Difference between revisions of "Races"

From BatWiki
Jump to: navigation, search
m (+green color)
(Barsoomian do not see magic, but do eat corpses. Also, got -> have)
Line 12: Line 12:
 
| 63||101|| 77|| 52|| 42|| 50|| 80|| 74||66,7%|| 60||77,8%
 
| 63||101|| 77|| 52|| 42|| 50|| 80|| 74||66,7%|| 60||77,8%
 
|slow ||very slow ||
 
|slow ||very slow ||
|average ||x||x|| || || || || || ||
+
|average ||x|| || ||x|| || || || ||  
|They got four arms.
+
|They have four arms.
 
|align="left"|[http://www.bat.org/help/guilds.php?str=The+Monkey+Squad The Monkey Squad]
 
|align="left"|[http://www.bat.org/help/guilds.php?str=The+Monkey+Squad The Monkey Squad]
 
|-
 
|-

Revision as of 17:29, 11 September 2007

The background color indicates how many rebirths is needed to get access to the race. elder, ancient and eternal.
race Str Dex Con Int Wis Size Exp rate Skill Max Skill cost Spell Max Spell cost HPR SPR fasthb vision infra see magic see invisiblity eat corpses allergic to water sensitive to surroundings empathic avoid death ½ stats if                                   special                                                                     Race guild
Barsoomian 63 101 77 52 42 50 80 74 66,7% 60 77,8% slow very slow average x x They have four arms. The Monkey Squad
Brownie 37 82 39 79 93 35 82 80 73,3% 95 44,4% very slow fast x good x x x x evil The Elusive Brownies
Catfolk 77 96 68 62 65 57 86 92 60,0% 86 49,9% slow average excellent x x Wet fur slows them down. The Followers of Silvan the Vagabond
Centaur 97 55 102 47 72 87 73 82 56,6% 78 47,2% slow average good x not male They can attack with their hooves. The Riders of the Storm
Cromagnon 79 67 89 42 42 72 100 88 80,0% 50 94,4% average very slow average The Club Club
Cyclops 112 55 110 27 27 95 71 78 76,6% 40 100,0% average very slow average They have a weakness against psychic attacks but they can eat animals to gain momentary boost to stats. School of Survival for one-eyes
Demon 87 66 74 70 60 85 75 88 80,0% 88 72,2% average average x good x x x x x x good The Angels of Despair
Doppelganger ~61 ~82 ~68 ~82 ~82 80 - 100 80 - 100 76+  ? 76+  ? slow fast average x x They can appear as members of any other race and can only be joined if you have an invitation from a member of this race. The Defrauders
Draconian 94 57 100 42 42 85 80 80 80,0% 50 77,8% average slow bad x x They can change briefly into dragons at higher levels. The Dark Alliance
Drow 62 87 62 77 102 49 75 83 60,0% 97 55,6% very slow fast excellent x x good Monsters can't detect them if the room is dark enough. Denizens of the Underdark
Duck 50 75 57 98 84 39 84 81 80,0% 98 44,4% very slow very fast x good x They got strong enough wings to fly. Citizens of the Pond
Duergar 87 72 92 53 64 55 84 93 56,7% 80 88,9% slow slow bad x good The Profaners of Earth
Dwarf 84 68 86 57 63 54 85 100 51,3% 70 88,9% average slow average x The Crafters of Rock
Elf 60 77 63 86 92 53 78 95 66,7% 100 46,1% very slow fast excellent x x evil Animals won't attack on them at woods. The Forester Guild
Ent 92 17 65 57 112 92 86 90 86,7% 92 38,9% very slow fast average They heal faster when in water but regenerate only in lit places. They can suck nutrition out of the ground. Their metabolism is affected by season, winter slows them down. The Treeherders
Gargoyle 88 64 106 32 32 90 78 80 80,0% 51 93,3% very slow very slow excellent x x They can improve their body by sacrificing money at their shrine. Eternal Guardians
Giant 112 55 105 27 27 100 74 78 66,7% 45 100,0% average very slow average The Tribal Grounds of Giants
Gnoll 77 70 69 59 67 61 117 80 73,3% 66 66,7% slow average average x They help each out when acting as a pack. The Outcasts
Gnome 52 72 54 66 82 46 90 74 53,3% 93 61,1% very slow fast x bad x Making gadgets is their speciality. The Collegium of Inventors
Hobbit 57 102 79 80 67 38 100 98 53,3% 76 77,8% slow average average x They can burrow themselves to a peaceful place to be. Shirrifs of Shire
