Difference between revisions of "Category:Item"

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'''List of items that:'''
 
'''List of items that:'''
* Work from inventory and are not supposed to be worn/wielded
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* Work from inventory and are not supposed or required to be worn/wielded.
* Cannot be worn/wielded
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* Cannot be worn/wielded for one reason or another.
* Can be worn/wielded but doesn't fulfil the definition of a normal statful armour or weapon.
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* Can be worn/wielded but does not have standard stats such as str, dex, dodge or poison resistance.
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* Generic random generated items.
  
Do note that such an "item" can also be an armour or weapon at the same time, point of this category is as explained above. If you're adding such an item, you should use the appropriate template for it, armour for armours, item for items, etc. If you're not sure what type exactly the item is, it's easiest if you either look at it ("This item/bracelet/longsword is in AWESOME condition") or use appropriate ansi lites to figure it out. However, you should always add [[category:item]] as well, no matter if it's an armour or weapon.
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Do note that such an "item" can also be an armour or weapon at the same time, point of this category is as explained above. If you're adding such an item, you should use the appropriate template for it, armour for armours, item for items, etc. If you're not sure what type exactly the item is, it's easiest if you either look at it ("''This item/bracelet/longsword is in AWESOME condition''") or use appropriate [[help ansi|ansi lites]] to figure it out. However, you should always add '''<nowiki>[[Category:Item]]</nowiki>''' as well, no matter if it's an armour or weapon.
  
 
When adding an item, you can use [[Orb of wind and rain]] as an example case, or in case of armour/weapon, check the appropriate example cases from their main pages from the sidebar.  
 
When adding an item, you can use [[Orb of wind and rain]] as an example case, or in case of armour/weapon, check the appropriate example cases from their main pages from the sidebar.  
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This category uses the form [[Has default form::Form:Item]].
 
This category uses the form [[Has default form::Form:Item]].
  
<analytics uacct="UA-3466433-1" ></analytics>
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<analytics uacct="UA-3466433-3" ></analytics>

Latest revision as of 01:52, 1 March 2012

List of items that:

  • Work from inventory and are not supposed or required to be worn/wielded.
  • Cannot be worn/wielded for one reason or another.
  • Can be worn/wielded but does not have standard stats such as str, dex, dodge or poison resistance.
  • Generic random generated items.

Do note that such an "item" can also be an armour or weapon at the same time, point of this category is as explained above. If you're adding such an item, you should use the appropriate template for it, armour for armours, item for items, etc. If you're not sure what type exactly the item is, it's easiest if you either look at it ("This item/bracelet/longsword is in AWESOME condition") or use appropriate ansi lites to figure it out. However, you should always add [[Category:Item]] as well, no matter if it's an armour or weapon.

When adding an item, you can use Orb of wind and rain as an example case, or in case of armour/weapon, check the appropriate example cases from their main pages from the sidebar.

This category uses the form Has default form::Form:Item.

<analytics uacct="UA-3466433-3" ></analytics>

Pages in category "Item"

The following 84 pages are in this category, out of 84 total.

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A

A cont.

B

C

D

F

G

H

L

L cont.

M

N

O

P

R

S

T

W