Difference between revisions of "Flight height"
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| Plains || style="background:black; color:green"| . || 20 || ? || ? | | Plains || style="background:black; color:green"| . || 20 || ? || ? | ||
|- | |- | ||
− | | Forest || style="background:black; color:lime"| f || ? || | + | | Forest || style="background:black; color:lime"| f || ? || 40 || ? |
|- | |- | ||
− | | Swamp || style="background:black; color:olive"| s || | + | | Swamp || style="background:black; color:olive"| s || 40 || 20 || ? |
|- | |- | ||
− | | Jungle || style="background:black; color:green"| d || ? || | + | | Jungle || style="background:black; color:green"| d || ? || 40 || ? |
|- | |- | ||
− | | Highlands || style="background:black; color:brown"| H || ? || | + | | Highlands || style="background:black; color:brown"| H || ? || 40 || ? |
|- | |- | ||
| Mountains || style="background:black; color:gray"| ^ || ? || 20 || ? | | Mountains || style="background:black; color:gray"| ^ || ? || 20 || ? | ||
|- | |- | ||
− | | Deep Forest || style="background:black; color:green"| F || ? || | + | | Deep Forest || style="background:black; color:green"| F || ? || 40 || ? |
|- | |- | ||
| Ruins || style="background:black; color:gray"| # || ? || 20 || ? | | Ruins || style="background:black; color:gray"| # || ? || 20 || ? | ||
|- | |- | ||
− | | Badlands || style="background:black; color:gray"| x || | + | | Badlands || style="background:black; color:gray"| x || 40 || ? || 20 |
|} | |} |
Revision as of 17:49, 13 November 2010
Terrain | Symbol | Pass | No pass | Barely |
---|---|---|---|---|
Fields | y | 20 | ? | ? |
Shore | z | 20 | ? | ? |
Shallows | S | 20 | ? | ? |
Beach | b | 20 | ? | ? |
Trail | , | 20 | ? | ? |
Hills | h | 20 | ? | ? |
Desert | d | 20 | ? | ? |
Plains | . | 20 | ? | ? |
Forest | f | ? | 40 | ? |
Swamp | s | 40 | 20 | ? |
Jungle | d | ? | 40 | ? |
Highlands | H | ? | 40 | ? |
Mountains | ^ | ? | 20 | ? |
Deep Forest | F | ? | 40 | ? |
Ruins | # | ? | 20 | ? |
Badlands | x | 40 | ? | 20 |
Enter minimun lift to pass a terrain into "Pass" column
Enter maximum lift when it is not possible to pass a terrain into "No pass" column
Lift is calculated as the total level of lift magi onboard