Difference between revisions of "High-quality iron club"

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{{Infobox Weapon
 
{{Infobox Weapon
 
|name= High-quality iron club <red glow>
 
|name= High-quality iron club <red glow>
|stats= special
+
|stats= can be transformed at will to any material and any weapon type
|weight= varies
+
|material= anything
|material= any
+
|type= special
 +
|from= [[Wildspace]]
 
|desc= This is a blunt instrument, shaped like a baseball bat or a short stick. One end is normally gripped while it is swung, striking the enemy with the opposite end.
 
|desc= This is a blunt instrument, shaped like a baseball bat or a short stick. One end is normally gripped while it is swung, striking the enemy with the opposite end.
|handles= called weapon and identified as 'club' and 'iron club'.
+
|handles= weapon and identified as 'club' and 'iron club'.
|other= aka anyweapon
+
|other= Also known as Anyweapon.
This weapon can be transformed at will to any material and any weapon type. Merely use the syntax 'transform weapon into <material> <weapontype>. Be warned that you must drop it first, lest you be suddenly injured when the weapon twists around to its new shape.
+
This weapon can be transformed at will to any material and any weapon type. Merely use the syntax 'transform weapon into <material> <weapontype> with the weapon on ground.
 
}}
 
}}
  
 
[[Category:Special]]
 
[[Category:Special]]

Latest revision as of 16:22, 17 October 2008

High-quality iron club <red glow>
Description:
This is a blunt instrument, shaped like a baseball bat or a short stick. One end is normally gripped while it is swung, striking the enemy with the opposite end.
Weapon type: special
Stats: can be transformed at will to any material and any weapon type
It looks Missing weight category (Weight in kgs unknown)
Sacvalue: Missing sacvalue
It is called weapon and identified as 'club' and 'iron club'.
Made of anything
Size: Missing size
Quality: Missing quality
From: Wildspace
Compares between: Unknown and Unknown
Other info: Also known as Anyweapon.

This weapon can be transformed at will to any material and any weapon type. Merely use the syntax 'transform weapon into <material> <weapontype> with the weapon on ground.