Feldspar tasks

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List of different daily tasks you can get from Secretary Fingledrell, humanoid resources director. Only task and 'assemble kit/pack' info, no guides on how to do them.

Completing task gives experience, money and favors.

  • Easy work:
  • Medium work: 40k exp, 1000 platinum coins and 50 favor.
  • Hard work: 90k exp, 225 batium coins and 100 favor.
  • Ultra work:

Favors can be spent at the Feldspar Conglomerate.

Easy work

Medium work

Kill five Highlanders

We've taken another defense contract, in our ongoing efforts to secure favor with the locals. This time, the village of Sunderland, which is under attack by highlanders. Make a point of killing a few of them to show the villagers our willingness to adhere to the terms of the contract, so they will adhere to theirs. Your kill count will be lost if you quit, but not if you LD. Return to the questgiver to restart it.

Kill an Iron Golem in Tiburcio Toweer

As finding skilled, competent, low-cost workers continues to be a problem for us, we've been branching out into golems. Unfortunately, our channelers keep mentioning something called 'feedback' from other golems in the area. They've traced one back to Tiburcio Tower. Break it. Your kill count will be lost if you quit, but not if you LD. Return to the questgiver to restart it.

Kill four Bloodworms

Our attempts to get fresh produce from local sources continues to meet new and sarcastic-quotes 'fun' obstacles. In particular, in the village of Buckthorn Valley, they are complaining about giant, aggressive vermin known as 'bloodworms' harassing the farmers and livestock. Take a few of them out so they can get back to working for us and supplying our troops. Your kill count will be lost if you quit, but not if you LD. Return to the questgiver to restart it.

Kill the Farsmith Family in Calythen

Very little aggravates the Feldspar more than blatant rejection. We were counting on a very specific smith, one dwarf Ferin Farsmith, to Your kill count will be lost if you quit, but not if you LD. Return to the questgiver to restart it.

Kill a Desolathya tavern owner

Our supplies are low, and amongst the one we need the most is a stable food supply. Desolathya is loaded with food, but too much of it goes to other establishments. Find and kill one of the restaurant, pub, bar or tavern owners on this continent to free up some food delivery to our cause. We have the names 'Tika Waylan', 'Bobby', and 'Shaun Caraugh' here, but there might be others who qualify. Your kill count will be lost if you quit, but not if you LD. Return to the questgiver to restart it.

Hard work

Get proof of identification from a Dunamor grave

If you can say one thing about vampires, it's that they have have the same attachment to family as nobility, but the bloodline is more...direct. Check the forest around Berul to see if you can find any proof of 'heredity' to the vampire Jacobi.

Complete the max quality worker gear pack

We have shipments and deliveries of tools, light sources, and other gear coming in somewhat regularly, but a lot of it is crap quality. Never send a newbie to do a highbie's job. When we send our workers out to the furthest ends of this continent, we don't need them coming back over and over with dull axe blades or concussions. Get them the gear they need to stay out in the field for the maximum time, and bring it here.

  • An axe
  • A knife
  • A rope
  • A shovel or crowbar
  • Head armour
  • Rig-slot armour
  • All non-rope tools and garb must be steel-strength or harder and at least 'good' condition.
  • 100g+ illimium, cesium, kryptonite or iridium raw material piece
  • A pair of socks (clothing)

Complete the ultimate lumber kit

From axe handles to wagon axles, we're always in the market for wood. But for some things, quality beats quantity. Ebony and mallorn are two of the most effective wood types, and can be used for reagents as well. Make sure those are on the list, and none of that 'wood' crap, either.

Kill the silver dragon in the Celestial Caverns

Our attempts to find raw materials continues above and under ground. One excellent source, the Celestial Caverns, is unfortunately guarded. We need the cavern's primary guardian, a large silver dragon, removed before we can continue.

Kill 3 guards at Laku's Temple Garden

We're having a bit of a diplomacy fail here. We've been sending envoys and scouts to different places, but for some reason, they keep getting attacked! The guards in the garden of Laku's Temple are a primary source of concern. Retaliate

Get a bright green potion of CCW

Your lower-level colleagues have been setting up our alchemists, but we'll take whatever supplimental supplies we can get. As always, healing potions are welcome, as our healing magic is rather limited. What we need is a reserve cache for our admins or VIPs, so make it the good stuff.

Get four cha meals

We have to keep the workers and guards fed, but that's not the difficult thing. They'll eat what we ration them. The problem is our highers-up, clerks, record-keepers, spellcasters, that sort of thing. They need better food, namely, master chef meals. Get four with cha in them.

Find the ancient relic in the Valley of Silence Shrine

Our attempts to gain the acceptance, or tolerance at least, of the local pantheon is, well, not going smoothly. It seems that offerings at racial shrines only goes so far. Something stronger might be called for. There is a shrine in the Valley of Silence, ancient, that might have a kind of proto-pantheon relic -- something that applies to multiple gods at once. Get one and bring it back.

Find an Elemental Shard from Tiburcio Tower

Our alchemists have asked for something a little nonstandard. Elemental parts have their use in research, apparently, but killing and looting elemental corpses will only go so far. A pure source would last so much longer. There's a tower with connecting portals to all four elements nearby, and surely at least ONE of them will be open. Get a pure source for us.

Kill the General of the Legion

We continue to push for resources from nearby areas, including the farms of Millie's Nightmare. We have hit a blockade, and it must be broken. The leader is Seceh, a General of the Legion, and he will not listen to our negotiators. Find another forms of communication. Your kill count will be lost if you quit, but not if you LD. Return to the questgiver to restart it.

Kill Utash Eoworiand

We have plans to develop here, and that includes paperwork. Some of it needed to be turned in last month, but we have a bypass. Calythen documents are often stored in the bank, and we could slip it in. But the bankguard is noteworthy, being extra vigilant. You're going to remove him.

Kill 5 Orac defenders

The Knights of Orac have taken up a protective position on the mine they're sitting on. We've made some fair offers, including protection, but have been refused. Demonstrate the mistake they have made. Kill Orac knights and soldiers until our point is clear. Your kill count will be lost if you quit, but not if you LD. Return to the questgiver to restart it.

Disable Brimshire's leadership

Our attempts to negotiate with Brimshire have ended. They refused even our best offers, and now they must be brought in line. Kill Mayor Reiligh and city guard Sir John. Your kill count will be lost if you quit, but not if you LD. Return to the questgiver to restart it.

Ultra work