Difference between revisions of "Guild"

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m (Add a link to the open guilds overview page.)
(move guild by background tables here, this is a better place.)
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Guild has quite different meaning in BatMUD than in other games or otherwise thought.
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Guild has quite a different meaning in BatMUD than in other games. Instead of simply binding characters together, they are the main source for skills and spells thus they define what kind of character you are playing.  In other words guilds are like classes in many other games.
  
Instead of simply binding characters together, they are the main source for skills and spells thus they define what kind of character you are playing.  
+
All characters will start with ten levels of skills from their [[Background|background]] followed by five levels from their [[Racial guild|racial guild]].  After that players may choose to progress in one or more guilds that match their background.
  
 
* [[:Category:Guild|List of open guilds]]
 
* [[:Category:Guild|List of open guilds]]
 
* [[:Category:Closed guild|List of closed guilds]]
 
* [[:Category:Closed guild|List of closed guilds]]
* [[Guilds overview|Guilds Overview]] - an overview of open guilds sorted by background.
 
  
 
There are also three other types of guilds in BatMUD:
 
There are also three other types of guilds in BatMUD:
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* [[:Category:Racial_guild|Racial guilds]] - Mandatory for everyone before you can join a real guild. Some of these offer serious skills and spells, others are more or less pointless ones. Luckily you don't have to train in them if you don't want.
 
* [[:Category:Racial_guild|Racial guilds]] - Mandatory for everyone before you can join a real guild. Some of these offer serious skills and spells, others are more or less pointless ones. Luckily you don't have to train in them if you don't want.
 
* [[:Category:Society|Societies]] - Also known as secret societies or simply SS's. They are player managed guilds that may offer a channel, stat boosts and skill/spell max risings. Usually gaining access involves cash, hands, friends or all three.
 
* [[:Category:Society|Societies]] - Also known as secret societies or simply SS's. They are player managed guilds that may offer a channel, stat boosts and skill/spell max risings. Usually gaining access involves cash, hands, friends or all three.
<analytics uacct="UA-3466433-3" ></analytics>
 
  
 
[[Category: BatMUD]]
 
