Difference between revisions of "True heal"

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(New page: {{ Spell | ST = | time = 3 | DT = | type = heal | ASI = | ASW = yes | CT = heal | low = | high = | description = It is said that the most powerful healing spell known is so powerful t...)
 
 
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| ASW = yes
 
| ASW = yes
 
| CT = heal
 
| CT = heal
| low =  
+
| low = ?
| high =  
+
| high = 232
 
| description = It is said that the most powerful healing spell known is so powerful that it is just short of being able to restore life to a dead target. Virtually any wound of any magnitude can be healed with this spell. Even complete limbs which have been torn off can sometimes be replaced. It's general concensus that if this spell is unable to recover an individual, its best that you spend the magical power to resurrect him, not heal him.   
 
| description = It is said that the most powerful healing spell known is so powerful that it is just short of being able to restore life to a dead target. Virtually any wound of any magnitude can be healed with this spell. Even complete limbs which have been torn off can sometimes be replaced. It's general concensus that if this spell is unable to recover an individual, its best that you spend the magical power to resurrect him, not heal him.   
 
| reagent =  
 
| reagent =  
 
}}
 
}}

Latest revision as of 18:33, 3 December 2008

True heal info from help file
No saving throw
Spell duration: 3 rounds
Type of spell: Heal
Affecting stats: wis
Cast type: heal
Spell point cost: ? - 232
Spell words: missing spell words
It is said that the most powerful healing spell known is so powerful that it is just short of being able to restore life to a dead target. Virtually any wound of any magnitude can be healed with this spell. Even complete limbs which have been torn off can sometimes be replaced. It's general concensus that if this spell is unable to recover an individual, its best that you spend the magical power to resurrect him, not heal him.
List of things that enhance or grant access to this spell:

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