Difference between revisions of "Make herbal remedy"
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BlackSmith (Talk | contribs) (Created page with "{{Skill }}") |
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− | {{Skill | + | {{ Skill |
− | }} | + | | time = 6 |
+ | | type = neutral skill | ||
+ | | AS = [[:category:int|Intelligence]] | ||
+ | | ep = 10 | ||
+ | | description = | ||
+ | Experienced outdoorsmen know that the wilds are full of dangers, but also full | ||
+ | |||
+ | of assistance as well. Some learn the ways of healing with plants. This skill | ||
+ | |||
+ | allows the user to crush between 3 and 5 [[barberry|barberries]] a healing gel that | ||
+ | |||
+ | closes wounds and eases pain when applied. High skill in [[first aid]] and [[Plant lore]] | ||
+ | intensify the effect, and high percent in this skill let you add [[yarrow|yarrow | ||
+ | |||
+ | flowers]] for greater healing and/or [[ginseng]] for anti-venom effects.}} | ||
+ | |||
+ | [[Category:Make herbal remedy]] |
Latest revision as of 14:04, 17 December 2019
Skill duration: 6 | |
Type of skill: neutral skill | |
Affecting stats: Intelligence. | |
It uses 10 endurance points. | |
| |
List of things that enhance or grant access to this skill: |
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