[[Category: BatMUD]]
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= Guilds by Background =
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The following are tables that map open guilds to backgrounds.  As such a guild will appear under every background where you can take it, e.g. squires is civ and nomad.
 +
 +
{| border="1" cellpadding="2" cellspacing="0"
 +
!colspan="5" | ''Civilized Guilds''
 +
|-
 +
| '''Short Name''' || '''Full Name''' || '''# Levels''' || '''Allows''' || '''Maintainer(s)'''
 +
|-
 +
| Aelena
 +
| [[Followers of the Scorpion]]
 +
| align="center" | 20
 +
|
 +
| Hackop
 +
|-
 +
|Alchemists
 +
|[[Guild of Alchemy]]
 +
| align="center" | 30
 +
|
 +
|Shinarae
 +
|-
 +
|Bards
 +
| [[The Bards' guild]]
 +
| align="center" | 30
 +
|
 +
|Amarth & Ulath
 +
|-
 +
|Cavaliers
 +
|[[The Division of Cavaliers]]
 +
| align="center" | 15
 +
|
 +
|Shinarae
 +
|-
 +
| Civilized Fighters
 +
| [[The Civilized Fighters]]
 +
| align="center" | 25
 +
|
 +
|Any wizard
 +
|-
 +
|Civmages
 +
| [[The Fellowship of Wizardry]]
 +
| align="center" | 25
 +
|
 +
| Any wizard
 +
|-
 +
| Folklorists
 +
| [[The School of Folklorists]]
 +
| align="center" | 25
 +
|
 +
|Heidel
 +
|-
 +
| Knights
 +
| [[The Legion of Knights]]
 +
| align="center" | 15
 +
|
 +
|Shinarae
 +
|-
 +
| Disciple
 +
| [[The Disciples of Chaos]]
 +
| align="center" | 10
 +
| Aelena, Kharim, Tzarakk
 +
| Ulath
 +
|-
 +
| Merchants
 +
| [[The Master Merchants]]
 +
| align="center" | 25
 +
|
 +
| Melemkor & Duke
 +
|-
 +
| Runemages
 +
| [[The Faculte of Runemagi]]
 +
| align="center" | 30
 +
|
 +
| Nalle
 +
|-
 +
| Sabres
 +
| [[The Order of the Shadow Sabres]]
 +
| align="center" | 30
 +
|
 +
| Heidel
 +
|-
 +
|Squires
 +
| [[The Squires]]
 +
| align="center" | 15
 +
| Knights, Cavaliers, Beastmasters
 +
| Shinarae
 +
|}
 +
 +
 +
{| border="1" cellpadding="2" cellspacing="0"
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!colspan="5" | ''Nomad Guilds''
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|-
 +
| '''Short Name''' || '''Full Name''' || '''# Levels''' || '''Allows''' || '''Maintainer(s)'''
 +
|-
 +
| Archers
 +
| [[The Flight of Archers]]
 +
| align="center" | 30
 +
|
 +
|Shinarae & Grizzt
 +
|-
 +
| Barbarians
 +
| [[Barbarian Guild]]
 +
| align="center" | 35
 +
|
 +
| Ulath, Runeaxe, & Tarken
 +
|-
 +
| Beastmasters
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| [[The Herd of Beastmasters]]
 +
| align="center" | 15
 +
|
 +
| Shinarae
 +
|-
 +
|Cavaliers
 +
|[[The Division of Cavaliers]]
 +
| align="center" | 15
 +
|
 +
|Shinarae
 +
|-
 +
| Crimson
 +
| [[The Crimson Brigade]]
 +
| align="center" | 35
 +
|
 +
| Era & Ulath
 +
|-
 +
| Disciple
 +
| [[The Disciples of Chaos]]
 +
| align="center" | 10
 +
| Aelena, Kharim, Tzarakk
 +
| Ulath
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|-
 +
| Kharim
 +
| [[Legions of the Blood God]]
 +
| align="center" | 20
 +
|
 +
| Darol
 +
|-
 +
| Rangers
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| [[Rangers]]
 +
| align="center" | 35
 +
|
 +
| Ulath & Duke
 +
|-
 +
| Squires
 +
| [[The Squires]]
 +
| align="center" | 15
 +
| Knights, Cavaliers, Beastmasters
 +
| Shinarae
 +
|}
 +
 +
 +
{| border="1" cellpadding="2" cellspacing="0"
 +
!colspan="5" | ''Magical Guilds''
 +
|-
 +
| '''Short Name''' || '''Full Name''' || '''# Levels''' || '''Allows''' || '''Maintainer(s)'''
 +
|-
 +
| Channelers
 +
| [[The Guild of Channellers]]
 +
| align="center" | 30
 +
|
 +
| Shinarae
 +
|-
 +
| Psionicists
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| [[The Psionicists]]
 +
| align="center" | 35
 +
|
 +
| Juggelo & Grimsh
 +
|-
 +
| Mage*
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| [[Brotherhood of Sorcery]]
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| align="center" | 10
