Difference between revisions of "Guild"

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Instead of simply binding characters together, they are the main source for skills and spells thus they define what kind of character you are playing. These guilds are also divided roughly in half to [[:Category:Guild|open guilds]] and to [[:Category:Closed guild|closed guilds]].
 
Instead of simply binding characters together, they are the main source for skills and spells thus they define what kind of character you are playing. These guilds are also divided roughly in half to [[:Category:Guild|open guilds]] and to [[:Category:Closed guild|closed guilds]].
  
There are also three sub-guilds in BatMUD:
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There are also three other types of guilds in BatMUD:
 
* [[Background|Background 'guilds']] - These don't actually give any room for training or study. Levelling up simply gives you set of skills and spells.
 
* [[Background|Background 'guilds']] - These don't actually give any room for training or study. Levelling up simply gives you set of skills and spells.
* [[:Category:Racial_guild|Racial guilds]] - Some of these offer serious skills and spells, others are more or less pointless ones. luckilly you don't have to train in them.
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* [[:Category:Racial_guild|Racial guilds]] - Mandatory for everyone before you can join a real guild. Some of these offer serious skills and spells, others are more or less pointless ones. Luckily you don't have to train in them if you don't want.
* [[:Category:Society|Society]]s - Some that are also secreat or simply SS'es are player managed guilds that offer stat boosts and skill/spell max risings. Usually gaining access invloves cash, hands, friends, both or all three.
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* [[:Category:Society|Societies]] - Also known as secret societies or simply SS's. They are player managed guilds that may offer a channel, stat boosts and skill/spell max risings. Usually gaining access involves cash, hands, friends or all three.
 
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[[Category: BatMUD]]
 
[[Category: BatMUD]]

Revision as of 14:27, 22 November 2009

Guild has quite different meaning in BatMUD than in other games or otherwise thought.

Instead of simply binding characters together, they are the main source for skills and spells thus they define what kind of character you are playing. These guilds are also divided roughly in half to open guilds and to closed guilds.

There are also three other types of guilds in BatMUD:

  • Background 'guilds' - These don't actually give any room for training or study. Levelling up simply gives you set of skills and spells.
  • Racial guilds - Mandatory for everyone before you can join a real guild. Some of these offer serious skills and spells, others are more or less pointless ones. Luckily you don't have to train in them if you don't want.
  • Societies - Also known as secret societies or simply SS's. They are player managed guilds that may offer a channel, stat boosts and skill/spell max risings. Usually gaining access involves cash, hands, friends or all three.

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