https://taikajuoma.ovh/w/api.php?action=feedcontributions&user=Ggr&feedformat=atomBatWiki - User contributions [en]2024-03-29T13:23:33ZUser contributionsMediaWiki 1.23.14https://taikajuoma.ovh/w/api.phpDestersDesters2024-03-10T21:42:38Z<p>Ggr: Fix spelling of Arelium</p>
<hr />
<div>This list should provide an easily accessible way for checking whether a monster or area is safe to explore or not.<br />
<br />
The list is undergoing some reformatting, so bear with it a while.<br />
<br />
==List of monsters that cast [[Destroy armour]] or [[Destroy weapon]]==<br />
<br />
{|+ cellspacing="3" cellpadding="3" class="wikitable sortable" style="text-align:left"<br />
!Monster!!Area!!Area Name in Realm Map<br />
|-<br />
|[[a big mummy is bashing around with his sword (undead)]]||[[Teywaer Graveyard]]||Teywaer Graveyard<br />
|-<br />
|[[a gray beholder is floating here (evil)]]||[[Ackbar's warrior shrine]]||Ackbar's Quest<br />
|-<br />
|[[a green beholder is floating here (nasty)]]||[[Ackbar's warrior shrine]]||Ackbar's Quest<br />
|-<br />
|[[Warl Su, the jailed samurai]]||[[The realm of Kara-Tur]]||Kara-Tur<br />
|-<br />
|[[Edward Amberley, the family priest]]||[[Amberley mansion]]||Amberley mansion<br />
|-<br />
|[[Grandmother Elizabeth Amberley]]||[[Amberley mansion]]||Amberley mansion<br />
|-<br />
|[[Gilljam, elite soldier and universal beauty]]||[[Colosseum]]||Colosseum<br />
|-<br />
|[[Aviel, commander of the imperial elite forces]]||[[Colosseum]]||Colosseum<br />
|-<br />
|[[Doc the Bank Robber]]||[[Arelium]]||Arelium<br />
|-<br />
|[[Greedy the Bank Robber]]||[[Arelium]]||Arelium<br />
|-<br />
|[[Lefty the Bank Robber]]||[[Arelium]]||Arelium<br />
|-<br />
|[[Netrunner the Bank Robber]]||[[Arelium]]||Arelium<br />
|-<br />
|[[Righty the Bank Robber]]||[[Arelium]]||Arelium<br />
|-<br />
|[[Sleazy the Bank Robber]]||[[Arelium]]||Arelium<br />
|-<br />
|[[Smelly the Bank Robber]]||[[Arelium]]||Arelium<br />
|-<br />
|[[Sneezy the Bank Robber]]||[[Arelium]]||Arelium<br />
|-<br />
|[[Sarah Greenpond the old widow]]||[[Calythien]]||Calythien<br />
|-<br />
|[[Walith Kediralath, trying to hide in the shadows]]||[[Calythien]]||Calythien<br />
|-<br />
|[[an infernal knight vowed to guard the vault (undead)]]||[[Caverns of Chaos]]||Caverns of Chaos<br />
|-<br />
|[[a dark shade of a corrupted paladin (undead)]]||[[Caverns of Chaos]]||Caverns of Chaos<br />
|-<br />
|[[a pile of gold coins nudges closer]]||[[The Warlock conclave]]||The Warlock conclave<br />
|-<br />
|[[Elven chef preparing dinner]]||[[Elven village]]||Elven village<br />
|-<br />
|[[Rudolf the smith]]||[[Elven village]]||Elven village<br />
|-<br />
|[[Petrus the very quiet Donaru librarian]]||[[Donaru]]||Donaru<br />
|-<br />
|[[This is the hillgiant's wife,she is drawing water from the well]]||[[Doobie's]]||Giant killers<br />
|-<br />
|[[There is a very old man with shiny white oozing eyes]]||[[Doobie's]]||Giant killers<br />
|-<br />
|[[The queen is pacing around, looking for something to do]]||[[Doobie's]]||Giant killers<br />
|-<br />
|[[a torturer demon of the unspoken one]]||[[Faerie Forest]]||Faerie Forest<br />
|-<br />
|[[Dark Knight is grinning here]]||[[Goddess garden]]||Goddess garden<br />
|-<br />
|[[Odo, the brave hunter]]||[[Goddess garden]]||Goddess garden<br />
|-<br />
|[[Kizarwexius the moondragon sways above you, smoke rising from her nostrils and acid dripping from her fangs]]||[[Lonely mountain]]||Lonely Mountain<br />
|-<br />
|[[Dag Dag Schwingenator, ruler of Magerathia]]||[[Temple of Magerathia]]||Magerathia<br />
|-<br />
|[[Melcross, the deadly demon leader]]||[[Great Central Desert]]||Great Central Desert<br />
|-<br />
|[[Zeltjin the head warlock of Tiamat]]||[[Nocilis Valley]]||Nocilis Valley<br />
|-<br />
|[[Pelitar the old retired village wizard]]||[[Norse village]]||Norse village<br />
|-<br />
|[[Julius, the king of the castle]]||[[Pauper's]]||Pauper's Castle<br />
|-<br />
|[[(smoke demon)]]||[[Perin's]]||Perin's<br />
|-<br />
|[[Molly, Despana's little bundle of joy]]||[[Perin's]]||Perin's<br />
|-<br />
|[[Pedro, Despana's pride and joy]]||[[Perin's]]||Perin's<br />
|-<br />
|[[Icalia, the ice demon]]||[[Perin's]]||Perin's<br />
|-<br />
|[[Alena, the acquisitionist]]||[[Perin's]]||Perin's<br />
|-<br />
|[[A small impish demon]]||[[Perin's]]||Perin's<br />
|-<br />
|[[Ditianna, the bride of Tomtor]]||[[Perin's]]||Perin's<br />
|-<br />
|[[Crippen, the leader of Llyth's guardians]]||[[Perin's]]||Perin's<br />
|-<br />
|[[Reddist the lord of Reavers]]||[[Reaver's catacombs]]||Reaver's catacombs (in Rilyn'tar)<br />
|-<br />
|[[The Master Sorcerer of the Temple of Sarku is meditating here.]]||[[Temple of Sarku]]||Temple of Sarku<br />
|-<br />
|[[the wight of Dentirion (evil) (undead)]]||[[Savage coast]] [[Ruins of Unta'r Trinit]]||Ruins of Unta'r Trinit<br />
|-<br />
|[[a spherical floating beast with one gigantic eye is gazing at you]]||[[Small meadow]]||Small meadow<br />
|-<br />
|[[an ethereal being is silently hovering in the air]]||[[Small meadow]]||Small meadow<br />
|-<br />
|[[the captain of a ship]]||[[Sunderland]]||Sunderland<br />
|-<br />
|[[The High Priestess of the temple]]||[[Ancient temple of Gods]]||Ancient temple of Gods<br />
|-<br />
|[[Elemental prince of water]]||[[Tiburcio]]||Tiburcio's Tower<br />
|-<br />
|[[An urvile loremaster is preparing to crush the resistance]]||[[Urvile tree]]||Urvile tree<br />
|-<br />
|[[Elder Petron has rallied some defenders]]||[[Urvile tree]]||Urvile tree<br />
|-<br />
|[[a nasty looking witch]]||[[Valley of the Kings]]||Valley of the Kings<br />
|-<br />
|[[The boatman of the River Styx]]||[[Zebell's]]||Land of the Overworld<br />
|-<br />
|[[A Gray Slaad-Lord is hopping around here (undead)]]||[[Zonni's swamps]]||Zonni Swamp<br />
|-<br />
|[[A HUGE lizardman torturer is here, attacking YOU!]]||[[Zonni's swamps]]||Zonni Swamp<br />
|-<br />
|[[G'geljuo, the Incarnation of Prosperity]]||Wilderness||-<br />
|}<br />
<br />
==List of monsters that cast [[Disintegrate]]==<br />
<br />
{|+ cellspacing="3" cellpadding="3" class="wikitable sortable" style="text-align:left"<br />
!Monster!!Area!!Area Name in Realm Map<br />
|-<br />
|[[Morden the Shadowman]]||[[Arelium dungeons]]||Arelium<br />
|-<br />
|[[Galigord the slightly overweight rentkeeper is on his break]]||[[Calythien]]||Calythien<br />
|-<br />
|[[The Master of the Arena, a humanoid giving off a black aura]]||[[Castle Brantis]]||Castle Brantis<br />
|-<br />
|[[Numericus, the god of counting and general love of numbers]]||[[Castle Brantis]]||Castle Brantis<br />
|-<br />
|[[The Demilich Ogaitnas Iuqnarf]]||[[Brotherhood of Sorcery (area)]]||Brotherhood of Sorcery<br />
|-<br />
|[[An ancient lich stares at you with hatred (undead)]]||[[Tower of Corabandor]]||Corabandor<br />
|-<br />
|[[Krystanimyth, the Dreaded Dracolich, the Ever Dragon]]||[[Castle Firefox]]||Castle Firefox<br />
|-<br />
|[[a torturer demon of the unspoken one]]||[[Faerie Forest]]||Faerie Forest<br />
|-<br />
|[[the supreme urvile loremaster rests in his cave]]||[[Foul's Creche]]||Foul's Creche<br />
|-<br />
|[[Bzatah, the psionlich (undead)]]||[[Horn-Durath]]||Horn-Durath<br />
|-<br />
|[[Thulanic, the gatelich (undead)]]||[[Horn-Durath]]||Horn-Durath<br />
|-<br />
|[[Uruthmatium, the darklich (undead)]]||[[Horn-Durath]]||Horn-Durath<br />
|-<br />
|[[Threumathuran, the deathlich (undead)]]||[[Horn-Durath]]||Horn-Durath<br />
|-<br />
|[[Inturnastabxlien, the ancient and powerful demi-lich (undead)]]||[[Mesme]]||Mesme<br />
|-<br />
|[[An old-looking hermit]]||[[Mythical Valley]]||Mythical Valley<br />
|-<br />
|[[The high Lord Despana]]||[[Perin's]]||Perin's<br />
|-<br />
|[[Gotryth the mighty lich king stands here (undead)]]||[[Pyramid]]||The Lost Pyramid<br />
|-<br />
|[[Zifnab's Gigantic Dragon]]||[[Pyran]]||Pyran<br />
|-<br />
|[[Chesire the rentkeeper is purring silently here]]||[[Shadowkeep]]||Shadowkeep<br />
|-<br />
|[[The Beholder, the Warden, 'Grrzzaaah' of Prison complex]]||[[Shadowkeep]]||Shadowkeep<br />
|-<br />
|[[A large sperical beholder hovers here]]||[[Trilloch's Zoo]]||Trilloch Zoo<br />
|-<br />
|[[Killusia, the mistress of pain and misery]]||[[Valley of the Kings]]||Valley of the Kings<br />
|-<br />
|[[a ghost of a fat man growls here ]] -- most likely faking it (always fails the spell)||[[Valley of the Kings]]||Valley of the Kings<br />
|-<br />
|[[A handsome ghostly humanoid is hovering over here (undead)]]||[[Valley of silence]]||Valley of silence<br />
|-<br />
|[[A beautiful ghostly humanoid hovers over here. (undead)]]||[[Valley of silence]]||Valley of silence<br />
|}<br />
<br />
==List of monsters that cast [[Immolate]]==<br />
<br />
{|+ cellspacing="3" cellpadding="3" class="wikitable sortable" style="text-align:left"<br />
!Monster!!Area!!Area Name in Realm Map<br />
|-<br />
|[[The Zhentorian Captain is planning here]]||[[Arelium]]||Arelium<br />
|-<br />
|[[a shy leopard-furred catfolk walks by very slowly]]||[[Catfolk tree]]||Catfolk tree<br />
|-<br />
|[[A robed drow is standing here calmly]]||[[Drow tower]]||Drow tower<br />
|-<br />
|[[Ceche the neuter Gatekeeper of the mansion]]||[[Domgroth's Mansion]]||Domgroth's Mansion<br />
|-<br />
|[[an orc in ceremonial garb stands here]]||[[Orc Samurai]]||Orc Samurai<br />
|-<br />
|[[Puff of fiery smoke]]||[[Pauper's]]||Pauper's Castle<br />
|-<br />
|[[A Cloak Enshrouded Figure Blocks the Stairway]]||[[Club Sarnath]], [[Arelium]]||Arelium<br />
|-<br />
|[[A short grinning red demon of Twilight]]||[[Small meadow]]||Small meadow<br />
|-<br />
|[[Skeleton guard clad in heavy armour]]||[[Small meadow]]||Small meadow<br />
|-<br />
|[[A pitfiend grinning wickedly at your misery]]||[[Small meadow]]||Small meadow<br />
|-<br />
|[[A pitfiend-king is lolling and wobbling raunchily here at your misery]]||[[Small meadow]]||Small meadow<br />
|-<br />
|[[fire elemental]]||[[Trilloch's Zoo]]||Trilloch Zoo<br />
|-<br />
|[[The Lizardman Captain is here, attacking YOU]]||[[Zonni's swamps]]||Zonni swamp<br />
|}<br />
<br />
==List of monsters that cast [[Acquisition]]==<br />
<br />
{|+ cellspacing="3" cellpadding="3" class="wikitable sortable" style="text-align:left"<br />
!Monster!!Area!!Area Name in Realm Map<br />
|-<br />
|[[Axidia, Master of undeads]]||[[Halls of the Dead]]||Halls of the Dead<br />
|-<br />
|[[A minion of Axidia tries to steal your soul (undead)]]||[[Halls of the Dead]]||Halls of the Dead<br />
|-<br />
|[[a dark figure of a knight enveloped by darkness (undead)]]||[[Caverns of Chaos]]||Caverns of Chaos<br />
|-<br />
|[[Alena, the acquisitionist]]||[[Perin's]]||Perin's<br />
|-<br />
|[[a small impish demon]]||[[Perin's]]||Perin's<br />
|-<br />
|[[a kobold rogue, lurking in shadows]]||[[Faerie Forest]]||Faerie Forest<br />
|-<br />
|[[A short grinning black demon of Twilight]]||[[Small meadow]]||Small meadow<br />
|-<br />
|[[a small elven child playing around]]||[[Mesme]]||Mesme<br />
|-<br />
|[[A small orc is hiding in the shadows, trying to steal something]]||[[Temple of the Twisted Prophecies]]||Temple of the Twisted Prophecies<br />
|-<br />
|[[a guardian spirit]]||[[Temple of the Twisted Prophecies]]||Temple of the Twisted Prophecies<br />
|-<br />
|[[A meanie guenon digging the bones]]||[[Valley of the Kings|Votk]]||Valley of the Kings<br />
|-<br />
|[[Liezeb the druid]]||[[Beastlands]]||Beastlands<br />
|-<br />
|[[Ninja's (various colours)]]||[[Orc Samurai]]||Orc Samurai<br />
|}<br />
<br />
==List of monsters that have stealing/desting specials==<br />
{|+ cellspacing="3" cellpadding="3" class="wikitable sortable" style="text-align:left"<br />
!Monster!!Area!!Area Name in Realm Map<br />
|-<br />
|[[A jumper from the sphere of time]]||[[Magerathia]]||Magerathia<br />
|-<br />
|[[Rogue]]||[[Hack]]||Hack<br />
|-<br />
|[[Baaz Draconian]]||[[Flying Citadel]]||Wanders around outside Rilynt'tar<br />
|-<br />
|[[Trilloch Haz-gon the grey Elf]]||[[Trilloch's Tower]]||Trilloch's tower<br />
|-<br />
|[[Reverend B'zarre, former highpriest of the Twilight (undead)]]||[[Small meadow]]||Small Meadow<br />
|-<br />
|[[The mighty Frog of war]]||[[Arelium]]||Arelium<br />
|-<br />
|[[Gou'ljeg, a huge, ancient beholder]]||[[Abandoned temple]]||Abandoned temple<br />
|-<br />
|[[Orb of Doom]] (a pitch black orb)||[[Valley of Silence]]||Valley of Silence<br />
|-<br />
|[[Gazza Ladra, the duskwalker]] (invisible!)||[[Kharim guild]]||LoC: Kharim<br />
|}</div>Ggrhttps://taikajuoma.ovh/w/api.phpDestersDesters2024-03-10T21:42:00Z<p>Ggr: Removed Arelium NPCs that no longer have dest/disint.</p>
<hr />
<div>This list should provide an easily accessible way for checking whether a monster or area is safe to explore or not.<br />
<br />
The list is undergoing some reformatting, so bear with it a while.<br />
<br />
==List of monsters that cast [[Destroy armour]] or [[Destroy weapon]]==<br />
<br />
{|+ cellspacing="3" cellpadding="3" class="wikitable sortable" style="text-align:left"<br />
!Monster!!Area!!Area Name in Realm Map<br />
|-<br />
|[[a big mummy is bashing around with his sword (undead)]]||[[Teywaer Graveyard]]||Teywaer Graveyard<br />
|-<br />
|[[a gray beholder is floating here (evil)]]||[[Ackbar's warrior shrine]]||Ackbar's Quest<br />
|-<br />
|[[a green beholder is floating here (nasty)]]||[[Ackbar's warrior shrine]]||Ackbar's Quest<br />
|-<br />
|[[Warl Su, the jailed samurai]]||[[The realm of Kara-Tur]]||Kara-Tur<br />
|-<br />
|[[Edward Amberley, the family priest]]||[[Amberley mansion]]||Amberley mansion<br />
|-<br />
|[[Grandmother Elizabeth Amberley]]||[[Amberley mansion]]||Amberley mansion<br />
|-<br />
|[[Gilljam, elite soldier and universal beauty]]||[[Colosseum]]||Colosseum<br />
|-<br />
|[[Aviel, commander of the imperial elite forces]]||[[Colosseum]]||Colosseum<br />
|-<br />
|[[Doc the Bank Robber]]||[[Arelium]]||Areliium<br />
|-<br />
|[[Greedy the Bank Robber]]||[[Arelium]]||Areliium<br />
|-<br />
|[[Lefty the Bank Robber]]||[[Arelium]]||Areliium<br />
|-<br />
|[[Netrunner the Bank Robber]]||[[Arelium]]||Areliium<br />
|-<br />
|[[Righty the Bank Robber]]||[[Arelium]]||Areliium<br />
|-<br />
|[[Sleazy the Bank Robber]]||[[Arelium]]||Areliium<br />
|-<br />
|[[Smelly the Bank Robber]]||[[Arelium]]||Areliium<br />
|-<br />
|[[Sneezy the Bank Robber]]||[[Arelium]]||Areliium<br />
|-<br />
|[[Sarah Greenpond the old widow]]||[[Calythien]]||Calythien<br />
|-<br />
|[[Walith Kediralath, trying to hide in the shadows]]||[[Calythien]]||Calythien<br />
|-<br />
|[[an infernal knight vowed to guard the vault (undead)]]||[[Caverns of Chaos]]||Caverns of Chaos<br />
|-<br />
|[[a dark shade of a corrupted paladin (undead)]]||[[Caverns of Chaos]]||Caverns of Chaos<br />
|-<br />
|[[a pile of gold coins nudges closer]]||[[The Warlock conclave]]||The Warlock conclave<br />
|-<br />
|[[Elven chef preparing dinner]]||[[Elven village]]||Elven village<br />
|-<br />
|[[Rudolf the smith]]||[[Elven village]]||Elven village<br />
|-<br />
|[[Petrus the very quiet Donaru librarian]]||[[Donaru]]||Donaru<br />
|-<br />
|[[This is the hillgiant's wife,she is drawing water from the well]]||[[Doobie's]]||Giant killers<br />
|-<br />
|[[There is a very old man with shiny white oozing eyes]]||[[Doobie's]]||Giant killers<br />
|-<br />
|[[The queen is pacing around, looking for something to do]]||[[Doobie's]]||Giant killers<br />
|-<br />
|[[a torturer demon of the unspoken one]]||[[Faerie Forest]]||Faerie Forest<br />
|-<br />
|[[Dark Knight is grinning here]]||[[Goddess garden]]||Goddess garden<br />
|-<br />
|[[Odo, the brave hunter]]||[[Goddess garden]]||Goddess garden<br />
|-<br />
|[[Kizarwexius the moondragon sways above you, smoke rising from her nostrils and acid dripping from her fangs]]||[[Lonely mountain]]||Lonely Mountain<br />
|-<br />
|[[Dag Dag Schwingenator, ruler of Magerathia]]||[[Temple of Magerathia]]||Magerathia<br />
|-<br />
|[[Melcross, the deadly demon leader]]||[[Great Central Desert]]||Great Central Desert<br />
