Difference between revisions of "Lock biter"
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| ASW = int/wis. | | ASW = int/wis. | ||
| CT = acid | | CT = acid | ||
− | | low = | + | | low = 39 |
+ | | high = | ||
| description = Most locks are metal, and those that aren't still usually have thin, delicate parts. | | description = Most locks are metal, and those that aren't still usually have thin, delicate parts. | ||
Acid, being fluid, can easily flow into such tiny places and eat away at them. | Acid, being fluid, can easily flow into such tiny places and eat away at them. | ||
Usually, this opens the lock, but other results have been known to occur... | Usually, this opens the lock, but other results have been known to occur... | ||
− | The skill 'cast alchemy' lets you make stronger acid for tougher locks.}} | + | The skill '[[Cast alchemy|cast alchemy]]' lets you make stronger acid for tougher locks.}} |
− | Opens chests and | + | * Opens chests and safes dropped by NPC's with 99% probability. Because of a 'feature', boxes in the other hand can not. |
Latest revision as of 12:02, 22 December 2008
No saving throw | |
Spell duration: 6 rounds | |
Damage type: acid | |
Type of spell: Neutral | |
Affecting stats: int/wis | |
Cast type: acid | |
Spell point cost: 39 - | |
Spell words: missing spell words | |
| |
List of things that enhance or grant access to this spell: |
<analytics uacct="UA-3466433-3" ></analytics>
- Opens chests and safes dropped by NPC's with 99% probability. Because of a 'feature', boxes in the other hand can not.