Difference between revisions of "Feldspar tasks"

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(Added new medium task)
(Added new medium task)
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mentioning something called 'feedback' from other golems in the area. They've
 
mentioning something called 'feedback' from other golems in the area. They've
 
traced one back to Tiburcio Tower. Break it.
 
traced one back to Tiburcio Tower. Break it.
 +
Your kill count will be lost if you quit, but not if you LD. Return to the questgiver to restart it.
 +
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==Kill four Bloodworms==
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Our attempts to get fresh produce from local sources continues to meet new and
 +
sarcastic-quotes 'fun' obstacles. In particular, in the village of Buckthorn
 +
Valley, they are complaining about giant, aggressive vermin known as
 +
'bloodworms' harassing the farmers and livestock. Take a few of them out so
 +
they can get back to working for us and supplying our troops.
 
Your kill count will be lost if you quit, but not if you LD. Return to the questgiver to restart it.
 
Your kill count will be lost if you quit, but not if you LD. Return to the questgiver to restart it.
  

Revision as of 16:28, 8 May 2017

List of different daily tasks you can get from Secretary Fingledrell, humanoid resources director. Only task and 'assemble kit/pack' info, no guides on how to do them.

Completing task gives experience, money and favors.

  • Easy work:
  • Medium work: 40k exp, 1000 platinum coins and 50 favor.
  • Hard work: 90k exp, 225 batium coins and 100 favor.
  • Ultra work:

Favors can be spent at the Feldspar Conglomerate.

Easy work

Medium work

Kill five Highlanders

We've taken another defense contract, in our ongoing efforts to secure favor with the locals. This time, the village of Sunderland, which is under attack by highlanders. Make a point of killing a few of them to show the villagers our willingness to adhere to the terms of the contract, so they will adhere to theirs. Your kill count will be lost if you quit, but not if you LD. Return to the questgiver to restart it.

Kill an Iron Golem in Tiburcio Toweer

As finding skilled, competent, low-cost workers continues to be a problem for us, we've been branching out into golems. Unfortunately, our channelers keep mentioning something called 'feedback' from other golems in the area. They've traced one back to Tiburcio Tower. Break it. Your kill count will be lost if you quit, but not if you LD. Return to the questgiver to restart it.

Kill four Bloodworms

Our attempts to get fresh produce from local sources continues to meet new and sarcastic-quotes 'fun' obstacles. In particular, in the village of Buckthorn Valley, they are complaining about giant, aggressive vermin known as 'bloodworms' harassing the farmers and livestock. Take a few of them out so they can get back to working for us and supplying our troops. Your kill count will be lost if you quit, but not if you LD. Return to the questgiver to restart it.

Hard work

Get a bright green potion of CCW

Your lower-level colleagues have been setting up our alchemists, but we'll take whatever supplimental supplies we can get. As always, healing potions are welcome, as our healing magic is rather limited. What we need is a reserve cache for our admins or VIPs, so make it the good stuff.

Get four cha meals

We have to keep the workers and guards fed, but that's not the difficult thing. They'll eat what we ration them. The problem is our highers-up, clerks, record-keepers, spellcasters, that sort of thing. They need better food, namely, master chef meals. Get four with cha in them.

Find the ancient relic in the Valley of Silence Shrine

Our attempts to gain the acceptance, or tolerance at least, of the local pantheon is, well, not going smoothly. It seems that offerings at racial shrines only goes so far. Something stronger might be called for. There is a shrine in the Valley of Silence, ancient, that might have a kind of proto-pantheon relic -- something that applies to multiple gods at once. Get one and bring it back.

Find an Elemental Shard from Tiburcio Tower

Our alchemists have asked for something a little nonstandard. Elemental parts have their use in research, apparently, but killing and looting elemental corpses will only go so far. A pure source would last so much longer. There's a tower with connecting portals to all four elements nearby, and surely at least ONE of them will be open. Get a pure source for us.

Kill the General of the Legion

We continue to push for resources from nearby areas, including the farms of Millie's Nightmare. We have hit a blockade, and it must be broken. The leader is Seceh, a General of the Legion, and he will not listen to our negotiators. Find another forms of communication. Your kill count will be lost if you quit, but not if you LD. Return to the questgiver to restart it.

Kill Utash Eoworiand

We have plans to develop here, and that includes paperwork. Some of it needed to be turned in last month, but we have a bypass. Calythen documents are often stored in the bank, and we could slip it in. But the bankguard is noteworthy, being extra vigilant. You're going to remove him.

Kill 5 Orac defenders

The Knights of Orac have taken up a protective position on the mine they're sitting on. We've made some fair offers, including protection, but have been refused. Demonstrate the mistake they have made. Kill Orac knights and soldiers until our point is clear. Your kill count will be lost if you quit, but not if you LD. Return to the questgiver to restart it.

Ultra work