|-<br />
|[[Zeltjin the head warlock of Tiamat]]||[[Nocilis Valley]]||Nocilis Valley<br />
|-<br />
|[[Pelitar the old retired village wizard]]||[[Norse village]]||Norse village<br />
|-<br />
|[[Julius, the king of the castle]]||[[Pauper's]]||Pauper's Castle<br />
|-<br />
|[[(smoke demon)]]||[[Perin's]]||Perin's<br />
|-<br />
|[[Molly, Despana's little bundle of joy]]||[[Perin's]]||Perin's<br />
|-<br />
|[[Pedro, Despana's pride and joy]]||[[Perin's]]||Perin's<br />
|-<br />
|[[Icalia, the ice demon]]||[[Perin's]]||Perin's<br />
|-<br />
|[[Alena, the acquisitionist]]||[[Perin's]]||Perin's<br />
|-<br />
|[[A small impish demon]]||[[Perin's]]||Perin's<br />
|-<br />
|[[Ditianna, the bride of Tomtor]]||[[Perin's]]||Perin's<br />
|-<br />
|[[Crippen, the leader of Llyth's guardians]]||[[Perin's]]||Perin's<br />
|-<br />
|[[Reddist the lord of Reavers]]||[[Reaver's catacombs]]||Reaver's catacombs (in Rilyn'tar)<br />
|-<br />
|[[The Master Sorcerer of the Temple of Sarku is meditating here.]]||[[Temple of Sarku]]||Temple of Sarku<br />
|-<br />
|[[the wight of Dentirion (evil) (undead)]]||[[Savage coast]] [[Ruins of Unta'r Trinit]]||Ruins of Unta'r Trinit<br />
|-<br />
|[[a spherical floating beast with one gigantic eye is gazing at you]]||[[Small meadow]]||Small meadow<br />
|-<br />
|[[an ethereal being is silently hovering in the air]]||[[Small meadow]]||Small meadow<br />
|-<br />
|[[the captain of a ship]]||[[Sunderland]]||Sunderland<br />
|-<br />
|[[The High Priestess of the temple]]||[[Ancient temple of Gods]]||Ancient temple of Gods<br />
|-<br />
|[[Elemental prince of water]]||[[Tiburcio]]||Tiburcio's Tower<br />
|-<br />
|[[An urvile loremaster is preparing to crush the resistance]]||[[Urvile tree]]||Urvile tree<br />
|-<br />
|[[Elder Petron has rallied some defenders]]||[[Urvile tree]]||Urvile tree<br />
|-<br />
|[[a nasty looking witch]]||[[Valley of the Kings]]||Valley of the Kings<br />
|-<br />
|[[The boatman of the River Styx]]||[[Zebell's]]||Land of the Overworld<br />
|-<br />
|[[A Gray Slaad-Lord is hopping around here (undead)]]||[[Zonni's swamps]]||Zonni Swamp<br />
|-<br />
|[[A HUGE lizardman torturer is here, attacking YOU!]]||[[Zonni's swamps]]||Zonni Swamp<br />
|-<br />
|[[G'geljuo, the Incarnation of Prosperity]]||Wilderness||-<br />
|}<br />
<br />
==List of monsters that cast [[Disintegrate]]==<br />
<br />
{|+ cellspacing="3" cellpadding="3" class="wikitable sortable" style="text-align:left"<br />
!Monster!!Area!!Area Name in Realm Map<br />
|-<br />
|[[Morden the Shadowman]]||[[Arelium dungeons]]||Arelium<br />
|-<br />
|[[Galigord the slightly overweight rentkeeper is on his break]]||[[Calythien]]||Calythien<br />
|-<br />
|[[The Master of the Arena, a humanoid giving off a black aura]]||[[Castle Brantis]]||Castle Brantis<br />
|-<br />
|[[Numericus, the god of counting and general love of numbers]]||[[Castle Brantis]]||Castle Brantis<br />
|-<br />
|[[The Demilich Ogaitnas Iuqnarf]]||[[Brotherhood of Sorcery (area)]]||Brotherhood of Sorcery<br />
|-<br />
|[[An ancient lich stares at you with hatred (undead)]]||[[Tower of Corabandor]]||Corabandor<br />
|-<br />
|[[Krystanimyth, the Dreaded Dracolich, the Ever Dragon]]||[[Castle Firefox]]||Castle Firefox<br />
|-<br />
|[[a torturer demon of the unspoken one]]||[[Faerie Forest]]||Faerie Forest<br />
|-<br />
|[[the supreme urvile loremaster rests in his cave]]||[[Foul's Creche]]||Foul's Creche<br />
|-<br />
|[[Bzatah, the psionlich (undead)]]||[[Horn-Durath]]||Horn-Durath<br />
|-<br />
|[[Thulanic, the gatelich (undead)]]||[[Horn-Durath]]||Horn-Durath<br />
|-<br />
|[[Uruthmatium, the darklich (undead)]]||[[Horn-Durath]]||Horn-Durath<br />
|-<br />
|[[Threumathuran, the deathlich (undead)]]||[[Horn-Durath]]||Horn-Durath<br />
|-<br />
|[[Inturnastabxlien, the ancient and powerful demi-lich (undead)]]||[[Mesme]]||Mesme<br />
|-<br />
|[[An old-looking hermit]]||[[Mythical Valley]]||Mythical Valley<br />
|-<br />
|[[The high Lord Despana]]||[[Perin's]]||Perin's<br />
|-<br />
|[[Gotryth the mighty lich king stands here (undead)]]||[[Pyramid]]||The Lost Pyramid<br />
|-<br />
|[[Zifnab's Gigantic Dragon]]||[[Pyran]]||Pyran<br />
|-<br />
|[[Chesire the rentkeeper is purring silently here]]||[[Shadowkeep]]||Shadowkeep<br />
|-<br />
|[[The Beholder, the Warden, 'Grrzzaaah' of Prison complex]]||[[Shadowkeep]]||Shadowkeep<br />
|-<br />
|[[A large sperical beholder hovers here]]||[[Trilloch's Zoo]]||Trilloch Zoo<br />
|-<br />
|[[Killusia, the mistress of pain and misery]]||[[Valley of the Kings]]||Valley of the Kings<br />
|-<br />
|[[a ghost of a fat man growls here ]] -- most likely faking it (always fails the spell)||[[Valley of the Kings]]||Valley of the Kings<br />
|-<br />
|[[A handsome ghostly humanoid is hovering over here (undead)]]||[[Valley of silence]]||Valley of silence<br />
|-<br />
|[[A beautiful ghostly humanoid hovers over here. (undead)]]||[[Valley of silence]]||Valley of silence<br />
|}<br />
<br />
==List of monsters that cast [[Immolate]]==<br />
<br />
{|+ cellspacing="3" cellpadding="3" class="wikitable sortable" style="text-align:left"<br />
!Monster!!Area!!Area Name in Realm Map<br />
|-<br />
|[[The Zhentorian Captain is planning here]]||[[Arelium]]||Arelium<br />
|-<br />
|[[a shy leopard-furred catfolk walks by very slowly]]||[[Catfolk tree]]||Catfolk tree<br />
|-<br />
|[[A robed drow is standing here calmly]]||[[Drow tower]]||Drow tower<br />
|-<br />
|[[Ceche the neuter Gatekeeper of the mansion]]||[[Domgroth's Mansion]]||Domgroth's Mansion<br />
|-<br />
|[[an orc in ceremonial garb stands here]]||[[Orc Samurai]]||Orc Samurai<br />
|-<br />
|[[Puff of fiery smoke]]||[[Pauper's]]||Pauper's Castle<br />
|-<br />
|[[A Cloak Enshrouded Figure Blocks the Stairway]]||[[Club Sarnath]], [[Arelium]]||Arelium<br />
|-<br />
|[[A short grinning red demon of Twilight]]||[[Small meadow]]||Small meadow<br />
|-<br />
|[[Skeleton guard clad in heavy armour]]||[[Small meadow]]||Small meadow<br />
|-<br />
|[[A pitfiend grinning wickedly at your misery]]||[[Small meadow]]||Small meadow<br />
|-<br />
|[[A pitfiend-king is lolling and wobbling raunchily here at your misery]]||[[Small meadow]]||Small meadow<br />
|-<br />
|[[fire elemental]]||[[Trilloch's Zoo]]||Trilloch Zoo<br />
|-<br />
|[[The Lizardman Captain is here, attacking YOU]]||[[Zonni's swamps]]||Zonni swamp<br />
|}<br />
<br />
==List of monsters that cast [[Acquisition]]==<br />
<br />
{|+ cellspacing="3" cellpadding="3" class="wikitable sortable" style="text-align:left"<br />
!Monster!!Area!!Area Name in Realm Map<br />
|-<br />
|[[Axidia, Master of undeads]]||[[Halls of the Dead]]||Halls of the Dead<br />
|-<br />
|[[A minion of Axidia tries to steal your soul (undead)]]||[[Halls of the Dead]]||Halls of the Dead<br />
|-<br />
|[[a dark figure of a knight enveloped by darkness (undead)]]||[[Caverns of Chaos]]||Caverns of Chaos<br />
|-<br />
|[[Alena, the acquisitionist]]||[[Perin's]]||Perin's<br />
|-<br />
|[[a small impish demon]]||[[Perin's]]||Perin's<br />
|-<br />
|[[a kobold rogue, lurking in shadows]]||[[Faerie Forest]]||Faerie Forest<br />
|-<br />
|[[A short grinning black demon of Twilight]]||[[Small meadow]]||Small meadow<br />
|-<br />
|[[a small elven child playing around]]||[[Mesme]]||Mesme<br />
|-<br />
|[[A small orc is hiding in the shadows, trying to steal something]]||[[Temple of the Twisted Prophecies]]||Temple of the Twisted Prophecies<br />
|-<br />
|[[a guardian spirit]]||[[Temple of the Twisted Prophecies]]||Temple of the Twisted Prophecies<br />
|-<br />
|[[A meanie guenon digging the bones]]||[[Valley of the Kings|Votk]]||Valley of the Kings<br />
|-<br />
|[[Liezeb the druid]]||[[Beastlands]]||Beastlands<br />
|-<br />
|[[Ninja's (various colours)]]||[[Orc Samurai]]||Orc Samurai<br />
|}<br />
<br />
==List of monsters that have stealing/desting specials==<br />
{|+ cellspacing="3" cellpadding="3" class="wikitable sortable" style="text-align:left"<br />
!Monster!!Area!!Area Name in Realm Map<br />
|-<br />
|[[A jumper from the sphere of time]]||[[Magerathia]]||Magerathia<br />
|-<br />
|[[Rogue]]||[[Hack]]||Hack<br />
|-<br />
|[[Baaz Draconian]]||[[Flying Citadel]]||Wanders around outside Rilynt'tar<br />
|-<br />
|[[Trilloch Haz-gon the grey Elf]]||[[Trilloch's Tower]]||Trilloch's tower<br />
|-<br />
|[[Reverend B'zarre, former highpriest of the Twilight (undead)]]||[[Small meadow]]||Small Meadow<br />
|-<br />
|[[The mighty Frog of war]]||[[Arelium]]||Arelium<br />
|-<br />
|[[Gou'ljeg, a huge, ancient beholder]]||[[Abandoned temple]]||Abandoned temple<br />
|-<br />
|[[Orb of Doom]] (a pitch black orb)||[[Valley of Silence]]||Valley of Silence<br />
|-<br />
|[[Gazza Ladra, the duskwalker]] (invisible!)||[[Kharim guild]]||LoC: Kharim<br />
|}</div>Ggrhttps://taikajuoma.ovh/w/api.phpUser:GgrUser:Ggr2019-12-19T04:43:37Z<p>Ggr: </p>
<hr />
<div>'''BatWiki administrator and bureaucrat.'''<br />
<br />
Mostly known for his [https://tnsp.org/maps/ PupuMaps(tm)] BatMUD mapping project and [https://tnsp.org/~ccr/ggrtf/ GgrTF] scriptset for TinyFugue. Occasional contributor of minor information and corrections on BatWiki. Likes to talk about himself in third person when drunk. '''Immorted in early 2012, working on wizardly stuff nowadays.'''<br />
<br />
* [https://www.bat.org/char/Ggr Character page] on bat.org.<br />
* [https://tnsp.org/~ccr/ Personal homepage].<br />
* [https://tnsp.org/~ccr/bat/ BatMUD-related stuff].<br />
<br />
== To do list ==<br />
* Publish [http://pupunen.net/hg/misc/raw-file/tip/log2template.pl log2template] - a Perl-script that scans logfiles for marked mobs and 'identify' spell output and spews out pre-filled NPC and eq templates.<br />
* Publish [http://pupunen.net/hg/misc/raw-file/tip/magestats.pl Magestats], a Perl-script that processes logfiles and outputs HTML page with graphs and information about mage blast statistics and essence + staff development info.<br />
<br />
<br />
#dpl><br />
mode=none<br />
uses=Template:Infobox Armour<br />
category=Spr<br />
category=very light weight<br />
include={Infobox Armour}:slot:type:kg<br />
table=,Short desc,Info<br />
</dpl><br />
<br />
<br />
{{#dpl:category=NPC<br />
|category=curse<br />
|include={NPC}:exp:area<br />
|allowcachedresults=true<br />
|addpagecounter=false<br />
|format=¶{¦ class="wikitable sortable"<br />
¶!Name<br />
¶!Exp worth<br />
¶!Area,¶¦-¶¦[[%PAGE%]],,¶¦}<br />
|secseparators=¶¦<br />
}}</div>Ggrhttps://taikajuoma.ovh/w/api.phpUser:GgrUser:Ggr2019-12-19T04:43:19Z<p>Ggr: </p>
<hr />
<div>'''BatWiki administrator and bureaucrat.'''<br />
<br />
Mostly known for his [http://tnsp.org/maps/ PupuMaps(tm)] BatMUD mapping project and [http://tnsp.org/~ccr/ggrtf/ GgrTF] scriptset for TinyFugue. Occasional contributor of minor information and corrections on BatWiki. Likes to talk about himself in third person when drunk. '''Immorted in early 2012, working on wizardly stuff nowadays.'''<br />
<br />
* [https://www.bat.org/char/Ggr Character page] on bat.org.<br />
* [https://tnsp.org/~ccr/ Personal homepage].<br />
* [https://tnsp.org/~ccr/bat/ BatMUD-related stuff].<br />
<br />
== To do list ==<br />
* Publish [http://pupunen.net/hg/misc/raw-file/tip/log2template.pl log2template] - a Perl-script that scans logfiles for marked mobs and 'identify' spell output and spews out pre-filled NPC and eq templates.<br />
* Publish [http://pupunen.net/hg/misc/raw-file/tip/magestats.pl Magestats], a Perl-script that processes logfiles and outputs HTML page with graphs and information about mage blast statistics and essence + staff development info.<br />
<br />
<br />
#dpl><br />
mode=none<br />
uses=Template:Infobox Armour<br />
category=Spr<br />
category=very light weight<br />
include={Infobox Armour}:slot:type:kg<br />
table=,Short desc,Info<br />
</dpl><br />
<br />
<br />
{{#dpl:category=NPC<br />
|category=curse<br />
|include={NPC}:exp:area<br />
|allowcachedresults=true<br />
|addpagecounter=false<br />
|format=¶{¦ class="wikitable sortable"<br />
¶!Name<br />
¶!Exp worth<br />
¶!Area,¶¦-¶¦[[%PAGE%]],,¶¦}<br />
|secseparators=¶¦<br />
}}</div>Ggrhttps://taikajuoma.ovh/w/api.phpMain_PageMain Page2019-12-19T04:42:40Z<p>Ggr: </p>
<hr />
<div>'''Dear traveller, welcome to BatWiki!'''<br />
<br />
BatWiki is the unofficial wikipedia for [http://www.bat.org BatMUD]. <br />
<br />
This site is one of the best sources for seeking information on [[BatMUD]] (with its {{NUMBEROFPAGES:R}} pages).<br />
We have it all, ranging from [[:Category:Armour|equipment]], [[:Category:NPC|NPC]]s, [[:Category:Area|area]]s, [[race]]s, [[:Category: BatMUD|help files]], [[Batmud Sites|links]], and guides to trivia.<br />
Happy browsing!<br />
<br />
== You can help ==<br />
We are constantly trying to improve the site.<br />
It's still missing a lot of data and most certainly _does_ contain errors too, but if you have the courage, you can help in any of the following ways.<br />
<br />
You only need to register to be able to contribute, but '''please set your email address as it enables you to get a new password if/when you forget your old one.''' You can do this in [[Special:Preferences|my preferences]] page, found from upper right corner.<br />
<br />
In case you haven't set your password and need it reset, contact a wiki administrator through BatMUD. The most active administrator of BatWiki is [[User:Milk|Milk]].<br />
<br />
Please, read the article about [[editing]] so you know how to do edit, how things are done here, and why things are done like they are done.<br />
<br />
=== Articles ===<br />
* While browsing, you may come up with an article that has false information. You can either drop a comment about what's wrong to the article's discussion page or correct the issue yourself. If you are sure about the issue (for example your merchant scales tell that the item weights 9.090 kg, not 9.1), simply correct the article while leaving a short comment on what you did to the summary line.<br />
* Many of the articles are missing information in one way or another. There is an [[:Category:Todo|incomplete list]] of articles that need work. If you have a collection of items or simply wonder where to start contributing, those might be good places to start.<br />
* If you think we are missing something, be it an item, help file or aspect about a spell or skill, be bold, go ahead and create it. However, '''[[Rules|read the rules first]]''' as blatant spoilers WILL be removed.<br />
<br />
=== Thoughts ===<br />
Use the [[Talk:Ideas]] page for sharing your ideas, or better yet, use/create a talk page for the appropriate article.<br />
e.g. If you would like to share idea that would affect all the race articles, head to [[Talk:Races]].<br />
If you think that there is something wrong with the whole monster category, use the [[Category talk:Monster]] and so on.<br />
<br />
<analytics uacct="UA-3466433-3" ></analytics></div>Ggrhttps://taikajuoma.ovh/w/api.phpRulesRules2017-11-14T17:20:36Z<p>Ggr: Remove Nuane from mentioned admins.</p>
<hr />
<div>=Basic guidelines for editing pages=<br />
<br />
==What is forbidden==<br />
<br />
When posting articles, make sure you don't mention these things.<br />
<br />
* Syntaxes to do things at areas, e.g.:<br />
**<tt>enter fireplace</tt><br />
**<tt>twist left panel upsoutheast while whistling old tunes</tt><br />
* Directions to find things at areas, e.g.:<br />
** To find G'naa'Byeh the Demon Lord, type <tt>'3 n;nw;w;d;enter fireplace;kick stone;wail demonically'</tt><br />
** Second section of Castle Rami is located <tt>'ne;7 n;enter;nw;u'</tt> from beginning<br />
* Monster specials, e.g.:<br />
** summons partymembers+8 multicoloured demons<br />
** takes damage only from cloth weapons<br />
** turns civilized members to flowerpots<br />
* Unnecessary quest-related information is forbidden.<br />
