Difference between revisions of "Category:Golem heal"
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(New page: No saving throw. Casting time: 5 rounds. Type of spell: neutral spell. Affecting stats: wis/con. Cast type: [[:category:cast channelling|channellin...) |
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Casting time: 5 rounds. | Casting time: 5 rounds. | ||
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cast this spell upon themselves. Cast transformation affects the healing | cast this spell upon themselves. Cast transformation affects the healing | ||
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Latest revision as of 18:36, 23 June 2009
No saving throw.
Casting time: 5 rounds. Type of spell: neutral spell. Affecting stats: wis/con. Cast type: channelling. Spell point cost: 80. Golem, like all other lifeless items, do not heal as organisms do, even though they have many lifelike characteristics. Further, since they are not technically alive, traditional healing techniques or magic have little to no effect on them. Channellers are able to fix this problem with a minor spell that creates an energy link between them and the golem. A rod of the same material as the golem forms the bridge the energy flows along, and it is known that some rods work better than others. It is worth noting that golems cannot cast this spell upon themselves. Cast transformation affects the healing process.
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Pages in category "Golem heal"
The following 2 pages are in this category, out of 2 total.