Difference between revisions of "Holding pattern"
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(Created page with "{{ Spell | ST = | time = 9 (first cast) | CT = control | description = This incantation prepares the mage to enter a trance where she is ready to unleash single blasts instan...") |
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{{ Spell | {{ Spell | ||
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| time = 9 (first cast) | | time = 9 (first cast) | ||
| CT = control | | CT = control |
Revision as of 00:18, 10 October 2021
No saving throw | |
Spell duration: 9 (first cast) rounds | |
Type of spell: Neutral | |
Affecting stats: | |
Cast type: control | |
Spell point cost: missing low - missing high | |
Spell words: niotalucaje erutamerp! | |
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List of things that enhance or grant access to this spell: |
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Cast Time
Every successful cast of Holding Pattern will increase the cast time of subsequence casts. It eventually resets on an unknown condition (kill? number of attacks? time?)
Good To Know
Outside of the normal factors for successfull spell casting - Holding Pattern's success is also affected by the emount of players in the room (more players = less chance of you maintaining the trance).
After a certain level of mastery you can move between rooms while maintaining the trance.