** It is ok to tell which area includes a quest.<br />
** It is NOT ok to tell which parts you need for completing a quest or from where they come from. Neither is it ok to mention a certain piece of equipment is a 'quest item'. In grey areas, it's better not mention it at all.<br />
** In a monster arcticle, please don't list key(s) that the NPC may have or drop, whether the mob wears/wields the key in a visible manner or not.<br />
* Certain pages may also be protected from editing to avoid too much valuable information leaking to public.<br />
<br />
==What is not forbidden==<br />
<br />
* Generic information that are listed in the infoboxes in available [[:Category:Template|templates]], including for example:<br />
** The name of area something is located in. Mentioning subarea can be ok too, but only in a vague manner. What's vague enough is for both BatWiki and ultimately BatMUD archwizards to decide.<br />
** Generic spells/skills a monster casts/uses (again, not non-standard specials unless it doesn't affect the difficulty of the NPC at all.<br />
<br />
==Summary==<br />
<br />
Use your common sense. Think about what information you would share on public channels and what you wouldn't. Ask the admins ([[User:Ggr|Ggr]], [[Dupre]], [[Blacksmith]], [[User:Pisano]], [[Juo]], [[Milk]]), if you are not sure. If you get no answer, just better NOT add whatever you were about to.</div>Ggrhttps://taikajuoma.ovh/w/api.phpCategory:WeaponCategory:Weapon2017-11-14T17:18:57Z<p>Ggr: Fix Moonlord's compare list link.</p>
<hr />
<div>Here is a list of [[weapon]]s found in [[BatMUD]].<br />
* List by damage type: [[:category:acid damage|Acid]], [[:category:asphyxiation damage|asphyxiation]], [[:category:cold damage|cold]], [[:category:electric damage|electric]], [[:category:fire damage|fire]], [[:category:magical damage|magical]], [[:category:poison damage|poison]] and [[:category:psionic damage|psionic]]<br />
<br />
* [http://www.anvianet.fi/moonlord/batmud/compare.htm Moonlord's compare list]<br />
<analytics uacct="UA-3466433-3" ></analytics><br />
----<br />
When adding new weapons you have basically two fast and most convenient options:<br />
# Copy/paste the fields from the [[:Template:Infobox_Weapon|template]], see an example case like [[A Vorpal Blade]], hit 'edit' and you'll see how to fill the fields.<br />
# Another option is that there are some empty template pages as well, such as [[Empty weapon template]], [[Empty armour template]] etc. All templates do not yet have such an empty page though.<br />
However, if your still can't figure out how to do it via a template, you can also just add the item's info in some random format in the article, someone'll put it in the template later. Please try to use the templates though, if possible.<br />
In any case, always use the '''full short description''' of the weapon as the article name, but '''without''' any <(glows)>. ''</div>Ggrhttps://taikajuoma.ovh/w/api.phpUser:GgrUser:Ggr2017-03-24T20:48:00Z<p>Ggr: </p>
<hr />
<div>'''BatWiki administrator and bureaucrat.'''<br />
<br />
Mostly known for his [http://tnsp.org/maps/ PupuMaps(tm)] BatMUD mapping project and [http://tnsp.org/~ccr/ggrtf/ GgrTF] scriptset for TinyFugue. Occasional contributor of minor information and corrections on BatWiki. Likes to talk about himself in third person when drunk. '''Immorted in early 2012, working on wizardly stuff nowadays.'''<br />
<br />
* [http://www.bat.org/char/Ggr Character page] on bat.org.<br />
* [http://tnsp.org/~ccr/ Personal homepage].<br />
* [http://tnsp.org/~ccr/bat/ BatMUD-related stuff].<br />
<br />
== To do list ==<br />
* Publish [http://pupunen.net/hg/misc/raw-file/tip/log2template.pl log2template] - a Perl-script that scans logfiles for marked mobs and 'identify' spell output and spews out pre-filled NPC and eq templates.<br />
* Publish [http://pupunen.net/hg/misc/raw-file/tip/magestats.pl Magestats], a Perl-script that processes logfiles and outputs HTML page with graphs and information about mage blast statistics and essence + staff development info.<br />
<br />
<br />
#dpl><br />
mode=none<br />
uses=Template:Infobox Armour<br />
category=Spr<br />
category=very light weight<br />
include={Infobox Armour}:slot:type:kg<br />
table=,Short desc,Info<br />
</dpl><br />
<br />
<br />
{{#dpl:category=NPC<br />
|category=curse<br />
|include={NPC}:exp:area<br />
|allowcachedresults=true<br />
|addpagecounter=false<br />
|format=¶{¦ class="wikitable sortable"<br />
¶!Name<br />
¶!Exp worth<br />
¶!Area,¶¦-¶¦[[%PAGE%]],,¶¦}<br />
|secseparators=¶¦<br />
}}</div>Ggrhttps://taikajuoma.ovh/w/api.phpMountain_PeakMountain Peak2017-03-24T20:41:40Z<p>Ggr: Typofix.</p>
<hr />
<div>'''Mountain Peak''', called "peak" by [[whereami]], is one of the [[terrain type]]s found on BatMUD. Rooms in peak terrain can be reached on foot using skill [[mountaineering]].<br />
<br />
[[Category:Terrain types]]</div>Ggrhttps://taikajuoma.ovh/w/api.phpThe_gleaming_Paingiver_axeThe gleaming Paingiver axe2017-03-18T16:20:33Z<p>Ggr: </p>
<hr />
<div>{{ Infobox Weapon<br />
| name = the gleaming Paingiver axe <red glow><br />
| description = This magnificent piece of weaponry is made of one huge piece of metal and has been decorated with mystical carvings made of gold, platinum and mystical starmetal. The carvings are obviously ancient and undecipherable, but emanate an aura of power as the strange and horrific spells of chaos writhe under the weapon's surface just yearning to be unleashed.<br />
The Paingiver's runes are glowing eerily: [____________________]<br />
| tale = Long, long time ago, in a place far, far away a wise and immensely powerful archwizard managed to forge a lasting friendship with a young moondragon of chaotic alignment. The two companions went on to have many weird and wonderful adventures, now known only through the mists of legend. From one of their adventures they gained an axe of surpassing power ... whatever happened afterwards is not known, but the Paingiver axe, as it is known now, has endured to this day.<br />
Sages of times past whisper, that the weapon was capable of occasionally mimicking the skills of its wielder. One legend also tells that at the height of their adventures, the pair was often seen performing a ritual of 'hoppling' around this weapon.<br />
Yet another story mentions that the most powerful of the weapons can answer to a given 'name', bestowed by their owners.<br />
| type = great axe<br />
| stats = <br />
| weight = very very heavy<br />
| kg = 26<br />
| sacvalue = <br />
| handles = Paingiver and identified as 'paingiver', 'axe', 'gleaming paingiver axe', 'gleaming axe' and 'great'<br />
| material = batium<br />
| size = medium-sized<br />
| quality = good<br />
| from = [[Kizarwexius the moondragon sways above you, smoke rising from her nostrils and acid dripping from her fangs|Kizarwexius]], [[Lonely mountain]]<br />
| wep1 = <br />
| wep2 = <br />
| other = This is the newest version of Paingiver, first dropped from the Kizarwexius killed on September 2nd 2012. For the old version(s) of the weapon, see: [[The Paingiver axe]]. First mortal player to get to 10th (final) reputation level with the new Paingiver axe was [http://www.bat.org/char/zerks Zerks].<br />
}}<br />
[[Category:Batium]]<br />
[[Category:Special]]</div>Ggrhttps://taikajuoma.ovh/w/api.phpDarrol_Half-plow_the_master_minerDarrol Half-plow the master miner2016-09-18T02:16:50Z<p>Ggr: </p>
<hr />
<div><br />
{{ NPC<br />
| name = Darrol Half-plow the master miner<br />
| description = Darrol is a stocky dwarf with strong build, hailing from one of the older dwarven family trees of Tyr Farwyn. Unlike many of the typical inhabitants, he has also seen the world and spent many years adventuring in distant lands such as Rothikgen and even Furnachia. His experience in battle and craft of mining is second almost to none, but he also has a gentle nature and intricate sense of humor. He has lost his other leg, which has been refitted with a prosthesis made of finest wood and metal. Due to his injury, he spends his time managing and guiding other dwarves in the mining operations<br />
| eqs = Both hands, both legs and upper body: a mithril chain mail<br />
<br />
Wielded in right hand: a dwarven pick-axe<br />
<br />
Held: a notebook of jokes<br />
<br />
Foot: a finely crafted wooden leg<br />
<br />
| race = <br />
| undead = <br />
| alignment = <br />
| area = iron mine<br />
| spell = noituloves deathlore<br />
| spell2 = con fioco<br />
| skill = <br />
| skill# = <br />
| exp = 89k<br />
| GAP = <br />
| PAP = <br />
| gender = <br />
| aggro = <br />
| other = Be ware of his dangerous special: Darrol Half-plow's antics somehow seem unusually amusing ... hp -298<br />
}}</div>Ggrhttps://taikajuoma.ovh/w/api.phpRecurved_birch_bow_with_empty_socketRecurved birch bow with empty socket2016-09-18T02:14:45Z<p>Ggr: </p>
<hr />
<div>{{ Infobox Weapon<br />
| name = Recurved birch bow with empty socket<br />
| description = This bow is made from strong birch. Both ends curve back the other way, allowing for greater power from the same draw distance. The grip is ornate, fine leather trimmed with gold foil, with multiple finger shields and points that act as sights for different distances.<br />
| tale = <br />
| type = longbow<br />
| stats = It will moderately improve your how easily you hit your opponents<br />
| weight = light<br />
| kg = around 1.0kg<br />
| sacvalue = 0<br />
| handles = <br />
| material = birch <br />
| size = <br />
| quality = <br />
| from = Efiilas Quartermaster<br />
| ungettable = <br />
| other = There is an empty socket in which you can put a gem.<br />
Syntax: insert <huge gem> into <this><br />
}}</div>Ggrhttps://taikajuoma.ovh/w/api.phpGold_diadem_with_a_dozen_jewelsGold diadem with a dozen jewels2016-09-18T02:14:07Z<p>Ggr: Please do not enter glows and weights into description field.</p>
<hr />
<div>{{ Equipment<br />
| name = Gold diadem with a dozen jewels<br />
| description = This ornate headwear is basically a circlet with a front made to look like a crown. A dozen jewels of various types are cut with large facets and set in the front of the diadem.<br />
| tale = <br />
| type = crown<br />
| stats = 6 int<br />
| weight = <br />
| kg = a bit heavy <br />
| sacvalue = 0<br />
| handles = 'diadem', 'gold diadem' and 'crown'<br />
| material = gold<br />
| size = <br />
| quality = <br />
| from = Efiilas Quartermaster<br />
| unique = <br />
| other = It randomly fires blasts of magic based on the wearer's use of essence.<br />
}}</div>Ggrhttps://taikajuoma.ovh/w/api.phpA_mechamagical_golem_pulling_the_mine_cart_aroundA mechamagical golem pulling the mine cart around2016-06-28T10:16:27Z<p>Ggr: </p>
<hr />
<div>{{ NPC<br />
| name = <br />
| description = <br />
| eqs = <br />
| race = <br />
| undead = <br />
| alignment = <br />
| area = iron mine<br />
| spell = none<br />
| spell# = <br />
| skill = <br />
| skill# = <br />
| exp = 65k<br />
| GAP = <br />
| PAP = <br />
| gender = <br />
| aggro = <br />
| other = <br />
}}</div>Ggrhttps://taikajuoma.ovh/w/api.phpA_mechamagical_golem_pulling_the_mine_cart_aroundA mechamagical golem pulling the mine cart around2016-06-28T10:15:19Z<p>Ggr: </p>
<hr />
<div>{{ NPC<br />
| name = <br />
| description = <br />
| eqs = <br />
| race = <br />
| undead = <br />
| alignment = <br />
| area = iron mine<br />
| spell =<br />
| spell# = <br />
| skill = <br />
| skill# = <br />
| exp = 65k<br />
| GAP = <br />
| PAP = <br />
| gender = <br />
| aggro = <br />
| other = <br />
}}</div>Ggrhttps://taikajuoma.ovh/w/api.phpSex_changeSex change2016-06-28T10:02:57Z<p>Ggr: </p>
<hr />
<div>{{ Spell<br />
| ST = <br />
| time = 3<br />
| DT = <br />
| type = neutral<br />
| ASI = <br />
| ASW = yes<br />
| CT = control<br />
| low = <br />
| high = <br />
| reagent = <br />
| description = One of the more perverse spells know is the spell sex change. This spell enables the caster to change the sex of the target. It is generally taught by [[The Followers of Tarmalen|good priests]] as a remedy in order to reverse the effects of having the spell cast by someone with evil intentions. Most priests are made to swear only to use this spell for curing purposes, in order to restore one to his/her original sex. <br />
<br />
'''You can't get sex changed if you're a nun/monk.'''<br />
}}</div>Ggrhttps://taikajuoma.ovh/w/api.phpA_tall,_dark_grey_humanoid_with_a_slim,_long_face_and_glowing_handsA tall, dark grey humanoid with a slim, long face and glowing hands2015-04-16T12:25:54Z<p>Ggr: lowercase</p>
<hr />
<div>{{ NPC<br />
| name = Balhannoth<br />
| description = The slim, grey humanoid has a long face, pitch-black eyes and very large hands which glow in the dark. The creature is completely hairless and has smooth, grey skin. The humanoids body isn't very robust, but the size of its head leaves no doubt that at the very least this abomination is not ill-witted. <br />
| eqs = none<br />
| alignment = a bit evil<br />
| spell = acid blast<br />
| spell2 = acid storm<br />
| spell3 = golden arrow<br />
| spell4 = killing cloud<br />
| spell5 = magic eruption<br />
| spell6 = summon carnal spores<br />
| spell7 = imprisonment<br />
| area = At one [[capital]] when [[clones]] event is running.<br />
| skill = none<br />
| race = doppleganger<br />
| exp = 723k - 904k<br />
| kerbholz = <br />
| other =<br />
}}</div>Ggrhttps://taikajuoma.ovh/w/api.phpRamja_Aijasona,_the_defiled_witch_mistress_of_DomgrothRamja Aijasona, the defiled witch mistress of Domgroth2015-02-13T00:47:26Z<p>Ggr: Fix lines.</p>
<hr />
<div>{{ NPC<br />
| name = Ramja<br />
| description = She is eyeing you with her green eyes. She is approximately 170 centimeters tall and has fiery red hair that only descends to her shoulders. She has many rings on her fingers. You note the mischievous expression on her face. Although she looks like a nice person at first glance, you should be very wary with her.<br />
| eqs = Head: a clay helmet<br />
<br />
Neck: a bronze collar<br />
<br />
Amulet: a steel medallion<br />
<br />
Cloak: a fur cloak (glowing)<br />
<br />
Torso: a chromium breastplate<br />
<br />
Both arms: tin bracers<br />
<br />
Both hands: nickel gauntlets<br />
<br />
Bracelets: wool bracelets (glowing)<br />
<br />
Wielded in left hand: a ruby short sword<br />
<br />
Wielded in right hand: a tadmium short sword<br />
<br />
Finger: silver ring with engraving (glowing)<br />
<br />
Finger: a silk ring<br />
<br />
Belt: a bronze sash<br />
<br />
Both legs: silk pants<br />
<br />
Both feet: brass boots<br />
<br />
| race = <br />
| undead = <br />
| alignment = <br />
| area = Abandoned Valley<br />
| spell = <br />
| spell# = <br />
| skill = <br />
| skill# = <br />
| exp = <br />
| GAP = <br />
| PAP = <br />
| gender = <br />
| aggro = yes<br />
| other = Will follow outside area<br />
}}</div>Ggrhttps://taikajuoma.ovh/w/api.phpThe_most_active_prayer_keepersThe most active prayer keepers2014-12-28T05:02:15Z<p>Ggr: </p>
<hr />
<div>'''Last updated: Dec 28 2014'''<br />
<br />
,-------------------------------------------------------------------------.<br />
| Top 25 prayer score |<br />
| |<br />
| Sister Prayers kept Prayers attended |<br />
| 1. Frenor 606 1649 |<br />
| 2. Bmoa 290 827 |<br />
| 3. Demicore 242 949 |<br />
| 4. Kops 190 676 |<br />
| 5. Nuane 161 562 |<br />
| 6. Croesus 159 799 |<br />
| 7. Krokodiili 144 544 |<br />
| 8. Antarax 105 440 |<br />
| 9. Dazzt 101 310 |<br />
| 10. Requiem 81 242 |<br />
| 11. Ggr 78 709 |<br />
| 12. Tobe 77 343 |<br />
| 13. Desert 71 277 |<br />
| 14. Dreoca 66 698 |<br />
| 15. Elero 63 598 |<br />
| 16. Zerks 63 441 |<br />
| 17. Daerid 60 305 |<br />
| 18. Torc 55 398 |<br />
| 19. Interactive 53 374 |<br />
| 20. Onyxsablet 52 220 |<br />
| 21. Resin 50 205 |<br />
| 22. Amd 47 334 |<br />
| 23. Kawasa 46 1015 |<br />
| 24. Entor 45 502 |<br />
| 25. Hymn 44 668 |<br />
`-------------------------------------------------------------------------'<br />
<br />
'''See also:'''<br />
* [[The most active prayer attendees]]<br />