Human 71 71 71 71 71 59 88 100 56,7% 95 47,2% slow fast average School of Hard Knox
Kobold 57 64 56 70 57 42 114 74 66,7% 85 44,4% very slow average x bad x x They help each out when acting as a pack. The Kobold Tunnel Rats
Leech 48 107 47 82 62 25 100 70 66,7% 80 33,3% very slow fast x bad They can't eat normal food, nor can they use any weapon that requires the use of two hands. Blood Brothers with Attitude
Leprechaun 42 98 44 98 84 37 77 85 80,0% 96 55,6% very slow fast x excellent x x x They have ability to immediately escape to outerworld by small gold fee. The Order of the Shamrock
Lich 65 65 65 65 65 59 85 95 80,0% 100 61,1% very slow fast average x By sucking souls from corpses they increase their stats. The Shadows of Maosoleum
Lizardman 85 82 93 32 32 72 90 84 73,3% 68 66,7% average slow average x x They can not eat normal food. Snakes leaves them alone. They Hiss when talking. The Hall of the Slithering Horde
Merfolk 60 55 69 86 86 52 88 79 70,0% 93 55,6% very slow fast average They heal faster when in water and stay underwater indefinable. The Seven Sea Chorus
Minotaur 92 67 101 42 42 87 80 83 60,0% 64 83,3% average average average x They can attack with their horns. The Order of the Raging Bull
Moomin 60 77 65 87 87 53 91 84 90 96 95 very slow fast x average x x x You need invitation from Backlash to join the race. The Groke Defense
Ogre 97 54 104 47 47 88 77 78 53,3% 68 100,0% average slow average The Galfang's School of Mercenaries
Orc 87 79 95 42 52 72 100 82 60,0% 62 77,8% average average bad x x lit outdoor The Orcish Raiders
Penguin 47 27 68 77 87 40 96 70 120 93 80 very slow fast x good x They heal faster when in water. You need invitation from Alvin to join the race. The Arctic Law, The Polar Police
Satyr 57 87 75 79 82 47 100 85 60,0% 85 50,0% very slow average good x x They can sing songs that help regening. The Revelers of the Night
Shadow 50 68 68 82 82 55 79 95 59,3% 95 45,5% very slow fast x excellent x x x x x By focusing they can produce more mana with the cost of their health or endurance. They can turn invisible as a racial speciality. Soldiers of Oblivion
Skeleton 77 77 77 57 57 59 88 95 60,0% 70 55,6% very slow average average x They are immune to poisons and they don't need to breath. The Maosoleum Defense Corps
Sprite 40 112 42 77 72 37 96 98 86,7% 95 44,4% very slow fast x good x x x They have wings, but they are too small to use two-handed weapons. They also shed light and are able to give immediate first aid to other characters with the cost of their mana. The Wisps of the Forest
Thrikhren 42 40 42 112 72 41 85 81 86,7% 99 33,3% very slow very fast x average x x x The Mantis Warriors
Tinmen 76 54 81 82 34 67 91 87 60,0% 80 44,4% very slow average bad x x x x The Tinmen Collective
Titan 102 62 102 42 45 110 81 85 80,0% 75 77,8% average average excellent x They can stomp the ground to produce a shockwave. The Royal Warriors
Troll 97 57 101 42 47 82 83 77 80,0% 55 77,8% average slow bad x x x x lit outdoor The Bridge Trolls Union
Valar 92 82 74 72 92 82 72 90 46,7% 88 66,7% slow fast good x evil You need invitation from Tulkas to join the race. The Celestial Warriors
Vampire 57 77 65 88 87 59 75 82 60,0% 98 44,4% very slow very fast x excellent x x x x x x They do not regenerate in lit places, they can not eat normal food and need to suck other players blood to satisfy their hunger. The Princes of Darkness
Wolfman 76 72 89 60 60 65 100 85 73,3% 78 61,1% average average good x x x If their fur gets caught in fire, they will flee in terror. The Wolfbane Elite Commando
Zombie 54 32 112 52 97 51 90 70 100,0% 90 27,8% very slow fast bad x x x The Children of the Zombies
race Str Dex Con Int Wis Size Exp rate Skill Max Skill cost Spell Max Spell cost HPR SPR fasthb vision infra see magic see invisiblity eat corpses allergic to water sensitive to surroundings empathic avoid death ½ stats if Special Race guild