least 60%
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  Has studied spell Relocate to at least 60%
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  Has studied spell Summon to at least 60%
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  Has studied spell Teleport without error to at least 30%
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  Has trained skill Cast teleportation to at least 60%
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  Has trained skill Location memory to at least 60%
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  Has trained skill Mastery of locating to at least 60%
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  Abilities:
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  May study spell Banish to racial maximum
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  May study spell Dimension door to racial maximum
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  May study spell Rune of warding to racial maximum
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  May study spell Go to racial maximum
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  May study spell Goto ship to racial maximum
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  May study spell Heavy weight to racial maximum
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  May study spell Mobile cannon to racial maximum
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  May study spell Relocate to racial maximum
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  May study spell Summon to racial maximum
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  May study spell Teleport with error to racial maximum
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  May study spell Teleport without error to racial maximum, special requirements:
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    Has studied spell Teleport with error to at least 60%
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  May study spell Wizard eye to racial maximum
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  May study spell Word of recall to racial maximum
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  May train skill Cast generic to racial maximum
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  May train skill Cast teleportation to racial maximum
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  May train skill Location memory to racial maximum
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  May train skill Mastery of locating to racial maximum
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  May train skill Stargazing to racial maximum
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Allows joining to the following guild:
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The Association of Mystical Navigators, special requirements:
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  Has explored at least 15% of the world
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  Must pass 1 out of the following:
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  Must be maximum level in The Fellowship of Wizardry
+
  Must be maximum level in The Blades of the Spider Queen
+
  Must be maximum level in The Humble Druids
+
  Must be maximum level in The Brotherhood of Wizardry
+
  Must be maximum level in The Guild of Channellers
+
  Must be maximum level in The Conjurers
+
  Must be maximum level in The Master Merchants
+
  Must be maximum level in The Bards' guild
+
  Must be maximum level in The Faculte of Runemagi
+
  Must be maximum level in Lords of Chaos
+
  Must be maximum level in Evil Priests
+
  Must be maximum level in The Followers of Tarmalen
+
  Must be maximum level in The Psionicists
+
  Must be maximum level in Sisters of Las
+
  Must be maximum level in Guild of Alchemy
+
  Must be maximum level in The Cult of Reavers
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</pre>
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Latest revision as of 11:08, 18 October 2007