Difference between revisions of "Establish entity control"

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No saving throw.
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{{ Spell
 
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| ST =
Casting time: 6 rounds.
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| time = 6
 
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| DT =
Type of spell: neutral spell.
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| type = neutral
 
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| ASI =
Affecting stats: wis.
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| ASW = yes
 
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| CT = rift
Cast type: rift.
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| low =
 
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| high =
Spell point cost: 167.
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| description = Before you can command your entity to use skills (gem cmd use <skill>), you will need to have control over your entity. This spell will establish a link between you and your entity, allowing you to command it. Without this bond your entity will be very weak and vulnerable.
 
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| spellwords =
Before you can command your entity to use skills (gem cmd use <skill>), you
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| reagent = 1 rift spark
will need to have control over your entity. This spell will establish a link
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}}
between you and your entity, allowing you to command it. Without this bond
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your entity will be very weak and vulnerable.
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This spell uses 1 rift spark.
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Latest revision as of 14:28, 19 July 2011

Establish entity control info from help file
No saving throw
Spell duration: 6 rounds
Type of spell: Neutral
Affecting stats: wis
Cast type: rift
Spell point cost: -
Spell words:
Before you can command your entity to use skills (gem cmd use <skill>), you will need to have control over your entity. This spell will establish a link between you and your entity, allowing you to command it. Without this bond your entity will be very weak and vulnerable.
It requires a reagent, 1 rift spark.
List of things that enhance or grant access to this spell:

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