 +
| 8 mage subguilds...
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| Alaron & Ulax
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|-
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| Inner Circle
 +
| [[Inner Circle of Sorcery]]
 +
| align="center" | 10
 +
|
 +
| Juggelo & Lampsa
 +
|-
 +
| align="center" colspan="5" | '''Mage Sub-guilds'''
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|-
 +
| '''Name''' || '''Damage Type''' || '''# Levels''' || '''Maintainer(s)'''
 +
|-
 +
| [[Assembly of the Blizzard]]
 +
| cold
 +
| align="center" | 10
 +
| Juggelo & Lampsa
 +
|-
 +
| [[Brethren of the Flaming Sigil]]
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| fire
 +
| align="center" | 10
 +
| Juggelo & Lampsa
 +
|-
 +
| [[Devourers of Air]]
 +
| asphyxiation
 +
| align="center" | 10
 +
| Juggelo & Lampsa
 +
|-
 +
| [[Manipulators of Corrosion]]
 +
| acid
 +
| align="center" | 10
 +
| Juggelo & Lampsa
 +
|-
 +
| [[Summoners of Astral Power]]
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| magical
 +
| align="center" | 10
 +
| Juggelo & Lampsa
 +
|-
 +
| [[Venomous Convocation]]
 +
| poison
 +
| align="center" | 10
 +
| Juggelo & Lampsa
 +
|-
 +
| [[Wielders of Lightning]]
 +
| electrical
 +
| align="center" | 10
 +
| Juggelo & Lampsa
 +
|}
 +
 +
* The mage guild has eight sub-guilds with ten levels each. One sub-guild for each of the seven damage types plus one mastery sub-guild.
 +
 +
{| border="1" cellpadding="2" cellspacing="0"
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!colspan="5" | ''Good Religious''
 +
|-
 +
| '''Short Name''' || '''Full Name''' || '''# Levels''' || '''Allows''' || '''Maintainer(s)'''
 +
|-
 +
| Druids
 +
| [[The Humble Druids]]
 +
| align="center" | 30
 +
|
 +
| Shinarae
 +
|-
 +
| Monks
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| [[The Warrior Brotherhood]]
 +
| align="center" | 30
 +
|
 +
| Noctur
 +
|-
 +
| Nuns
 +
| [[Sisters of Las]]
 +
| align="center" | 35
 +
|
 +
| Zin, Dazzt & Brock
 +
|-
 +
| Tarmalen
 +
| [[The Followers of Tarmalen]]
 +
| align="center" | 30
 +
|
 +
| Dralith & Shinarae
 +
|-
 +
| Templars
 +
| [[The Templars of Faerwon]]
 +
| align="center" | 30
 +
|
 +
| Dralith, Gurth & Grimsh
 +
|}
 +
 +
{| border="1" cellpadding="2" cellspacing="0"
 +
!colspan="5" | ''Evil Religious''
 +
|-
 +
| '''Short Name''' || '''Full Name''' || '''# Levels''' || '''Allows''' || '''Maintainer(s)'''
 +
|-
 +
| Aelena
 +
| [[Followers of the Scorpion]]
 +
| align="center" | 20
 +
|
 +
| Hackop
 +
|-
 +
| Evil Priests
 +
| [[Evil Priests]]
 +
| align="center" | 35
 +
|
 +
| Era, Kimvais & Coren
 +
|-
 +
| Kharim
 +
| [[Legions of the Blood God]]
 +
| align="center" | 20
 +
|
 +
| Darol
 +
|-
 +
| Reavers
 +
| [[The Cult of Reavers]]
 +
| align="center" | 30
 +
|
 +
| Shinarae
 +
|-
 +
| Spiders
 +
| [[The Blades of the Spider Queen]]
 +
| align="center" | 30
 +
|
 +
| Era & Shinarae
 +
|-
 +
| Tigers
 +
| [[The Brotherhood of the Black Tiger]]
 +
| align="center" | 30
 +
|
 +
| Dralith & Shinarae
 +
|-
 +
| Tzarakk
 +
| [[Slaves of the Beastmaster]]
 +
| align="center" | 20
 +
|
 +
| Ulath & Blasterr
 +
|}
 +
 +
{| border="1" cellpadding="2" cellspacing="0"
 +
!colspan="5" | ''Any Background''
 +
|-
 +
| '''Short Name''' || '''Full Name''' || '''# Levels''' || '''Notes''' || '''Maintainer(s)'''
 +
|-
 +
| Explorers
 +
| [[The Band of Explorers]]
 +
| align="center" | 5 
 +
|
 +
| Ulath
 +
|-
 +
| Navigators
 +
| [[The Association of Mystical Navigators]]
 +
| align="center" | 5
 +
|
 +
| Noctur & Machaon
 +
|-
 +
| Sailors
 +
| [[The Union of Sailors]]
 +
| align="center" | 0
 +
|
 +
| Melemkor
 +
|-
 +
| Wanderers
 +
| [[The Wanderer's Guild]]
 +
| align="center" | 3
 +
|
 +
| Melemkor
 +
|}
 +
 +
<analytics uacct="UA-3466433-3" ></analytics>