* [[Nuns with the most purity]]<br />
* [[Nuns with the most turns]]<br />
* [[Nuns with the biggest turns]]</div>Ggrhttps://taikajuoma.ovh/w/api.phpThe_most_active_prayer_attendeesThe most active prayer attendees2014-12-28T05:01:00Z<p>Ggr: </p>
<hr />
<div>'''Last updated: Dec 28 2014'''<br />
<br />
,-------------------------------------------------------------------------.<br />
| Top 25 prayer score |<br />
| |<br />
| Sister Prayers attended Prayers kept |<br />
| 1. Frenor 1649 606 |<br />
| 2. Kawasa 1015 46 |<br />
| 3. Halle 993 0 |<br />
| 4. Demicore 949 242 |<br />
| 5. Bmoa 827 290 |<br />
| 6. Croesus 799 159 |<br />
| 7. Ggr 709 78 |<br />
| 8. Dreoca 698 66 |<br />
| 9. Damut 681 0 |<br />
| 10. Alorn 678 0 |<br />
| 11. Kops 676 190 |<br />
| 12. Hymn 668 44 |<br />
| 13. Elero 598 63 |<br />
| 14. Starshine 589 5 |<br />
| 15. Nuane 562 161 |<br />
| 16. Andthi 550 0 |<br />
| 17. Krokodiili 544 144 |<br />
| 18. Brog 515 20 |<br />
| 19. Entor 502 45 |<br />
| 20. Geroth 465 26 |<br />
| 21. Mathieu 453 24 |<br />
| 22. Zerks 441 63 |<br />
| 23. Antarax 440 105 |<br />
| 24. Zup 428 23 |<br />
| 25. Arnoldi 407 32 |<br />
`-------------------------------------------------------------------------'<br />
<br />
'''See also:'''<br />
* [[The most active prayer keepers]]<br />
* [[Nuns with the most purity]]<br />
* [[Nuns with the most turns]]<br />
* [[Nuns with the biggest turns]]</div>Ggrhttps://taikajuoma.ovh/w/api.phpA_sweating_pirate_trying_to_go_through_the_forestA sweating pirate trying to go through the forest2014-10-16T14:51:25Z<p>Ggr: </p>
<hr />
<div>{{ NPC<br />
| name = pirate<br />
| description = <br />
| eqs = a sharp looking rapier made of steel <red glow><br />
| race = <br />
| undead = <br />
| alignment = <br />
| area = Satyr forest<br />
| spell = <br />
| spell# = <br />
| skill = <br />
| skill# = <br />
| exp = 16544<br />
| GAP = <br />
| PAP = <br />
| kerbholz = <br />
| other = <br />
| aggro = yes<br />
}}</div>Ggrhttps://taikajuoma.ovh/w/api.phpMain_PageMain Page2014-10-15T18:42:35Z<p>Ggr: </p>
<hr />
<div>'''Dear traveller, welcome to BatWiki!'''<br />
<br />
BatWiki is the unofficial wikipedia for [http://www.bat.org BatMUD]. <br />
<br />
This site is one of the best sources for seeking information on [[BatMUD]] (with its {{NUMBEROFPAGES:R}} pages).<br />
We have it all, ranging from [[:Category:Armour|equipment]], [[:Category:NPC|NPC]]s, [[:Category:Area|area]]s, [[race]]s, [[:Category: BatMUD|help files]], [[Batmud Sites|links]], and guides to trivia.<br />
Happy browsing!<br />
<br />
== You can help ==<br />
We are constantly trying to improve the site.<br />
It's still missing a lot of data and most certainly _does_ contain errors too, but if you have the courage, you can help in any of the following ways.<br />
<br />
You only need to register to be able to contribute, but '''please set your email address as it enables you to get a new password if/when you forget your old one.''' You can do this in [[Special:Preferences|my preferences]] page, found from upper right corner.<br />
<br />
In case you haven't set your password and need it reset, contact a wiki administrator through BatMUD. The most active current administrators of BatWiki are [[User:Milk|Milk]] and [[User:Ggr|Ggr]].<br />
<br />
Please, read the article about [[editing]] so you know how to do edit, how things are done here, and why things are done like they are done.<br />
<br />
=== Articles ===<br />
* While browsing, you may come up with an article that has false information. You can either drop a comment about what's wrong to the article's discussion page or correct the issue yourself. If you are sure about the issue (for example your merchant scales tell that the item weights 9.090 kg, not 9.1), simply correct the article while leaving a short comment on what you did to the summary line.<br />
* Many of the articles are missing information in one way or another. There is an [[:Category:Todo|incomplete list]] of articles that need work. If you have a collection of items or simply wonder where to start contributing, those might be good places to start.<br />
* If you think we are missing something, be it an item, help file or aspect about a spell or skill, be bold, go ahead and create it. However, '''[[Rules|read the rules first]]''' as blatant spoilers WILL be removed.<br />
<br />
=== Thoughts ===<br />
Use the [[Talk:Ideas]] page for sharing your ideas, or better yet, use/create a talk page for the appropriate article.<br />
e.g. If you would like to share idea that would affect all the race articles, head to [[Talk:Races]].<br />
If you think that there is something wrong with the whole monster category, use the [[Category talk:Monster]] and so on.<br />
<br />
<analytics uacct="UA-3466433-3" ></analytics></div>Ggrhttps://taikajuoma.ovh/w/api.phpMain_PageMain Page2014-10-15T18:41:35Z<p>Ggr: </p>
<hr />
<div>'''Dear traveller, welcome to BatWiki!'''<br />
<br />
BatWiki is the unofficial wikipedia for [http://www.bat.org BatMUD]. <br />
<br />
This site is one of the best sources for seeking information on [[BatMUD]] (with its {{NUMBEROFPAGES:R}} pages).<br />
We have it all, ranging from [[:Category:Armour|equipment]], [[:Category:NPC|NPC]]s, [[:Category:Area|area]]s, [[race]]s, [[:Category: BatMUD|help files]], [[Batmud Sites|links]], and guides to trivia.<br />
Happy browsing!<br />
<br />
== You can help ==<br />
We are constantly trying to improve the site.<br />
It's still missing a lot of data and most certainly _does_ contain errors too, but if you have the courage, you can help in any of the following ways.<br />
<br />
You only need to register to be able to contribute, but '''please set your email address as it enables you to get a new password if/when you forget your old one.''' You can do this in [[Special:Preferences|my preferences]] page, found from upper right corner.<br />
<br />
In case you haven't set your password and need it reset, contact a wiki administrator through BatMUD. The most active current administrators of BatWiki are [[Milk]] and [[Ggr]].<br />
<br />
Please, read the article about [[editing]] so you know how to do edit, how things are done here, and why things are done like they are done.<br />
<br />
=== Articles ===<br />
* While browsing, you may come up with an article that has false information. You can either drop a comment about what's wrong to the article's discussion page or correct the issue yourself. If you are sure about the issue (for example your merchant scales tell that the item weights 9.090 kg, not 9.1), simply correct the article while leaving a short comment on what you did to the summary line.<br />
* Many of the articles are missing information in one way or another. There is an [[:Category:Todo|incomplete list]] of articles that need work. If you have a collection of items or simply wonder where to start contributing, those might be good places to start.<br />
* If you think we are missing something, be it an item, help file or aspect about a spell or skill, be bold, go ahead and create it. However, '''[[Rules|read the rules first]]''' as blatant spoilers WILL be removed.<br />
<br />
=== Thoughts ===<br />
Use the [[Talk:Ideas]] page for sharing your ideas, or better yet, use/create a talk page for the appropriate article.<br />
e.g. If you would like to share idea that would affect all the race articles, head to [[Talk:Races]].<br />
If you think that there is something wrong with the whole monster category, use the [[Category talk:Monster]] and so on.<br />
<br />
<analytics uacct="UA-3466433-3" ></analytics></div>Ggrhttps://taikajuoma.ovh/w/api.phpUser_talk:CiphUser talk:Ciph2014-10-15T18:33:27Z<p>Ggr: Created page with "Please use proper templates (e.g. Template:Equipment in case of the hunter's eqs) when adding new pages. -- Ggr"</p>
<hr />
<div>Please use proper templates (e.g. [[Template:Equipment]] in case of the hunter's eqs) when adding new pages. -- Ggr</div>Ggrhttps://taikajuoma.ovh/w/api.phpA_Hunters_amuletA Hunters amulet2014-10-15T18:31:29Z<p>Ggr: </p>
<hr />
<div>{{ Equipment<br />
| name = <br />
| description = <br />
| tale = <br />
| type = <br />
| stats = +1% hunting<br />
| weight = <br />
| kg = <br />
| sacvalue = <br />
| handles = <br />
| material = <br />
| size = <br />
| quality = <br />
| from = <br />
| unique = <br />
| other = <br />
}}</div>Ggrhttps://taikajuoma.ovh/w/api.phpHunter%27s_cloakHunter's cloak2014-10-15T18:29:55Z<p>Ggr: </p>
<hr />
<div>{{ Equipment<br />
| name = <br />
| description = <br />
| tale = <br />
| type = <br />
| stats = +1 dex<br />
| weight = <br />
| kg = <br />
| sacvalue = <br />
| handles = <br />
| material = <br />
| size = <br />
| quality = <br />
| from = <br />
| unique = <br />
| other = <br />
}}</div>Ggrhttps://taikajuoma.ovh/w/api.phpUser:NuaneUser:Nuane2014-10-06T23:04:52Z<p>Ggr: Protected "User:Nuane" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))</p>
<hr />
<div>'''A major contributor to BatWiki, and BatMUD in general - sadly passed away in March 2013.'''<br />
<br />
<br />
Co-founder of fall+ and rise+ eq societies and one of the most studious contributors on BatWiki.<br />
<br />
Has his own homepage, which includes logs beginning in year 2001, some triggers for zmud and couple other text files: [http://nuane.batmudder.com Nuane's Batmud stuff].<br />
<br />
* Finger {{Finger|Nuane}}</div>Ggrhttps://taikajuoma.ovh/w/api.phpUser:NuaneUser:Nuane2014-10-06T23:04:24Z<p>Ggr: </p>
<hr />
<div>'''A major contributor to BatWiki, and BatMUD in general - sadly passed away in March 2013.'''<br />
<br />
<br />
Co-founder of fall+ and rise+ eq societies and one of the most studious contributors on BatWiki.<br />
<br />
Has his own homepage, which includes logs beginning in year 2001, some triggers for zmud and couple other text files: [http://nuane.batmudder.com Nuane's Batmud stuff].<br />
<br />
* Finger {{Finger|Nuane}}</div>Ggrhttps://taikajuoma.ovh/w/api.phpUser:GgrUser:Ggr2014-10-06T08:57:49Z<p>Ggr: </p>
<hr />
<div>'''BatWiki administrator and bureaucrat.'''<br />
<br />
Mostly known for his [http://tnsp.org/maps/ PupuMaps(tm)] BatMUD mapping project and [http://tnsp.org/~ccr/ggrtf/ GgrTF] scriptset for TinyFugue. Occasional contributor of minor information and corrections on BatWiki. Likes to talk about himself in third person when drunk. '''Immorted in early 2012, working on wizardly stuff nowadays.'''<br />
<br />
* [http://www.bat.org/char/Ggr Character page] on bat.org.<br />
* [http://tnsp.org/~ccr/ Personal homepage].<br />
* [http://tnsp.org/~ccr/bat/ BatMUD-related stuff].<br />
<br />
== To do list ==<br />
* Decide what to do with color-enhanced [http://tnsp.org/sinfo/ sinfo listing] in regards to batwiki.<br />
** CSS should be global, colours should not be hardcoded/embedded into the sinfo table.<br />
* Publish [http://pupunen.net/hg/misc/raw-file/tip/log2template.pl log2template] - a Perl-script that scans logfiles for marked mobs and 'identify' spell output and spews out pre-filled NPC and eq templates.<br />
* Publish [http://pupunen.net/hg/misc/raw-file/tip/magestats.pl Magestats], a Perl-script that processes logfiles and outputs HTML page with graphs and information about mage blast statistics and essence + staff development info.<br />
<br />
<br />
#dpl><br />
mode=none<br />
uses=Template:Infobox Armour<br />
category=Spr<br />
category=very light weight<br />
include={Infobox Armour}:slot:type:kg<br />
table=,Short desc,Info<br />
</dpl><br />
<br />
<br />
{{#dpl:category=NPC<br />
|category=curse<br />
|include={NPC}:exp:area<br />
|allowcachedresults=true<br />
|addpagecounter=false<br />
|format=¶{¦ class="wikitable sortable"<br />
¶!Name<br />
¶!Exp worth<br />
¶!Area,¶¦-¶¦[[%PAGE%]],,¶¦}<br />
|secseparators=¶¦<br />
}}</div>Ggrhttps://taikajuoma.ovh/w/api.phpMerelix_the_white_druidMerelix the white druid2014-09-29T05:09:42Z<p>Ggr: </p>
<hr />
<div>{{NPC<br />
|name=Merelix<br />
|desc=A cosy old man with a completely white full beard. Grey eyes and bushy eyebrows and his big red nose make him look like [[Santa Claus]]. He has a white hooded robe and a pointed white hat. He looks like a druid more or less.<br />
|eqs=Head: Merelix's pointed white hat<br />
<br />
Bracelet: [[A mistletoe bracelet]]<br />
<br />
Wielded in right claw: [[Angelic blade named Angatyre]] <burning> <red glow><br />
<br />
Held: [[A druid's crescent made of silver]]<br />
<br />
Both legs and upper body: A normal white robe<br />
|spell1=wither flesh<br />
|spell2=earthquake<br />
|spell3=sex change<br />
|spell4=curse<br />
|area=Stonehenge<br />
|align=good<br />
|exp= ~700k-1m<br />
}}<br />
[[Category:curse]]</div>Ggrhttps://taikajuoma.ovh/w/api.phpMerelix_the_white_druidMerelix the white druid2014-09-29T05:09:22Z<p>Ggr: </p>
<hr />
<div>{{NPC<br />
|name=Merelix<br />
|desc=A cosy old man with a completely white full beard. Grey eyes and bushy eyebrows and his big red nose make him look like [[Santa Claus]]. He has a white hooded robe and a pointed white hat. He looks like a druid more or less.<br />
|eqs=Head: Merelix's pointed white hat<br />
<br />
Bracelet: [[A mistletoe bracelet]]<br />
<br />
Wielded in right claw: [[Angelic blade named Angatyre]] <burning> <red glow><br />
<br />
Held: [[A druid's crescent made of silver]]<br />
<br />
Both legs and upper body: A normal white robe<br />
|spell1=wither flesh<br />
|spell2=earthquake<br />
|spell3=sex change<br />
| spell4=curse<br />
|area=Stonehenge<br />
|align=good<br />
|exp= ~700k-1m<br />
}}<br />
[[Category:curse]]</div>Ggrhttps://taikajuoma.ovh/w/api.phpYaboz_Zobay,_the_ancient_Maze_MasterYaboz Zobay, the ancient Maze Master2014-09-29T05:07:24Z<p>Ggr: </p>
<hr />
<div>{{ NPC<br />
| name = Yaboz<br />
| description = You see a muscular figure glancing ragingly at you from the shadows of his maze. His red-eyes glimmers hatred and his long tail makes deadly gestures. You better run before this infamous creature, Yaboz Zobay, the Master of the Maze begin kickin' yer ass!<br />
|eqs= Amulet: [[Pendant of Quickness|Pendant of Quickness <red glow>]]<br />
<br />
Both hands: [[A pair of legendary Maze Master's gloves|A pair of legendary Maze Master's gloves <red glow>]]<br />
<br />
Belt: [[A runed blue belt of unholy resistance|A runed blue belt of unholy resistance <red glow>]]<br />
|exp= 927k<br />
| area = Temple of the twisted prophecies<br />
| spell1 = curse<br />
| spell2 = golden arrow<br />
| spell3 = psychic storm<br />
| spell4 = magic eruption<br />
| align = evil<br />
| race = demon<br />
| kerbholz = x<br />
}}<br />
[[Category:curse]]</div>Ggrhttps://taikajuoma.ovh/w/api.phpMoratar_Cain_the_diabolic_Archlich_(undead)Moratar Cain the diabolic Archlich (undead)2014-09-29T05:07:03Z<p>Ggr: </p>
<hr />
<div>{{ NPC<br />
|name=Moratar Cain<br />
|eqs=<br />
* [[a mithril ring, called 'eckma']]<br />
* [[a white, bone die]]<br />
* [[a long cloak, made of the blackest silk]]<br />
* [[an amulet, resembling a pentagram|an amulet, resembling a pentagram <vibrating>]]<br />
* [[a pair of leggings, made of human flesh]]<br />
|area = Necropolis<br />
|spell= killing cloud<br />
|spell2= imprisonment<br />
|spell3= skill drain<br />
|spell4= spell drain<br />
|spell5= psychic crush<br />
|spell6= cold ray<br />
|spell7= curse of ogre<br />
|spell8= feeblemind<br />
|spell9= disease<br />
|spell10= entropy<br />
|spell11= curse<br />
|spell12= dispel magical protection<br />
|other= Actual shortdesc randoms from three choices: <br />
<br />
Moratar Cain the diabolic Archlich is the Lord of Strife (undead), <br />
<br />
Moratar Cain the diabolic Archlich, LORD of the Necropolis (undead) or <br />
<br />
Moratar Cain the diabolic Archlich, LORD of the Dead (undead)<br />
<br />
'''See also:''' [[Tznueel the pet mindflayer of Moratar Cain]]<br />
|exp= ~1m<br />
|align= evil<br />
