Difference between revisions of "Prismatic burst"

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m (New page: {{ Spell | time = 7 | DT = | type = attack | ASI = yes | CT = special | low = 265 | description = This is a powerful offensive spell that allows the caster to use mage staff to assemble e...)
 
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* If you are not holding you mage staff when completeing the spell, the spell fails but still agros the target.
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* If you are not holding you mage staff when completing the spell, the spell fails but still agros the target.
* There is max of three rays per round coming from staff and the NPC needs to withstand for the rays for three rounds or you wont get any rep from casting it. So don't bother shooting too small mobs.
+
* the staff shoots from zero to three rays per round and the NPC needs to withstand for four rounds of rays or you wont get any rep from bursting. So don't bother shooting too small mobs.
 
* With two types the damage done/sp (without any resists) is around the same as with your main type blast.
 
* With two types the damage done/sp (without any resists) is around the same as with your main type blast.
 
* With five types the spell does around as much damage as two main blasts (without any resists).
 
* With five types the spell does around as much damage as two main blasts (without any resists).

Revision as of 17:55, 17 August 2008

Prismatic burst info from help file
No saving throw
Spell duration: 7 rounds
Type of spell: attack spell.
Affecting stats: int
Cast type: special
Spell point cost: 265 - missing high
Spell words: missing spell words
This is a powerful offensive spell that allows the caster to use mage staff to assemble elements acquired from the schools of magic.

The elements are then transformed into projectiles that will hit the target. Damage caused by the spell depends on the element that is used to create the projectile. This spell can only be cast once per target. The damage done by the spell depends on knowledge of the spell and elements.

List of things that enhance or grant access to this spell:

<analytics uacct="UA-3466433-3" ></analytics>


  • If you are not holding you mage staff when completing the spell, the spell fails but still agros the target.
  • the staff shoots from zero to three rays per round and the NPC needs to withstand for four rounds of rays or you wont get any rep from bursting. So don't bother shooting too small mobs.
  • With two types the damage done/sp (without any resists) is around the same as with your main type blast.
  • With five types the spell does around as much damage as two main blasts (without any resists).