Difference between revisions of "Talk:Categories"

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m (New page: This page should have laid out the plan for category structure.)
 
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This page should have laid out the plan for category structure.
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== Races ==
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Each race of its own is a subcategory of the main category race. Each undead races create a subcategory also under undead category. Picture: [http://img176.imageshack.us/my.php?image=racesto1.png] Squares are categorys, balls articles itself, arrows show relation and parenthesis indicate about multiple different members according to type.
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== Items ==
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Following same logic as in races. Weapon, shield, armour & relic are all subcategorys of item. Picture: [http://img176.imageshack.us/my.php?image=itemseu7.png] Squares are categorys, balls articles itself, arrows show relation and parenthesis indicate about multiple different members according to type.
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* Weapon has subcategorys per what kind of weapon it is. Those weapon types again have their own subcategorys to specific weapons types. The weapon article itself is then tied to that weapon type it is and what skill it uses.
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* Armours are tied to what armour type it is. Armour type is subcategory of armour and member of a slot category it uses. Slot category has subcategrys for each slot.
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* Shield's root category has subcategorys for each shield type and actual shield is tied to type.
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* Relics are tied to relic category and that is tied directly to the root category:item.
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== Spells, Skills & Songs ==
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Under work.
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== Materials ==
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Under work.

Revision as of 15:14, 9 July 2008

Races

Each race of its own is a subcategory of the main category race. Each undead races create a subcategory also under undead category. Picture: [1] Squares are categorys, balls articles itself, arrows show relation and parenthesis indicate about multiple different members according to type.

Items

Following same logic as in races. Weapon, shield, armour & relic are all subcategorys of item. Picture: [2] Squares are categorys, balls articles itself, arrows show relation and parenthesis indicate about multiple different members according to type.

  • Weapon has subcategorys per what kind of weapon it is. Those weapon types again have their own subcategorys to specific weapons types. The weapon article itself is then tied to that weapon type it is and what skill it uses.
  • Armours are tied to what armour type it is. Armour type is subcategory of armour and member of a slot category it uses. Slot category has subcategrys for each slot.
  • Shield's root category has subcategorys for each shield type and actual shield is tied to type.
  • Relics are tied to relic category and that is tied directly to the root category:item.

Spells, Skills & Songs

Under work.

Materials

Under work.