|desc= This ancient and rotting Archlich looks very frail, though your instinct says that he has great powers, which mankind could never understand. The archlich's face is engulfed in burning fire. His eyes burn with evil flame. The rest of his body can't be seen, it's hidden under his cloak. You feel sick just watching this foul creature. It radiates EVIL and you feel like RUNNING!<br />
|undead= yes<br />
|kerbholz = x<br />
|PAP = 22 days<br />
|gender= male<br />
}}<br />
[[Category:curse]]</div>Ggrhttps://taikajuoma.ovh/w/api.phpUser:GgrUser:Ggr2014-09-29T05:05:15Z<p>Ggr: </p>
<hr />
<div>'''BatWiki administrator and bureaucrat.'''<br />
<br />
Mostly known for his [http://tnsp.org/maps/ PupuMaps(tm)] BatMUD mapping project and [http://tnsp.org/~ccr/ggrtf/ GgrTF] scriptset for TinyFugue. Occasional contributor of minor information and corrections on BatWiki. Likes to talk about himself in third person when drunk. '''Immorted in early 2012, working on wizardly stuff nowadays.'''<br />
<br />
* [http://www.bat.org/char/Ggr Character page] on bat.org.<br />
* [http://tnsp.org/~ccr/ Personal homepage].<br />
* [http://tnsp.org/~ccr/bat/ BatMUD-related stuff].<br />
<br />
== To do list ==<br />
* Decide what to do with color-enhanced [http://tnsp.org/sinfo/ sinfo listing] in regards to batwiki.<br />
** CSS should be global, colours should not be hardcoded/embedded into the sinfo table.<br />
* Publish [http://pupunen.net/hg/misc/raw-file/tip/log2template.pl log2template] - a Perl-script that scans logfiles for marked mobs and 'identify' spell output and spews out pre-filled NPC and eq templates.<br />
* Publish [http://pupunen.net/hg/misc/raw-file/tip/magestats.pl Magestats], a Perl-script that processes logfiles and outputs HTML page with graphs and information about mage blast statistics and essence + staff development info.<br />
<br />
<br />
#dpl><br />
mode=none<br />
uses=Template:Infobox Armour<br />
category=Spr<br />
category=very light weight<br />
include={Infobox Armour}:slot:type:kg<br />
table=,Short desc,Info<br />
</dpl><br />
<br />
<br />
{{#dpl:category=NPC<br />
|include={NPC}:exp:area<br />
|includematch=/spell\d*\s*=\s*curse\s*\n/si<br />
|addpagecounter=true<br />
|format=¶{¦ class="wikitable sortable"<br />
¶!Name<br />
¶!Exp<br />
¶!Area,¶¦-¶¦[[%PAGE%]] (%COUNT%),,¶¦}<br />
|secseparators=¶¦<br />
}}</div>Ggrhttps://taikajuoma.ovh/w/api.phpUser:GgrUser:Ggr2014-09-29T04:36:06Z<p>Ggr: </p>
<hr />
<div>'''BatWiki administrator and bureaucrat.'''<br />
<br />
Mostly known for his [http://tnsp.org/maps/ PupuMaps(tm)] BatMUD mapping project and [http://tnsp.org/~ccr/ggrtf/ GgrTF] scriptset for TinyFugue. Occasional contributor of minor information and corrections on BatWiki. Likes to talk about himself in third person when drunk. '''Immorted in early 2012, working on wizardly stuff nowadays.'''<br />
<br />
* [http://www.bat.org/char/Ggr Character page] on bat.org.<br />
* [http://tnsp.org/~ccr/ Personal homepage].<br />
* [http://tnsp.org/~ccr/bat/ BatMUD-related stuff].<br />
<br />
== To do list ==<br />
* Decide what to do with color-enhanced [http://tnsp.org/sinfo/ sinfo listing] in regards to batwiki.<br />
** CSS should be global, colours should not be hardcoded/embedded into the sinfo table.<br />
* Publish [http://pupunen.net/hg/misc/raw-file/tip/log2template.pl log2template] - a Perl-script that scans logfiles for marked mobs and 'identify' spell output and spews out pre-filled NPC and eq templates.<br />
* Publish [http://pupunen.net/hg/misc/raw-file/tip/magestats.pl Magestats], a Perl-script that processes logfiles and outputs HTML page with graphs and information about mage blast statistics and essence + staff development info.<br />
<br />
<br />
#dpl><br />
mode=none<br />
uses=Template:Infobox Armour<br />
category=Spr<br />
category=very light weight<br />
include={Infobox Armour}:slot:type:kg<br />
table=,Short desc,Info<br />
</dpl><br />
<br />
<dpl><br />
mode=none<br />
uses=Template:NPC<br />
includematch=/spell\d*\s*=\s*curse of ogre/s<br />
include={NPC}:exp:area<br />
table=,Name,Exp,Area<br />
</dpl></div>Ggrhttps://taikajuoma.ovh/w/api.phpTemplate:AreaTemplate:Area2014-09-17T15:05:35Z<p>Ggr: Update GMaps URL</p>
<hr />
<div><includeonly>[[Category:Area]] {{#switch: {{PAGENAME}} <!-- switch that includes the area to C:Capital if its a capital --><br />
| Arelium<br />
| Calythien<br />
| Lorenchia<br />
| Rilynt'tar <!-- switch is not grasping Rilynt'tar for some reason --><br />
| Shadowkeep = [[Category:Capital]] }}<br />
{| cellspacing="3"<br />
|+ {{#if: {{{aka|}}} | Also known as {{{aka}}} }}{{#if: {{{aka2|}}} |, {{{aka2}}} }}{{#if: {{{aka3|}}} |, {{{aka3}}} }}{{#if: {{{aka4|}}} |, {{{aka4}}} }}<br />
! align="right" valign="top" | General description:<br />
| {{{description| (missing ''description'') }}} {{#if: {{{closed|}}} | Note that the area is CLOSED. [[Category:Areas permanently closed]]}}<br />
|-<br />
| align="right" valign="top" | Location on {{#switch: {{lc:{{{continent}}}}}<br />
| la<br />
| lae<br />
| laenor = [[Laenor]] [[Category:Areas on Laenor]]<br />
| ro<br />
| roth<br />
| rothikgen = [[Rothikgen]] [[Category:Areas on Rothikgen]]<br />
| de<br />
| deso<br />
| desolathya = [[Desolathya]] [[Category:Areas on Desolathya]]<br />
| fu<br />
| fur<br />
| furna<br />
| furnachia = [[Furnachia]] [[Category:Areas on Furnachia]]<br />
| lu<br />
| luce<br />
| lucentium = [[Lucentium]] [[Category:Areas on Lucentium]]<br />
| '''[[continent]]''' [[Category:Missing continent]] }}: {{#if: {{{X|}}} |<br> ([[whereami]]: {{{X|missing}}}x, {{{Y|missing}}}y)}}{{#if: {{{JX|}}} |<br>[http://jeskko.pupunen.net/gmap2/?x={{{JX}}}&y={{{JY|}}}&zoom=9 On Jeskko's map] }}<br />
| {{{location| (missing ''location'')[[Category:Missing location]]}}} {{#if: {{{WE|}}} |<br />
{{{WE}}}}}<br />
|-<br />
! align="right" | Difficulty:<br />
| {{{difficulty| (missing ''difficulty'') }}}<br />
|-<br />
! align="right" | Coder{{#if: {{{coder2|}}}|s}}:<br />
| {{#if: {{{coder|}}}|{{Finger|{{{coder}}}}}| (missing ''coder'') }}{{#if: {{{coder2|}}}|, {{Finger|{{{coder2}}}}}}}{{#if: {{{coder3|}}}|, {{Finger|{{{coder3}}}}}}}{{#if: {{{coder4|}}}|, {{Finger|{{{coder4}}}}}}}{{#if: {{{coder5|}}}|, {{Finger|{{{coder5}}}}}}}{{#if: {{{coder6|}}}|, {{Finger|{{{coder6}}}}}}}{{#if: {{{coder7|}}}|, {{Finger|{{{coder7}}}}}}}{{#if: {{{coder8|}}}|, {{Finger|{{{coder8}}}}}}} {{#if: {{{converter|}}}| Converted by {{Finger|{{{converter}}}}}}}<br />
|-<br />
! align="right" | Size (in rooms):<br />
| {{{size|(missing ''size'' in rooms) }}} {{#if: {{{special|}}} | and has a special explore room.}}<br />
|-<br />
! align="right" | Map of the area:<br />
| {{{map|(missing ''map'' of the area) }}}<br />
|-<br />
! align="right" | {{#if: {{{history|}}} | History: }}<br />
| {{#if: {{{history|}}} | {{{history}}} }}<br />
|-<br />
! align="right" | {{#if: {{{other|}}} | Other information: }}<br />
| {{#if: {{{other|}}} | {{{other}}} }}<br />
|-<br />
| colspan="2" | <dpl><br />
category = {{PAGENAME}}<br />
resultsheader = '''[[NPC]]'''s at the area:\n<br />
includepage = {NPC}:exp:aggro<br />
table = class="wikitable sortable", Name, Exp, Aggro<br />
</dpl><br />
|}<analytics uacct="UA-3466433-3" ></analytics></includeonly><noinclude>Use this template when adding [[{{PAGENAME}}]]s.<br />
== Copy & Paste ==<br />
<nowiki>{{</nowiki> {{PAGENAME}}<br><br />
<nowiki>|</nowiki> aka =&nbsp;<br><br />
<nowiki>|</nowiki> ''aka#'' =&nbsp;<br><br />
<nowiki>|</nowiki> description =&nbsp;<br><br />
<nowiki>|</nowiki> continent =&nbsp;<br><br />
<nowiki>|</nowiki> location =&nbsp;<br><br />
<nowiki>|</nowiki> X =&nbsp;<br><br />
<nowiki>|</nowiki> Y =&nbsp;<br><br />
<nowiki>|</nowiki> JX =&nbsp;<br><br />
<nowiki>|</nowiki> JY =&nbsp;<br><br />
<nowiki>|</nowiki> WE =&nbsp;<br><br />
<nowiki>|</nowiki> difficulty =&nbsp;<br><br />
<nowiki>|</nowiki> coder =&nbsp;<br><br />
<nowiki>|</nowiki> ''coder#'' =&nbsp;<br><br />
<nowiki>|</nowiki> size =&nbsp;<br><br />
<nowiki>|</nowiki> special =&nbsp;<br><br />
<nowiki>|</nowiki> map =&nbsp;<br><br />
<nowiki>|</nowiki> history =&nbsp;<br><br />
<nowiki>|</nowiki> ''other'' =&nbsp;<br><br />
<nowiki>|</nowiki> ''closed'' =&nbsp;<br><br />
<nowiki>}}</nowiki><br />
<br />
== Explanation ==<br />
Use the name given to area that is seen trough the feature [[whereami]] as article name.<br />
<br />
{| cellspacing="3"<br />
! align="right" | Fields<br />
| &<br />
! align="left" | Instructions how to fill 'em. Fields in ''italics'' should be removed if not used.<br />
|-<br />
! align="right" | aka || :<br />
| Is the area known by some other name(s)?<br />
|-<br />
! align="right" | description || :<br />
| General information about the area.<br />
|-<br />
! align="right" | continent || :<br />
| On which [[continent]] the area is located at?<br />
|-<br />
! align="right" | location || :<br />
| Where is the area located on the continent, described verbally?<br />
|-<br />
! align="right" | X || :<br />
| The X coordinate seen through [[whereami]]<br />
|-<br />
! align="right" | Y || :<br />
| The Y coordinate seen through [[whereami]]<br />
|-<br />
| align="right" | '''J'''eskko's '''X''' cordinate || :<br />
| The X coordinate of the area on Jeskko's map<br />
|-<br />
| align="right" | '''J'''eskko's '''Y''' cordinate || :<br />
| The Y coordinate of the area on Jeskko's map<br />
|-<br />
| align="right" | '''W'''izard '''E'''ye || :<br />
| Copy & paste output from [[wizard eye]] or map-command from (main) entrance<br />
|-<br />
! align="right" | difficulty || :<br />
| Can you solo at the area? How big party you need?<br />
|-<br />
! align="right" | coder || :<br />
| Who created the area originally?<br />
|-<br />
! align="right" | converter || :<br />
| Who, if anyone, converted the area?<br />
|-<br />
! align="right" | size || :<br />
| How many rooms of explore can you get from the area?<br />
|-<br />
! align="right" | special || :<br />
| If the area has a special explore rooms, how many?<br />
|-<br />
! align="right" | map || :<br />
| Fill with a map of the area. No spoilers though; do not include sections behind secrets.<br />
|-<br />
! align="right" | history || :<br />
| If there is notable history about the area, use this field to write about it.<br />
|-<br />
! align="right" | closed || :<br />
| If the area is closed, fill this field with anything.<br />
|-<br />
! align="right" | other || :<br />
| If any other important information, use this field to share it.<br />
|}<br />
[[Category:Template]]</noinclude></div>Ggrhttps://taikajuoma.ovh/w/api.phpThe_Wanderer%27s_GuildThe Wanderer's Guild2014-09-11T13:21:32Z<p>Ggr: /* info */</p>
<hr />
<div>[[Category:Closed guild]]<br />
<br />
{| class="wikitable sortable" style="text-align:center" align="right"<br />
|+ sinfo<br />
! Skill/Spell Name<br />
| 1|| 2|| 3<br />
|-<br />
! [[Absorb magic]] [[Category:Absorb magic]]<br />
| 30|| 65||100<br />
|-<br />
! [[Create vortex]] [[Category:Create vortex]]<br />
| 30|| 65||100<br />
|-<br />
! [[Dimensional vacuum]] [[Category:Dimensional vacuum]]<br />
| 30|| 65||100<br />
|-<br />
! [[Escape velocity]] [[Category:Escape velocity]]<br />
| 30|| 65||100<br />
|-<br />
! [[Mastery of rifts]] [[Category:Mastery of rifts]]<br />
| 30|| 65||100<br />
|-<br />
! [[Planar gate]] [[Category:Planar gate]]<br />
| 30|| 65||100<br />
|-<br />
! [[Rift channelling]] [[Category:Rift channelling]]<br />
| 30|| 65||100<br />
|-<br />
! [[Slingshot vortex]] [[Category:Slingshot vortex]]<br />
| 30|| 65||100<br />
|-<br />
! [[Support vortex]] [[Category:Support vortex]]<br />
| 30|| 65||100<br />
|-<br />
! [[Vortex analysis]] [[Category:Vortex analysis]]<br />
| 30|| 65|| 100<br />
|-class="sortbottom"<br />
! Skill/Spell Name<br />
| 1|| 2|| 3<br />
|}<br />
Frequently, there are people born into this world who have a desire to seek and explore. Many of these lead otherwise normal lives, as the pressures of society keep them constrained. <br />
<br />
However, sometimes an individual will break out of the mould, and will begin traveling far and wide.<br />
<br />
Most of the people in this category are either merchants, seeking to find strange lands, or else are rangers, trying to find that elusive garden retreat. The rarest of all are mages, who due to their studies are often constrained to libraries and scholarly institutions.<br />
<br />
However, once a mage decides to travel, truly amazing things are born - such as this Guild of Wanderers. Only the truly devoted shall make the journey to this forsaken wasteland, and drink from the raw elemental powers of earth and fire. Indeed, only those who have truly tasted life are capable of controlling the vast powers unleashed by the Vortex, so think carefully before starting down the path!<br />
<br />
Wanderers tend to do a lot of walking, hence the original members decided to create boot buckles as the official sign of the guild. Of course, mages do tend to find ways to sneak magical powers into even the smallest of trinkets...<br />
<br />
Wanderers create vortices instead of casting spells. Since these elemental forces place great strains on the body and on one's magic reserves, members of the guild tend to gain more constitution and mana regeneration.<br />
<br />
= info =<br />
Location: [[Furnachia]], more precisely at [http://jeskko.pupunen.net/gmap2/?x=9714&y=9584&zoom=9 GoogleMap]<br />
<br />
Command: wanderers [[Category:Guild]]<br />
<br />
Creator: {{Finger|Melemkor}}<br />
<br />
Maximum level: 3<br />
<br />
Description:<br />
<br />
Joining requirements:<br />
:Must be level 1 in [[The Association of Mystical Navigators]]<br />
:Has explored at least 18 particularly special places of the world</div>Ggrhttps://taikajuoma.ovh/w/api.phpGood_ReligousGood Religous2014-09-10T21:50:05Z<p>Ggr: Redirected page to Good religous</p>
<hr />
<div>#REDIRECT [[Good religous]]</div>Ggrhttps://taikajuoma.ovh/w/api.phpLuckLuck2013-09-03T09:18:28Z<p>Ggr: updated to match internal game help</p>
<hr />
<div>There is a factor called 'luck' in [[BatMUD]].<br />
<br />
There is no way of finding out how this mysterious attribute actually<br />
affects your character. However atleast skills, spells and some abilities<br />
seem to work better every now and then. Luck is not a normal variable,<br />
it is not displayed in your score nor may any items or monsters narrate it<br />
or its value to you. Praying at the statue of your racial shrine might<br />
give some insight on your current luck.<br />
<br />
Many stories and rumors are told about luck. Perhaps the best known rumour<br />
about it is that some [[event|events]] and [[shrine|sacrificing]] items at your race shrine can<br />
affect luck positively. Some events, dying and sitting in your castle room<br />
and not playing (aka "idling") can affect your luck negatively. It is also <br />
said that only [[bards]] of all mortals can temporarily affect your luck. <br />
<br />
[[Category: BatMUD]]</div>Ggrhttps://taikajuoma.ovh/w/api.phpTalk:IdeasTalk:Ideas2013-09-03T09:12:23Z<p>Ggr: /* list of eq mobs sorted by difficulty */</p>
<hr />
<div>Simply edit this page by adding your ideas or by commenting exisitng idea. Dont forget to sign your posts with four ~'s.<br />
<br />
== multiple category searches ==<br />
It would be really handy, but is there any good way to do it. Could [http://www.mediawiki.org/wiki/DPL DPL] be the answer? [[User:BlackSmith|BlackSmith]] 17:37, 18 June 2008 (EEST)<br />
<br />
<br />
== list of eq mobs sorted by difficulty ==<br />
I think this would be very useful, especially for newbies -Gamri<br />
<br />
Perhaps so, but defining the "difficulty" of any given mob is nearly impossible, as it depends on so many factors -- Ggr</div>Ggrhttps://taikajuoma.ovh/w/api.phpMesmeMesme2013-06-10T14:56:28Z<p>Ggr: </p>
<hr />
<div>{{ Area<br />
| aka = Mesme forest<br />
| aka2 = Elven forest<br />
| continent = Laenor<br />
| description = <br />
| difficulty = Some newbie-ish stuff, but has rather nasty big eq-mobs, too.<br />
| history = Opened 18.11.2012<br />
