Difference between revisions of "Controlled motion"

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(Created page with 'This skill allows you to sometimes move without aborting the concentration on a skill. It is automatically in use when you move. '''Skill Duration''': ''None'' '''Type''': ''…')
 
(Use the template when adding skil pages)
 
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This skill allows you to sometimes move without aborting the concentration
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{{ Skill
on a skill. It is automatically in use when you move.
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| time = random
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| type = special
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| AS = [[Dex]]/[[Int]]/[[Con]]
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| ep = no
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| description = This skill allows you to sometime move without aborting the concentration on a skill. It is automatically in use when you move.
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}}
  
'''Skill Duration''':  ''None''
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'''Notes'''
 
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'''Type''':  ''Passive Special skill''
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'''Notes'''
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Used to not raise % with use, but that was fixed and now it just goes up painstakingly slow.
 
Used to not raise % with use, but that was fixed and now it just goes up painstakingly slow.
  
 
This skill is checked in critical strike for Falcon Talon Strike, Elder Cobra Kick, and Lions Teeth Throw and is essential for passing the 'tasks' needed to acquire these skills.
 
This skill is checked in critical strike for Falcon Talon Strike, Elder Cobra Kick, and Lions Teeth Throw and is essential for passing the 'tasks' needed to acquire these skills.

Latest revision as of 21:11, 10 March 2010

Help file
Skill duration: random
Type of skill: special skill.
Affecting stats: Dex/Int/Con.
It uses no endurance points.
This skill allows you to sometime move without aborting the concentration on a skill. It is automatically in use when you move.
List of things that enhance or grant access to this skill:

<analytics uacct="UA-3466433-3" ></analytics>

Notes

Used to not raise % with use, but that was fixed and now it just goes up painstakingly slow.

This skill is checked in critical strike for Falcon Talon Strike, Elder Cobra Kick, and Lions Teeth Throw and is essential for passing the 'tasks' needed to acquire these skills.