Difference between revisions of "Mindseize"

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{{ Spell
 
{{ Spell
| No saving throw.
 
 
| time = 3
 
| time = 3
 
| type = offensive
 
| type = offensive
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| low = 17
 
| low = 17
 
| high = 20
 
| high = 20
| describe = Even though this spell is normally referred to as mindseize, the name is not entirely correct.
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| description = Even though this spell is normally referred to as mindseize, the name is not entirely correct.
 
It does not actually seize the mind itself, it seizes an image of the mind.
 
It does not actually seize the mind itself, it seizes an image of the mind.
 
Getting mental images helps a psionicist better understand how the mind works, and perhaps more importantly, what weaknesses there are and how to use them.
 
Getting mental images helps a psionicist better understand how the mind works, and perhaps more importantly, what weaknesses there are and how to use them.
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* Roughly for each 20 sps per addition to the initial casting cost, the spell stunns its target.
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* Roughly for each 20 sps per addition to the initial casting cost, the spell stuns its target.

Latest revision as of 16:47, 20 November 2008

Mindseize info from help file
No saving throw
Spell duration: 3 rounds
Type of spell: attack spell.
Affecting stats: int
Cast type: psionic
Spell point cost: 17 - 20
Spell words: missing spell words
Even though this spell is normally referred to as mindseize, the name is not entirely correct.

It does not actually seize the mind itself, it seizes an image of the mind. Getting mental images helps a psionicist better understand how the mind works, and perhaps more importantly, what weaknesses there are and how to use them. Being subject to intrusion into one's mind is likely to throw one off balance for a second or two. Naturally it's more useful to get insights into the minds of powerful beings. The actual image can only be gotten at the precise time of death, but it is possible to cast this spell in advance to get a grip of the target's mind. Trying to extract an image from a target that has an incompatible mind might result in severe pain for the caster. This spell only works on monsters.

List of things that enhance or grant access to this spell:

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  • Roughly for each 20 sps per addition to the initial casting cost, the spell stuns its target.