| coder = Damut<br />
| X = 298<br />
| Y = 122<br />
}}</div>Ggrhttps://taikajuoma.ovh/w/api.phpMesmeMesme2013-06-10T14:55:34Z<p>Ggr: </p>
<hr />
<div>{{ Area<br />
| aka = Mesme forest<br />
| aka2 = Elven forest<br />
| continent = Laenor<br />
| description = <br />
| history = Opened 18.11.2012<br />
| coder = Damut<br />
| X = 298<br />
| Y = 122<br />
}}</div>Ggrhttps://taikajuoma.ovh/w/api.phpMesmeMesme2013-06-10T14:55:22Z<p>Ggr: </p>
<hr />
<div>{{ Area<br />
| aka = Mesme forest<br />
| aka = Elven forest<br />
| continent = Laenor<br />
| description = <br />
| history = Opened 18.11.2012<br />
| coder = Damut<br />
| X = 298<br />
| Y = 122<br />
}}</div>Ggrhttps://taikajuoma.ovh/w/api.phpA_diamond_pixie_drakeA diamond pixie drake2013-03-26T17:07:32Z<p>Ggr: </p>
<hr />
<div>{{ NPC<br />
| name = Diamond drake<br />
| description = You see a magnificent, slender pixie drake in front of you. Her scales are made out of flaming diamonds, and they reflect all the colours of the spectrum. She must be one of the most beautiful living creatures you have ever seen. Unfortunately, for you, she cannot stand anyone entering her territory. You feel that the very air around her crackles with charged magic.<br />
| eqs = Nothing<br />
| race = <br />
| undead = <br />
| alignment = <br />
| area = Buckthorn valley<br />
| spell = levin bolt<br />
| spell# = <br />
| skill = <br />
| skill# = <br />
| exp = 19k<br />
| GAP = <br />
| PAP = <br />
| gender = <br />
| aggro = no<br />
| other = <br />
}}</div>Ggrhttps://taikajuoma.ovh/w/api.phpHcbat_guideHcbat guide2013-03-09T20:37:27Z<p>Ggr: /* Introduction */</p>
<hr />
<div>[[Category:hcbat]]<br />
<br />
== '''Introduction''' ==<br />
HC Bat is a Hardcore version of Batmud. Its relationship to the original BatMud is similar to HC Diablo to Diablo - death is permanent, and it is unforgiven.<br />
<br />
Wikipedia has great article about the meaning and impact of permadeath that we really encourage the players to read and understand, as that again is the whole purpose of the HC Bat compared to normal BatMUD:<br />
<br />
[http://en.wikipedia.org/wiki/Permanent_death Permanent Death - WikiPedia article]<br />
<br />
It is paramount to understand that in HC Bat there is no room for second guessing or error. Death is permanent and it often happens fast. Best way to survive is to team up with your fellow HC Batters. Even then, death is inevitable.<br />
<br />
If you are new to BatMUD, we recommend you start by trying the normal, "flower" BatMUD first. The Hardcore BatMUD (HC Bat) is an extreme version of this highly social game. The history of BatMUD started in the early 1990's and it has carried forward a legendarium of players, players that started at the age of ASCII. HC Bat was simply a step up from that in the sense of difficulty and attitude.<br />
<br />
In HC Bat the ideal thing to do is get to know your fellow players, as mistakes are not excused, they are instead severely punished. While rewards in general (equipment bonuses, skillbooks, boons etc) are made VERY lucrative and great for the players, the death is a constantly looming enemy that provides no room for error. You die, you start from the beginning. It is fun, but it is also very tough!<br />
<br />
In HC Bat all traditional equipment bonuses are doubled and the Wizards of HC Bat have tried to remove all instant death occurrences from the game - you have enough ways to die without special instant deaths anyway.<br />
<br />
It is to be recognized that the great teams of HC Bat have killed most of the TOP monsters of the BatMud - in HC bat, with no restores and NO room for error.<br />
<br />
The Brave have also achieved the impossible, here is example of their '''TKill'''<br />
<br />
''The ancient elemental Wyrm called Stifsim worth over 1.9m in experience, killed by team of 9 - bravest of them all.'' <br />
<br />
So, HC Bat is not for the weak. But it is also not for the anti-social ones, although solo-gain can be SUPER fun! (ask Barso =) - but its a highly social endeavor to gain respect, kill big monsters and to [[survive]]!<br />
<br />
== '''Combat''' ==<br />
<br />
The combat in HC is pretty much what it used to be in flower around the year 2000. Melee has been tuned many times in recent years, so just some notes.<br />
<br />
After trying many different approaches, negate offhand penalty was reset to its original function in 2012. Many other melee tunes made over the years remain in place. For example using parry lowers damage and riposte is an extra melee hit. Ask players for the most up to date information, as melee has changed so much.<br />
<br />
HC does not have weapon speeds. All wielded weapons hit once / round, no matter their size or weight.<br />
<br />
Our monsters do not have the controlled motion skill.<br />
Some spell durations are different to flower, read the help files.<br />
We lack the new ambush tune from flower, so you can run past aggro mobs.<br />
<br />
STUN is the one word you do not want to see in HC. You see, we have the old stun system. If you get stunned, you are often screwed. No stages of stun, nothing. You will be completely unable to act for the duration of the stun, so should get an unstun every chance you get.<br />
<br />
== ''' Equipment ''' ==<br />
<br />
In hc, having empty slots makes you more vulnerable to damage, apparently in the form of -phys res. So fill your slots, even vendor crap is better than nothing. And most of all, fill your HEAD slot first thing. Without headgear any damage directed at you has the chance to cause a lot of extra damage and stun you. You should focus on filling your slots as soon as you plan to go fight something.<br />
<br />
Stats in hcbat are as follows:<br />
<br />
All regens multiplied by 3<br />
<br />
All stats multiplied by 2<br />
<br />
+dam, +hit, +avoid, +resists, +skillbonuses, etc. are multiplied by 2<br />
<br />
Negative effects are also multiplied, -4 stat will become -8.<br />
<br />
Keep in mind that with these kind of stat multipliers, a lot of the items that are normally just made for cash in flower turn to decent newbie eq.<br />
<br />
The market in hcbat is very weird and old. Basic eq is cheap if it's available and anything top-end is very expensive but you must keep in mind how easy and fast cash is to make in hc. For example, you can get some pretty good zoo pieces for <200k, while wish scrolls and really high end stuff goes for 25m+.<br />
<br />
It is possible to buy an entire set of good eq with gold as more monsters are tuned for hc and old ones killed over again.<br />
<br />
== '''Basic game mechanics''' ==<br />
<br />
In hc, we have the good old exp tune. Meaning it's not personal. Every time you kill a mob it's exp value on next repop will be diminished for everyone. Mobs will slowly climb back up in their expvalue until they are back at 'a lot'<br />
<br />
With each level until lvl75 you will receive extra stats.<br />
Also hcbat end levels are a lot cheaper than flower. Lvl100 costs roughly 200 megs, of which levels 90-100 are roughly half the total cost. Skill/spell training cost caps at 229,000 per point. You can't train or study over your skill/spellmax.<br />
<br />
Summon only works in parties. Certain mobs can still summon you.<br />
<br />
Undeads in hc are 100% stunproof since we have the old stun system. Vampires and zombies are vulnerable to poison and drowning but the other undead races are not. Players with 100% stunned maneuvers are also immune to melee stuns as of 2012.<br />
<br />
Temporary boons in HC can be bought with cash, price depends on your level. You also clear your temp boon for double that price.<br />
<br />
Skillbooks give +20, +19 and so on until +11 with a 3 day cooldown which resets at reinc.<br />
<br />
== ''' The guilds ''' ==<br />
<br />
Mage - Synced, No Mage Staves. Mage check doesn't work if all leader slots are not filled, perhaps some other small functions as well.<br />
<br />
Nuns - Almost everything works. The hardest restores are not available and some tasks have been slightly altered.<br />
<br />
LoC - Dead / rebirthed people stay on plaque until rejoining. Good blades hit REALLY hard (3/2013).<br />
<br />
Barbarians - Lacking some events, blood bowl and critter hunt.<br />
<br />
Tiger - Dark nerves doesn't work. Or rather our undeads just can't be stunned.<br />
<br />
Druid - Leads don't work properly (they juggle around randomly). It would seem there are no stat caps on spells.<br />
<br />
Evil Priests - Some problems keeping alignment but quite a working guild otherwise.<br />
<br />
Bard - No Melody of the Misadventurer, Sweet Lullaby or Arches Favour. Bmight and KBH status can be recovered after death by joining and casting a bard spell before the next boot.<br />
<br />
Reavers - Now playable, thanks to Juggelo.<br />
<br />
Civfighter<br />
<br />
Mercenary - Bookable, and gets all dirty fighting skills to 100%. With HC stats the average damage for DF is amazing and stuns a lot.<br />
<br />
Channellers - Leads don't always work but guild works. <br />
<br />
Ranger<br />
<br />
Monk (motion is back, supporting spells and skills but with some new penalties)<br />
<br />
Crimson<br />
<br />
Civmage<br />
<br />
Templar<br />
<br />
Psionicist - Works great. Drafting changed to fit HC playerbase.<br />
<br />
Merchant (very outdated from flower counterpart)<br />
<br />
Conjurer<br />
<br />
Alchemists<br />
<br />
Navigators (old explore requirements, 10%/20%/30% etc)<br />
<br />
Sabres (Style points and battle cadence don't work). Bookable.<br />
<br />
The non-functional guilds in hc:<br />
<br />
Runemages (hasn't been opened in hc)<br />
<br />
New locs (we have old locs) (HA HA)<br />
<br />
Spiders (can join, but demon stuff/wrath doesn't work. fix currently being whined for)<br />
<br />
The rest of the post-2000 guilds like cavaliers etc. have not been opened here.<br />
<br />
Hcbat received a skill/spell sync sometime in 2005, but our guilds never got synced so don't expect to find all your new nice skills in our counterpart guilds.<br />
<br />
As you may have guessed, we have no BG restrictions. Other requirements still apply when making cross-background guild combos. Monks still can't join Nuns. Undeads still can't join Nuns. Navigators still need one full guild that gives access to nav to be completed. Rememeber you can keep your barb, psi, reaver reputations in any reinc with 1 free level because of this.<br />
<br />
Other than that, you can mix up your guilds as you please, and what better way to find an interesting playing style you've never tried.<br />
<br />
== '''Tunes''' ==<br />
<br />
(Thank you to the wizards who keep working on HC! The whole MUD appreciates your efforts.)<br />
<br />
- Int gives +damage to many but not all offensive spells, perhaps wis as well.<br />
<br />
- Swapping eq takes ep.<br />
<br />
- Moving while casting or using takes sp and ep respectively.<br />
<br />
- Feb 25 18:18 2012, 100% stunned maneuvers means you are stunproof against physical stuns (not psi stuns)<br />
<br />
- Apr 15 22:57 2012 "Big and rare creatures" drop bonus cash/tp potions<br />
<br />
- Feb 24 10:14 2012 Gullervo was added, offers unstun, unpain, and few other useful spells (sw of south crossing)<br />
<br />
- Osku has a weak tolerance for alcohol (lies!)<br />
<br />
- Nov 11 11:55 2012 Negate offhand penalty sync'ed to work like flower counterpart<br />
<br />
- Party stats added (Zin)<br />
<br />
- More than 3 tanks in front row no longer possible (Moght)<br />
<br />
- Hiking works again (Moght?)<br />
<br />
- Size matters in melee (Moght)<br />
<br />
- Shadow sabres (Cadence doesn't work, style points don't work)<br />
<br />
- Some instakills will now do <maxhp> damage instead of sending your ass to hell(). This can sometimes prevent you from dying to those death traps that have not yet been removed. No guarantees though. (Juggelo)<br />
<br />
- Offline tells (Zin)<br />
<br />
- Nun leader relic no longer resets back to guild every 15 minutes (Zin)<br />
<br />
- Riposte is now an extra main hand melee hit (Moght)<br />
<br />
- High level monsters and turbos have a chance of dropping 0-2 task points (Moght)<br />
<br />
- Rarely killed mobs give more experience than usual (Moght)<br />
<br />
- Mar 10 10:27 2012 Two new emotes 'facepalm' and 'wohoo'<br />
<br />
- Mar 10 10:33 2012 Corpse can be shared by multiple Lord of Chaos blades<br />
<br />
== '''Tuned monsters''' ==<br />
<br />
As of 2012, mobs that are killed rarely give extra experience. Big mobs give even more experience than usual. All high level mobs and turbos have a chance of dropping a potion containing task points, and occasionally some extra cash.<br />
<br />
- Burglefloogah is slightly easier than his flower counterpart. (Note: Burgle is not available in flowerbat at the moment, and rumors say that it will never be again.)<br />
<br />
- Inra has received many (mostly down-)tunes since the first and only kill. It should be killable again.<br />
<br />
- Thanatos is now very much worth killing. Death in the lava probably still results in eq purge since you drop everything. (Juggelo)<br />
<br />
- Lesser demon is tuned to hc and so is his eq (Juggelo)<br />
<br />
- Kitiara has become fat and now carries a Kerbholz (Moght)<br />
<br />
- Kizarwexius is killable, Paingiver is a hard hitting 37kg great axe (Juggelo)<br />
<br />
- Moratar Cain has been tweaked for HC and a reward has been put on his head (Juggelo)<br />
<br />
- Asmodeus has arrived in HC and the gods are offering a reward for hurting him (Moght)<br />
<br />
== '''Random magical equipment''' ==<br />
<br />
Since there are less eq parties in hc due to the small playerbase and the obvious risk of permanent death in killing big mobs (even though many mobs have been tuned to suit hc), there's a nice system in place that gives everyone a chance to find something good.<br />
<br />
It works like this: Any generic armour or weapon wielded/worn by a mob may spawn as a magical eq. Sometimes they are enchanted, sometimes not. They always glow, but so do certain materials. Sometimes Damogran will announce the spawning of a magical item with a shout, with a slight delay for obvious reasons.<br />
<br />
The gear produced by this can have:<br />
2-10 any stat.<br />
up to 20+ any resist except phys. Not exactly sure how much, but 3-4 good items will get you max type resist, which is around 70%.<br />
3-15 hp/sp regen.<br />
2-10 +dam/+hit/+avoid<br />
<br />
Any of these can be found on any type or armour or weapon anywhere so the possibilities are endless. The rarest combinations have been known to sell for several megs, for example +divine spr or +max stat in the right slot. Many players also buy good type resist items for decent prices. Also all this stuff drops from monsters with no creator data, so you can claim it and use it if it's that good.<br />
<br />
Player city shop values for random magics (identify is not reliable for determining power level of random magics)<br />
<br />
4000+ 3spr/hpr/2dam/4stat<br />
<br />
8000+ 6spr/hpr/4dam/8stat<br />
<br />
12000+ 9spr/hpr/6dam<br />
<br />
18000+ 8dam<br />
<br />
29000+ 10dam<br />
<br />
<br />
== '''The 'hardcore'''' command ==<br />
<br />
Have a look at hardcore combat_ld and HARDCORE mode. They are helpful survival features. You can also see a person's recorded deaths or the top killers of players with this command.<br />
<br />
== '''Survival''' ==<br />
<br />
The most common causes of death in hcbat in no particular order:<br />
<br />
- Stun.<br />
<br />
- Drowning. (kobold syndrome)<br />
<br />
- Poison.<br />
<br />
- Stun.<br />
<br />
- Being a retard (player mistakes)<br />
<br />
- Botting and getting zapped for it.<br />
<br />
- Stun.<br />
<br />
- Exploring previously unknown areas forehead first.<br />
<br />
- Surprising numbers of damage. FYI, Armageddon hits really hard.<br />
<br />
