Difference between revisions of "Animate golem"

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(New page: {{ Spell | ST = | time = 30 | DT = | type = neutral | ASI = | ASW = | CT = channelling | low = | high = | description = The ultimate act of channelling is to force life energy into i...)
 
 
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| ASW =  
 
| ASW =  
 
| CT = channelling
 
| CT = channelling
| low =  
+
| low = 656
 
| high =  
 
| high =  
 
| description = The ultimate act of channelling is to force life energy into inanimate objects. This is not merely telekinesis, but the creation of an elemental spirit within lifeless matter. While extremely draining, the caster can create a semi-intelligent magical machine that obeys his simple commands. Different materials react differently to the process of animation, just as they react differently to other situations. First-time casters should cast this spell at themselves for more information.
 
| description = The ultimate act of channelling is to force life energy into inanimate objects. This is not merely telekinesis, but the creation of an elemental spirit within lifeless matter. While extremely draining, the caster can create a semi-intelligent magical machine that obeys his simple commands. Different materials react differently to the process of animation, just as they react differently to other situations. First-time casters should cast this spell at themselves for more information.
 
| reagent =  
 
| reagent =  
 
}}
 
}}

Latest revision as of 14:26, 13 March 2009

Animate golem info from help file
No saving throw
Spell duration: 30 rounds
Type of spell: Neutral
Affecting stats:
Cast type: channelling
Spell point cost: 656 -
Spell words: missing spell words
The ultimate act of channelling is to force life energy into inanimate objects. This is not merely telekinesis, but the creation of an elemental spirit within lifeless matter. While extremely draining, the caster can create a semi-intelligent magical machine that obeys his simple commands. Different materials react differently to the process of animation, just as they react differently to other situations. First-time casters should cast this spell at themselves for more information.
List of things that enhance or grant access to this spell:

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