Difference between revisions of "Make herbal remedy"
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| − | {{Skill | + | {{ Skill |
| − | }} | + | | time = 6 |
| + | | type = neutral skill | ||
| + | | AS = [[:category:int|Intelligence]] | ||
| + | | ep = 10 | ||
| + | | description = | ||
| + | Experienced outdoorsmen know that the wilds are full of dangers, but also full | ||
| + | |||
| + | of assistance as well. Some learn the ways of healing with plants. This skill | ||
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| + | allows the user to crush between 3 and 5 [[barberry|barberries]] a healing gel that | ||
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| + | closes wounds and eases pain when applied. High skill in [[first aid]] and [[Plant lore]] | ||
| + | intensify the effect, and high percent in this skill let you add [[yarrow|yarrow | ||
| + | |||
| + | flowers]] for greater healing and/or [[ginseng]] for anti-venom effects.}} | ||
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| + | [[Category:Make herbal remedy]] | ||
Latest revision as of 14:04, 17 December 2019
| Skill duration: 6 | |
| Type of skill: neutral skill | |
| Affecting stats: Intelligence. | |
| It uses 10 endurance points. | |
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| List of things that enhance or grant access to this skill: |
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