So. First of all, to survive make sure you are well dressed (fill your slots). Then, if you are a living creature, get an unstun as soon as possible, as having a wild rhino ramming his horn up your stunned and helpless anus for 6 rounds can be a traumatizing, not to mention lethal experience.<br />
<br />
When you decide to move your now bloody and tender ass to an exp area, don't fail to get a ww for the kobold if there is water on the way. Kobolds have a racial ability to swallow large amounts of water accidentally, most times resulting in termination of said kobold. This has actually been a very common cause of death in hcbat history. People have managed to drown in moats around cities.<br />
Kill monsters that are in your range. Bigger mobs are obviously riskier, so wait until you have decent eq before trying heroic 500k solokill attempts.<br />
<br />
Don't explore areas nobody in your party knows. Many instakills and damage traps have been removed from hc, but not all of them. Some even are an important part of the area they're in.<br />
<br />
Don't rely on flower knowledge when it comes to areas in hcbat. In flower, many of our areas have received changes, had quests added, etc. Even some of the synced areas are not the same completely. Think batmud in 2001 and you will be close.<br />
<br />
When making the decision to flee from a fight, leave room for such things as last minute crits, anything the mob might cast and how you will exit. Basically, leave the fight when your opponents can POTENTIALLY do enough damage next round to kill someone or cause a nasty unc-session. One round in advance is even better. Don't underestimate your opponent's dice luck and you'll be fine (basically, don't ever leave your room).<br />
<br />
When you start to grow in exp, ALWAYS carry a [[Sanctuary Ring]]. It can instantly throw you to startloc, even from nosummon areas and it is the single most useful eq in hc and top lifesaver by far.<br />
When you are uncon in hc, you can bleed a lot further than in flower before actually dying. So you might have a lot of time to get help.<br />
<br />
Make sure you size up mobs in new rooms before engaging in combat and watch out for mobs that banish. Nothing will ruin your day quicker than getting banished into the ocean far far away. The sanctuary ring mentioned above will save your day.<br />
<br />
== '''Death''' ==<br />
<br />
Dying in hcbat is PERMANENT. When you die, you:<br />
<br />
- drop everything you were carrying, including money.<br />
<br />
- are transported to hell.<br />
<br />
In Hell() you can share your last words with the mud but be nice.<br />
<br />
Players can get butthurt if you whine too much or get angry and take it out on ghost channel. Instead, take it like a man (or woman) and accept your death as a lesson learned.<br />
After you have conducted your business in hell, you have 2 options.<br />
<br />
1: Just go ld. This way your dead character will be saved until you use 'quit' in hell. This is widely frowned upon, since your character will still be alive in many ways, hogging places on plaques for example. But none of that will be useful to you, so it's better to just get it over with and ..><br />
<br />
2: Quit. When you quit your dead character in hell, it is removed completely from the game. Also, your LoC blade, barbarian reputation, bardic might and every one of your settings are LOST. Your playerfile is removed completely.<br />
<br />
Not all of your accomplishments will necessarily be lost.<br />
<br />
- Any points you have scored on passive plaques/highscore lists don't disappear.<br />
<br />
- Mage essences are saved.<br />
<br />
- Any EQ you might have made still has your name and you still have safe passage to your room and chests. (provided you had those to begin with)<br />
<br />
- You can restore bardic might by joining bards and casting any bard spell during the boot in which you died.<br />
<br />
== '''Linkdeath''' ==<br />
<br />
In flower, the only things that will cause you to go ld is activating it yourself, or actually losing your link. And you can never go ld in combat. Some features to address the obvious problems in this are present in hc. In hc, if you are idle longer than your combat_ld (help hardcore) is set for, you will be kicked ld when combat starts. This feature is there to help with deaths from losing links.<br />
<br />
The proper way to use it is to set combat_ld somewhat low, depending on how long you want to remain in the game for if you lose your link. Then, create an unidle trigger that makes you unidle just before the combat_ld would kick in. Use this setup in parties. Now, when you do lose link, your client will not be able to send the unidle anymore, and as soon as your combat_ld time is reached, you will go ld no matter what the situation was. Of course if you play from a shell and have your client running on a screen, you are probably dead.<br />
<br />
There are a couple of problems with ld too. For one, if you are poisoned, the poison will continue to tick while you are ld, in some cases killing you. Another feature worth mentioning is that if you happen to be unconscious, going ld will kill you instantly. Seek help in other ways.<br />
<br />
Also, the rules state that using linkdeath as a part of your battle tactics is against the rules.<br />
<br />
----<br />
<br />
P.S. No matter how careful you are, death sometimes is inevitable. Monsters might bug, wands might explode and get mobs aggro, burglehabos might fly, dcrits might hurt, armageddon might instakill you, kobolds might drown, your path might run you through the ocean until -hp, assholes may pkill you, you may forget frenzy on while running to Belan etc... Guess there are just too many features for the wizards to be able to 'fix' them all. And remember, "There are no restores on hard core batmud. Never ever. Ever.". Alright, sometimes there have been restores but every last one of them caused immense butthurt within the community and the odds of non-bug related restores happening are non-existent. (Scratch that, it's just plain random if you get one or not) Just pick yourself up and try again, that's the hc spirit and the reason we have relatively fast game play anyway.<br />
<br />
I hope you find this guide useful and HCBat enjoyable.<br />
<br />
Originally written by Gon (Gonzo@bat) in 2006, moved to Batwiki in 12/2010. Edited wildly by several players since then.</div>Ggrhttps://taikajuoma.ovh/w/api.phpHcbat_guideHcbat guide2013-03-09T20:35:58Z<p>Ggr: </p>
<hr />
<div>[[Category:hcbat]]<br />
<br />
== '''Introduction''' ==<br />
HC Bat is a Hardcore version of Batmud. Its relationship to the original BatMud is similar to HC Diablo to Diablo - death is permanent, and it is unforgiven.<br />
<br />
Wikipedia has great article about the meaning and impact of permadeath that we really encourage the players to read and understand, as that again is the whole purpose of the HC Bat compared to normal BatMUD:<br />
<br />
[http://en.wikipedia.org/wiki/Permanent_death Permanent Death - WikiPedia article]<br />
<br />
It is paramount to understand that in HC Bat there is no room for second guessing or error. Death is permanent and it often happens fast. Best way to survive is to team up with your fellow HC Batters. Even then, death is inevitable.<br />
<br />
If you are new to BatMUD, we recommend you start by trying the normal, "flower" BatMUD first. The Hardcore BatMUD (HC Bat) is an extreme version of this highly social game. The history of BatMUD started in the early 1990's and it has carried forward a legendarium of players, players that started at the age of ASCII. HC Bat was simply a step up from that in the sense of difficulty and attitude.<br />
<br />
In HC Bat the ideal thing to do is get to know your fellow players, as mistakes are not excused, they are instead severely punished. While rewards in general (equipment bonuses, skillbooks, boons etc) are made VERY lucrative and great for the players, the death is a constantly looming enemy that provides no room for error. You die, you start from the beginning. It is fun, but it is also very tough!<br />
<br />
In HC Bat all traditional equipment bonuses are doubled and the Wizards of HC Bat have tried to remove all instant death occurrences from the game - you have enough ways to die without special instant deaths anyway.<br />
<br />
It is to be recognized that the great teams of HC Bat have killed most of the TOP monsters of the BatMud - in HC bat, with no restores and NO room for error.<br />
<br />
The Brave have also achieved the impossible, here is example of their '''TKill'''<br />
<br />
''The ancient elemental Wyrm called Stifsim worth over 1.9m in experience, killed by team of 9 - bravest of them all.'' <br />
<br />
So, HC Bat is not for the weak. But its not also for the non-social ones, although sologin can be SUPER fun! (ask Barso =) - but its a highly socia endeavor to gain respect, kill big monsters and to [[survive!]]<br />
<br />
== '''Combat''' ==<br />
<br />
The combat in HC is pretty much what it used to be in flower around the year 2000. Melee has been tuned many times in recent years, so just some notes.<br />
<br />
After trying many different approaches, negate offhand penalty was reset to its original function in 2012. Many other melee tunes made over the years remain in place. For example using parry lowers damage and riposte is an extra melee hit. Ask players for the most up to date information, as melee has changed so much.<br />
<br />
HC does not have weapon speeds. All wielded weapons hit once / round, no matter their size or weight.<br />
<br />
Our monsters do not have the controlled motion skill.<br />
Some spell durations are different to flower, read the help files.<br />
We lack the new ambush tune from flower, so you can run past aggro mobs.<br />
<br />
STUN is the one word you do not want to see in HC. You see, we have the old stun system. If you get stunned, you are often screwed. No stages of stun, nothing. You will be completely unable to act for the duration of the stun, so should get an unstun every chance you get.<br />
<br />
== ''' Equipment ''' ==<br />
<br />
In hc, having empty slots makes you more vulnerable to damage, apparently in the form of -phys res. So fill your slots, even vendor crap is better than nothing. And most of all, fill your HEAD slot first thing. Without headgear any damage directed at you has the chance to cause a lot of extra damage and stun you. You should focus on filling your slots as soon as you plan to go fight something.<br />
<br />
Stats in hcbat are as follows:<br />
<br />
All regens multiplied by 3<br />
<br />
All stats multiplied by 2<br />
<br />
+dam, +hit, +avoid, +resists, +skillbonuses, etc. are multiplied by 2<br />
<br />
Negative effects are also multiplied, -4 stat will become -8.<br />
<br />
Keep in mind that with these kind of stat multipliers, a lot of the items that are normally just made for cash in flower turn to decent newbie eq.<br />
<br />
The market in hcbat is very weird and old. Basic eq is cheap if it's available and anything top-end is very expensive but you must keep in mind how easy and fast cash is to make in hc. For example, you can get some pretty good zoo pieces for <200k, while wish scrolls and really high end stuff goes for 25m+.<br />
<br />
It is possible to buy an entire set of good eq with gold as more monsters are tuned for hc and old ones killed over again.<br />
<br />
== '''Basic game mechanics''' ==<br />
<br />
In hc, we have the good old exp tune. Meaning it's not personal. Every time you kill a mob it's exp value on next repop will be diminished for everyone. Mobs will slowly climb back up in their expvalue until they are back at 'a lot'<br />
<br />
With each level until lvl75 you will receive extra stats.<br />
Also hcbat end levels are a lot cheaper than flower. Lvl100 costs roughly 200 megs, of which levels 90-100 are roughly half the total cost. Skill/spell training cost caps at 229,000 per point. You can't train or study over your skill/spellmax.<br />
<br />
Summon only works in parties. Certain mobs can still summon you.<br />
<br />
Undeads in hc are 100% stunproof since we have the old stun system. Vampires and zombies are vulnerable to poison and drowning but the other undead races are not. Players with 100% stunned maneuvers are also immune to melee stuns as of 2012.<br />
<br />
Temporary boons in HC can be bought with cash, price depends on your level. You also clear your temp boon for double that price.<br />
<br />
Skillbooks give +20, +19 and so on until +11 with a 3 day cooldown which resets at reinc.<br />
<br />
== ''' The guilds ''' ==<br />
<br />
Mage - Synced, No Mage Staves. Mage check doesn't work if all leader slots are not filled, perhaps some other small functions as well.<br />
<br />
Nuns - Almost everything works. The hardest restores are not available and some tasks have been slightly altered.<br />
<br />
LoC - Dead / rebirthed people stay on plaque until rejoining. Good blades hit REALLY hard (3/2013).<br />
<br />
Barbarians - Lacking some events, blood bowl and critter hunt.<br />
<br />
Tiger - Dark nerves doesn't work. Or rather our undeads just can't be stunned.<br />
<br />
Druid - Leads don't work properly (they juggle around randomly). It would seem there are no stat caps on spells.<br />
<br />
Evil Priests - Some problems keeping alignment but quite a working guild otherwise.<br />
<br />
Bard - No Melody of the Misadventurer, Sweet Lullaby or Arches Favour. Bmight and KBH status can be recovered after death by joining and casting a bard spell before the next boot.<br />
<br />
Reavers - Now playable, thanks to Juggelo.<br />
<br />
Civfighter<br />
<br />
Mercenary - Bookable, and gets all dirty fighting skills to 100%. With HC stats the average damage for DF is amazing and stuns a lot.<br />
<br />
Channellers - Leads don't always work but guild works. <br />
<br />
Ranger<br />
<br />
Monk (motion is back, supporting spells and skills but with some new penalties)<br />
<br />
Crimson<br />
<br />
Civmage<br />
<br />
Templar<br />
<br />
Psionicist - Works great. Drafting changed to fit HC playerbase.<br />
<br />
Merchant (very outdated from flower counterpart)<br />
<br />
Conjurer<br />
<br />
Alchemists<br />
<br />
Navigators (old explore requirements, 10%/20%/30% etc)<br />
<br />
Sabres (Style points and battle cadence don't work). Bookable.<br />
<br />
The non-functional guilds in hc:<br />
<br />
Runemages (hasn't been opened in hc)<br />
<br />
New locs (we have old locs) (HA HA)<br />
<br />
Spiders (can join, but demon stuff/wrath doesn't work. fix currently being whined for)<br />
<br />
The rest of the post-2000 guilds like cavaliers etc. have not been opened here.<br />
<br />
Hcbat received a skill/spell sync sometime in 2005, but our guilds never got synced so don't expect to find all your new nice skills in our counterpart guilds.<br />
<br />
As you may have guessed, we have no BG restrictions. Other requirements still apply when making cross-background guild combos. Monks still can't join Nuns. Undeads still can't join Nuns. Navigators still need one full guild that gives access to nav to be completed. Rememeber you can keep your barb, psi, reaver reputations in any reinc with 1 free level because of this.<br />
<br />
Other than that, you can mix up your guilds as you please, and what better way to find an interesting playing style you've never tried.<br />
<br />
== '''Tunes''' ==<br />
<br />
(Thank you to the wizards who keep working on HC! The whole MUD appreciates your efforts.)<br />
<br />
- Int gives +damage to many but not all offensive spells, perhaps wis as well.<br />
<br />
- Swapping eq takes ep.<br />
<br />
- Moving while casting or using takes sp and ep respectively.<br />
<br />
- Feb 25 18:18 2012, 100% stunned maneuvers means you are stunproof against physical stuns (not psi stuns)<br />
<br />
