Difference between revisions of "Feldspar tasks"
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welcome, as our healing magic is rather limited. What we need is a reserve | welcome, as our healing magic is rather limited. What we need is a reserve | ||
cache for our admins or VIPs, so make it the good stuff. | cache for our admins or VIPs, so make it the good stuff. | ||
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+ | ==Kill the General of the Legion== | ||
+ | We continue to push for resources from nearby areas, including the farms of | ||
+ | Millie's Nightmare. We have hit a blockade, and it must be broken. The leader | ||
+ | is Seceh, a General of the Legion, and he will not listen to our negotiators. | ||
+ | Find another forms of communication. | ||
+ | Your kill count will be lost if you quit, but not if you LD. Return to the questgiver to restart it. | ||
==Kill 5 Orac defenders== | ==Kill 5 Orac defenders== |
Revision as of 15:40, 5 April 2017
List of different daily tasks you can get from Secretary Fingledrell, humanoid resources director. Only task and 'assemble kit/pack' info, no guides on how to do them.
Completing task gives experience, money and favors.
- Easy work:
- Medium work: 40k exp, 1000 platinum coins and 50 favor.
- Hard work: 90k exp, 225 batium coins and 100 favor.
- Ultra work:
Favors can be spent at the Feldspar Conglomerate.
Contents
Easy work
Medium work
Hard work
Get a bright green potion of CCW
Your lower-level colleagues have been setting up our alchemists, but we'll take whatever supplimental supplies we can get. As always, healing potions are welcome, as our healing magic is rather limited. What we need is a reserve cache for our admins or VIPs, so make it the good stuff.
Kill the General of the Legion
We continue to push for resources from nearby areas, including the farms of Millie's Nightmare. We have hit a blockade, and it must be broken. The leader is Seceh, a General of the Legion, and he will not listen to our negotiators. Find another forms of communication. Your kill count will be lost if you quit, but not if you LD. Return to the questgiver to restart it.
Kill 5 Orac defenders
The Knights of Orac have taken up a protective position on the mine they're sitting on. We've made some fair offers, including protection, but have been refused. Demonstrate the mistake they have made. Kill Orac knights and soldiers until our point is clear. Your kill count will be lost if you quit, but not if you LD. Return to the questgiver to restart it.