Revision as of 17:51, 1 February 2010

Guild has quite a different meaning in BatMUD than in other games. Instead of simply binding characters together, they are the main source for skills and spells thus they define what kind of character you are playing. In other words guilds are like classes in many other games.

All characters will start with ten levels of skills from their background followed by five levels from their racial guild. After that players may choose to progress in one or more guilds that match their background.

There are also three other types of guilds in BatMUD:

  • Background 'guilds' - These don't actually give any room for training or study. Levelling up simply gives you set of skills and spells.
  • Racial guilds - Mandatory for everyone before you can join a real guild. Some of these offer serious skills and spells, others are more or less pointless ones. Luckily you don't have to train in them if you don't want.
  • Societies - Also known as secret societies or simply SS's. They are player managed guilds that may offer a channel, stat boosts and skill/spell max risings. Usually gaining access involves cash, hands, friends or all three.

Guilds by Background

The following are tables that map open guilds to backgrounds. As such a guild will appear under every background where you can take it, e.g. squires is civ and nomad.

Civilized Guilds
Short Name Full Name # Levels Allows Maintainer(s)
Aelena Followers of the Scorpion 20 Hackop
Alchemists Guild of Alchemy 30 Shinarae
Bards The Bards' guild 30 Amarth & Ulath
Cavaliers The Division of Cavaliers 15 Shinarae
Civilized Fighters The Civilized Fighters 25 Any wizard
Civmages The Fellowship of Wizardry 25 Any wizard
Folklorists The School of Folklorists 25 Heidel
Knights The Legion of Knights 15 Shinarae
Disciple The Disciples of Chaos 10 Aelena, Kharim, Tzarakk Ulath
Merchants The Master Merchants 25 Melemkor & Duke
Runemages The Faculte of Runemagi 30 Nalle
Sabres The Order of the Shadow Sabres 30 Heidel
Squires The Squires 15 Knights, Cavaliers, Beastmasters Shinarae


Nomad Guilds
Short Name Full Name # Levels Allows Maintainer(s)
Archers The Flight of Archers 30 Shinarae & Grizzt
Barbarians Barbarian Guild 35 Ulath, Runeaxe, & Tarken
Beastmasters The Herd of Beastmasters 15 Shinarae
Cavaliers The Division of Cavaliers 15 Shinarae
Crimson The Crimson Brigade 35 Era & Ulath
Disciple The Disciples of Chaos 10 Aelena, Kharim, Tzarakk Ulath
Kharim Legions of the Blood God 20 Darol
Rangers Rangers 35 Ulath & Duke
Squires The Squires 15 Knights, Cavaliers, Beastmasters Shinarae


Magical Guilds
Short Name Full Name # Levels Allows Maintainer(s)
Channelers The Guild of Channellers 30 Shinarae
Psionicists The Psionicists 35 Juggelo & Grimsh
Mage* Brotherhood of Sorcery 10 8 mage subguilds... Alaron & Ulax
Inner Circle Inner Circle of Sorcery 10 Juggelo & Lampsa
Mage Sub-guilds
Name Damage Type # Levels Maintainer(s)
Assembly of the Blizzard cold 10 Juggelo & Lampsa
Brethren of the Flaming Sigil fire 10 Juggelo & Lampsa
Devourers of Air asphyxiation 10 Juggelo & Lampsa
Manipulators of Corrosion acid 10 Juggelo & Lampsa
Summoners of Astral Power magical 10 Juggelo & Lampsa
Venomous Convocation poison 10 Juggelo & Lampsa
Wielders of Lightning electrical 10 Juggelo & Lampsa
  • The mage guild has eight sub-guilds with ten levels each. One sub-guild for each of the seven damage types plus one mastery sub-guild.
Good Religious
Short Name Full Name # Levels Allows Maintainer(s)
Druids The Humble Druids 30 Shinarae
Monks The Warrior Brotherhood 30 Noctur
Nuns Sisters of Las 35 Zin, Dazzt & Brock
Tarmalen The Followers of Tarmalen 30 Dralith & Shinarae
Templars The Templars of Faerwon 30 Dralith, Gurth & Grimsh
Evil Religious
Short Name Full Name # Levels Allows Maintainer(s)
Aelena Followers of the Scorpion 20 Hackop
Evil Priests Evil Priests 35 Era, Kimvais & Coren
Kharim Legions of the Blood God 20 Darol
Reavers The Cult of Reavers 30 Shinarae
Spiders The Blades of the Spider Queen 30 Era & Shinarae
Tigers The Brotherhood of the Black Tiger 30 Dralith & Shinarae
Tzarakk Slaves of the Beastmaster 20 Ulath & Blasterr
Any Background
Short Name Full Name # Levels Notes Maintainer(s)
Explorers The Band of Explorers 5 Ulath
Navigators The Association of Mystical Navigators 5 Noctur & Machaon
Sailors The Union of Sailors 0 Melemkor
Wanderers The Wanderer's Guild 3 Melemkor

<analytics uacct="UA-3466433-3" ></analytics>