- Apr 15 22:57 2012 "Big and rare creatures" drop bonus cash/tp potions<br />
<br />
- Feb 24 10:14 2012 Gullervo was added, offers unstun, unpain, and few other useful spells (sw of south crossing)<br />
<br />
- Osku has a weak tolerance for alcohol (lies!)<br />
<br />
- Nov 11 11:55 2012 Negate offhand penalty sync'ed to work like flower counterpart<br />
<br />
- Party stats added (Zin)<br />
<br />
- More than 3 tanks in front row no longer possible (Moght)<br />
<br />
- Hiking works again (Moght?)<br />
<br />
- Size matters in melee (Moght)<br />
<br />
- Shadow sabres (Cadence doesn't work, style points don't work)<br />
<br />
- Some instakills will now do <maxhp> damage instead of sending your ass to hell(). This can sometimes prevent you from dying to those death traps that have not yet been removed. No guarantees though. (Juggelo)<br />
<br />
- Offline tells (Zin)<br />
<br />
- Nun leader relic no longer resets back to guild every 15 minutes (Zin)<br />
<br />
- Riposte is now an extra main hand melee hit (Moght)<br />
<br />
- High level monsters and turbos have a chance of dropping 0-2 task points (Moght)<br />
<br />
- Rarely killed mobs give more experience than usual (Moght)<br />
<br />
- Mar 10 10:27 2012 Two new emotes 'facepalm' and 'wohoo'<br />
<br />
- Mar 10 10:33 2012 Corpse can be shared by multiple Lord of Chaos blades<br />
<br />
== '''Tuned monsters''' ==<br />
<br />
As of 2012, mobs that are killed rarely give extra experience. Big mobs give even more experience than usual. All high level mobs and turbos have a chance of dropping a potion containing task points, and occasionally some extra cash.<br />
<br />
- Burglefloogah is slightly easier than his flower counterpart. (Note: Burgle is not available in flowerbat at the moment, and rumors say that it will never be again.)<br />
<br />
- Inra has received many (mostly down-)tunes since the first and only kill. It should be killable again.<br />
<br />
- Thanatos is now very much worth killing. Death in the lava probably still results in eq purge since you drop everything. (Juggelo)<br />
<br />
- Lesser demon is tuned to hc and so is his eq (Juggelo)<br />
<br />
- Kitiara has become fat and now carries a Kerbholz (Moght)<br />
<br />
- Kizarwexius is killable, Paingiver is a hard hitting 37kg great axe (Juggelo)<br />
<br />
- Moratar Cain has been tweaked for HC and a reward has been put on his head (Juggelo)<br />
<br />
- Asmodeus has arrived in HC and the gods are offering a reward for hurting him (Moght)<br />
<br />
== '''Random magical equipment''' ==<br />
<br />
Since there are less eq parties in hc due to the small playerbase and the obvious risk of permanent death in killing big mobs (even though many mobs have been tuned to suit hc), there's a nice system in place that gives everyone a chance to find something good.<br />
<br />
It works like this: Any generic armour or weapon wielded/worn by a mob may spawn as a magical eq. Sometimes they are enchanted, sometimes not. They always glow, but so do certain materials. Sometimes Damogran will announce the spawning of a magical item with a shout, with a slight delay for obvious reasons.<br />
<br />
The gear produced by this can have:<br />
2-10 any stat.<br />
up to 20+ any resist except phys. Not exactly sure how much, but 3-4 good items will get you max type resist, which is around 70%.<br />
3-15 hp/sp regen.<br />
2-10 +dam/+hit/+avoid<br />
<br />
Any of these can be found on any type or armour or weapon anywhere so the possibilities are endless. The rarest combinations have been known to sell for several megs, for example +divine spr or +max stat in the right slot. Many players also buy good type resist items for decent prices. Also all this stuff drops from monsters with no creator data, so you can claim it and use it if it's that good.<br />
<br />
Player city shop values for random magics (identify is not reliable for determining power level of random magics)<br />
<br />
4000+ 3spr/hpr/2dam/4stat<br />
<br />
8000+ 6spr/hpr/4dam/8stat<br />
<br />
12000+ 9spr/hpr/6dam<br />
<br />
18000+ 8dam<br />
<br />
29000+ 10dam<br />
<br />
<br />
== '''The 'hardcore'''' command ==<br />
<br />
Have a look at hardcore combat_ld and HARDCORE mode. They are helpful survival features. You can also see a person's recorded deaths or the top killers of players with this command.<br />
<br />
== '''Survival''' ==<br />
<br />
The most common causes of death in hcbat in no particular order:<br />
<br />
- Stun.<br />
<br />
- Drowning. (kobold syndrome)<br />
<br />
- Poison.<br />
<br />
- Stun.<br />
<br />
- Being a retard (player mistakes)<br />
<br />
- Botting and getting zapped for it.<br />
<br />
- Stun.<br />
<br />
- Exploring previously unknown areas forehead first.<br />
<br />
- Surprising numbers of damage. FYI, Armageddon hits really hard.<br />
<br />
So. First of all, to survive make sure you are well dressed (fill your slots). Then, if you are a living creature, get an unstun as soon as possible, as having a wild rhino ramming his horn up your stunned and helpless anus for 6 rounds can be a traumatizing, not to mention lethal experience.<br />
<br />
When you decide to move your now bloody and tender ass to an exp area, don't fail to get a ww for the kobold if there is water on the way. Kobolds have a racial ability to swallow large amounts of water accidentally, most times resulting in termination of said kobold. This has actually been a very common cause of death in hcbat history. People have managed to drown in moats around cities.<br />
Kill monsters that are in your range. Bigger mobs are obviously riskier, so wait until you have decent eq before trying heroic 500k solokill attempts.<br />
<br />
Don't explore areas nobody in your party knows. Many instakills and damage traps have been removed from hc, but not all of them. Some even are an important part of the area they're in.<br />
<br />
Don't rely on flower knowledge when it comes to areas in hcbat. In flower, many of our areas have received changes, had quests added, etc. Even some of the synced areas are not the same completely. Think batmud in 2001 and you will be close.<br />
<br />
When making the decision to flee from a fight, leave room for such things as last minute crits, anything the mob might cast and how you will exit. Basically, leave the fight when your opponents can POTENTIALLY do enough damage next round to kill someone or cause a nasty unc-session. One round in advance is even better. Don't underestimate your opponent's dice luck and you'll be fine (basically, don't ever leave your room).<br />
<br />
When you start to grow in exp, ALWAYS carry a [[Sanctuary Ring]]. It can instantly throw you to startloc, even from nosummon areas and it is the single most useful eq in hc and top lifesaver by far.<br />
When you are uncon in hc, you can bleed a lot further than in flower before actually dying. So you might have a lot of time to get help.<br />
<br />
Make sure you size up mobs in new rooms before engaging in combat and watch out for mobs that banish. Nothing will ruin your day quicker than getting banished into the ocean far far away. The sanctuary ring mentioned above will save your day.<br />
<br />
== '''Death''' ==<br />
<br />
Dying in hcbat is PERMANENT. When you die, you:<br />
<br />
- drop everything you were carrying, including money.<br />
<br />
- are transported to hell.<br />
<br />
In Hell() you can share your last words with the mud but be nice.<br />
<br />
Players can get butthurt if you whine too much or get angry and take it out on ghost channel. Instead, take it like a man (or woman) and accept your death as a lesson learned.<br />
After you have conducted your business in hell, you have 2 options.<br />
<br />
1: Just go ld. This way your dead character will be saved until you use 'quit' in hell. This is widely frowned upon, since your character will still be alive in many ways, hogging places on plaques for example. But none of that will be useful to you, so it's better to just get it over with and ..><br />
<br />
2: Quit. When you quit your dead character in hell, it is removed completely from the game. Also, your LoC blade, barbarian reputation, bardic might and every one of your settings are LOST. Your playerfile is removed completely.<br />
<br />
Not all of your accomplishments will necessarily be lost.<br />
<br />
- Any points you have scored on passive plaques/highscore lists don't disappear.<br />
<br />
- Mage essences are saved.<br />
<br />
- Any EQ you might have made still has your name and you still have safe passage to your room and chests. (provided you had those to begin with)<br />
<br />
- You can restore bardic might by joining bards and casting any bard spell during the boot in which you died.<br />
<br />
== '''Linkdeath''' ==<br />
<br />
In flower, the only things that will cause you to go ld is activating it yourself, or actually losing your link. And you can never go ld in combat. Some features to address the obvious problems in this are present in hc. In hc, if you are idle longer than your combat_ld (help hardcore) is set for, you will be kicked ld when combat starts. This feature is there to help with deaths from losing links.<br />
<br />
The proper way to use it is to set combat_ld somewhat low, depending on how long you want to remain in the game for if you lose your link. Then, create an unidle trigger that makes you unidle just before the combat_ld would kick in. Use this setup in parties. Now, when you do lose link, your client will not be able to send the unidle anymore, and as soon as your combat_ld time is reached, you will go ld no matter what the situation was. Of course if you play from a shell and have your client running on a screen, you are probably dead.<br />
<br />
There are a couple of problems with ld too. For one, if you are poisoned, the poison will continue to tick while you are ld, in some cases killing you. Another feature worth mentioning is that if you happen to be unconscious, going ld will kill you instantly. Seek help in other ways.<br />
<br />
Also, the rules state that using linkdeath as a part of your battle tactics is against the rules.<br />
<br />
----<br />
<br />
P.S. No matter how careful you are, death sometimes is inevitable. Monsters might bug, wands might explode and get mobs aggro, burglehabos might fly, dcrits might hurt, armageddon might instakill you, kobolds might drown, your path might run you through the ocean until -hp, assholes may pkill you, you may forget frenzy on while running to Belan etc... Guess there are just too many features for the wizards to be able to 'fix' them all. And remember, "There are no restores on hard core batmud. Never ever. Ever.". Alright, sometimes there have been restores but every last one of them caused immense butthurt within the community and the odds of non-bug related restores happening are non-existent. (Scratch that, it's just plain random if you get one or not) Just pick yourself up and try again, that's the hc spirit and the reason we have relatively fast game play anyway.<br />
<br />
I hope you find this guide useful and HCBat enjoyable.<br />
<br />
Originally written by Gon (Gonzo@bat) in 2006, moved to Batwiki in 12/2010. Edited wildly by several players since then.</div>Ggrhttps://taikajuoma.ovh/w/api.phpCircusCircus2013-02-07T21:25:09Z<p>Ggr: </p>
<hr />
<div>{{ Area<br />
| coder = Nalle<br />
| coder2 = Ggr<br />
| description = Circus is Nalle's 2nd area. It is a quite newbie-friendly place that includes the area quest [[a day at the circus]]. It was recoded by Ggr in January 2013.<br />
| continent = Laenor<br />
| difficulty = Mostly a newbie-friendly area.<br />
| location = a bit west/northwest from [[Arelium]].<br />
<pre>ff.......f,f.......<br />
ff.fF....,fff......<br />
ffffF..ff,ffff.....<br />
fffff..ff,ffff.f...<br />
fffff....?fff...ff.<br />
ffffff......f..Ffff<br />
ffffffff.....fFFFff<br />
fffff.fffff.fffFfff<br />
.ffff..ffffffffff..</pre><br />
}}</div>Ggrhttps://taikajuoma.ovh/w/api.phpUser:GgrUser:Ggr2012-12-19T16:56:11Z<p>Ggr: </p>
<hr />
<div>'''BatWiki administrator and bureaucrat.'''<br />
<br />
Mostly known for his [http://tnsp.org/maps/ PupuMaps(tm)] BatMUD mapping project and [http://tnsp.org/~ccr/ggrtf/ GgrTF] scriptset for TinyFugue. Occasional contributor of minor information and corrections on BatWiki. Likes to talk about himself in third person when drunk. '''Immorted in early 2012, working on wizardly stuff nowadays.'''<br />
<br />
* [http://www.bat.org/char/Ggr Character page] on bat.org.<br />
* [http://tnsp.org/~ccr/ Personal homepage].<br />
* [http://tnsp.org/~ccr/bat/ BatMUD-related stuff].<br />
<br />
== To do list ==<br />
* Decide what to do with color-enhanced [http://tnsp.org/sinfo/ sinfo listing] in regards to batwiki.<br />
** CSS should be global, colours should not be hardcoded/embedded into the sinfo table.<br />
* Publish [http://pupunen.net/hg/misc/raw-file/tip/log2template.pl log2template] - a Perl-script that scans logfiles for marked mobs and 'identify' spell output and spews out pre-filled NPC and eq templates.<br />
* Publish [http://pupunen.net/hg/misc/raw-file/tip/magestats.pl Magestats], a Perl-script that processes logfiles and outputs HTML page with graphs and information about mage blast statistics and essence + staff development info.<br />
<br />
<br />
|dpl><br />
mode=none<br />
uses=Template:Infobox Armour<br />
category=Spr<br />
category=very light weight<br />
include={Infobox Armour}:slot:type:kg<br />
table=,Short desc,Info<br />
</dpl></div>Ggrhttps://taikajuoma.ovh/w/api.phpThe_Paingiver_axeThe Paingiver axe2012-09-03T03:51:54Z<p>Ggr: </p>
<hr />
<div>{{ Infobox Weapon<br />
| name = The Paingiver axe <caustic> <red glow><br />
| description = This magnificent piece of hardware is made of one huge piece of metal and has been decorated with carvings made of gold and platinum. Spells of chaos writhe under its surface just yearning to be unleashed.<br />
| type = battleaxe<br />
| stats = acid damage & +dam<br />
| weight = very very heavy<br />
| kg = 24.2<br />
| sacvalue = 3827k <br />
| handles = Paingiver and identified as 'paingiver', 'axe' and 'battleaxe'<br />
| material = batium<br />
| size = smallish<br />
| quality = sterling <br />
| from = [[Kizarwexius the moondragon sways above you, smoke rising from her nostrils and acid dripping from her fangs|Kizarwexius]], [[Lonely mountain]]<br />
| other = <br />
| ungettable = yes<br />
}}<br />
[[Category: Acid damage]]<br />
[[Category: Dam]]<br />
[[Category: Batium]]</div>Ggrhttps://taikajuoma.ovh/w/api.phpKizarwexius_the_moondragon_sways_above_you,_smoke_rising_from_her_nostrils_and_acid_dripping_from_her_fangsKizarwexius the moondragon sways above you, smoke rising from her nostrils and acid dripping from her fangs2012-09-03T03:51:09Z<p>Ggr: </p>
<hr />
<div>{{NPC<br />
| name = Kizarwexius<br />
| eqs = * [[a gleaming amulet of moonlight]]<br />
* [[the Flametongue, lash of hellfire]]<br />
* [[the Paingiver axe]] (ungettable old version)<br />
* [[the gleaming Paingiver axe|the gleaming Paingiver axe <red glow>]] (new version)<br />
* [[a ring made from sheer moonlight]]<br />
|area=Lonely mountain<br />
|spell=destroy armour<br />
|spell2=acid rain<br />
|spell3=acid ray<br />
|spell4=curse<br />
|spell5=disease<br />
|spell6=poison<br />
|spell7=fireball<br />
|other=Has 90min time limit, grows in power when killed.<br />
|exp=~1m<br />
|align=evil<br />
| description = In front of you stands a magnificient dragon. Her evil presence fills the lair with agony and terror. Her scales gleam like pearls in the dark light she is emitting. Her white fangs look like pillars of light in the midst of darkness, and finally her blazing red eyes are filled with hatred and disgust against all living things...She is Kizarwexius, the Daughter of Darkness, and she is ready to taste blood.<br />
| kerbholz = x<br />
}}</div>Ggr