Difference between revisions of "Batclient triggers barbarian"

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(Fix 4 round lure.)
m (fix small bug.)
 
Line 54: Line 54:
 
    
 
    
 
   triggerManager.newTrigger("barb_lure_4",
 
   triggerManager.newTrigger("barb_lure_4",
     "^You have (.*) in the exact position you want him to be\.\nYou go \'GOTCHA!\'",
+
     "^You have (.*) in the exact position you want (him|her|it) to be\\.\\nYou go \\'GOTCHA!\\'",
 
     "party report 4 round Lure", false, true, false,
 
     "party report 4 round Lure", false, true, false,
 
     new Color[]{light_magenta}, Font.PLAIN);
 
     new Color[]{light_magenta}, Font.PLAIN);

Latest revision as of 23:46, 1 July 2017

SCRIPT_NAME = "barb";
SCRIPT_DESC = "generic barb triggers";
SCRIPT_OFF = false;

// Save as barb.bcs in your scripts directory.

// Barbarian Triggers with regexes copied from various sources.
// Please report bugs/improvements to Pisano.

Color red = new Color(127, 0, 0);
Color light_magenta = new Color(255, 0, 255);

void bootup() {
  triggerManager.newTrigger("barb_senses",
    "^Your barbaric senses take over you.",
    "party report Barbaric senses.", false, true, false,
    new Color[]{light_magenta}, Font.PLAIN);

  triggerManager.newTrigger("barb_senses_2",
    "^You feel your barbaric senses taking over you.",
    "party report Barbaric senses!", false, true, false,
    new Color[]{light_magenta}, Font.PLAIN);

  triggerManager.newTrigger("barb_senses_3",
    "^Your battle sense is at its peak!  Time seems to slow down, your enemy seems pitiful!",
    "party report Barbaric senses!!", false, true, false,
    new Color[]{light_magenta}, Font.PLAIN);

  triggerManager.newTrigger("barb_lure_f",
    "^You fail to make any use of your opportunity!$",
    "party report Lure failed!", false, true, false,
    new Color[]{light_magenta}, Font.PLAIN);

  triggerManager.newTrigger("barb_lure_f2",
    "^...but you fail to outwit your enemy, which (.*) notices!$",
    "party report Lure failed!  I was outwitted.", false, true, false,
    new Color[]{light_magenta}, Font.PLAIN);

  triggerManager.newTrigger("barb_lure_1",
    "^You have trouble but manage to",
    "party report 1 round Lure", false, true, false,
    new Color[]{light_magenta}, Font.PLAIN);

  triggerManager.newTrigger("barb_lure_2",
    "^You valiantly strike back at",
    "party report 2 round Lure", false, true, false,
    new Color[]{light_magenta}, Font.PLAIN);

  triggerManager.newTrigger("barb_lure_3",
    "^You see opportunity and butt the shaft",
    "party report 3 round Lure", false, true, false,
    new Color[]{light_magenta}, Font.PLAIN);
  
  triggerManager.newTrigger("barb_lure_4",
    "^You have (.*) in the exact position you want (him|her|it) to be\\.\\nYou go \\'GOTCHA!\\'",
    "party report 4 round Lure", false, true, false,
    new Color[]{light_magenta}, Font.PLAIN);

  triggerManager.newTrigger("barb_lure_5",
    "^And brutally shove your weapon down",
    "party report 5 round Lure", false, true, false,
    new Color[]{light_magenta}, Font.PLAIN);

  triggerManager.newTrigger("barb_lure_m",
    "^But (.*)\'s extreme knowledge in stunned maneuvers",
    "$"+SCRIPT_NAME+".maneuveredLure", false, true, false,
    new Color[]{red}, Font.PLAIN);

  triggerManager.newTrigger("barb_lure_ig",
    "^([A-Za-z '-]*) ignores your lure.",
    "$"+SCRIPT_NAME+".ignoredLure", false, true, false,
    new Color[]{red}, Font.PLAIN);

  triggerManager.newTrigger("barb_lure_already",
    "^([A-Za-z '-]*) doesn't make a careless attack, (he|she|it) seems to know that trick already.",
    "$"+SCRIPT_NAME+".alreadyLured", false, true, false,
    new Color[]{red}, Font.PLAIN);
}

void alreadyLured() {
     String who = vars.get(1);
     clientGUI.doCommand("@@party report Drat! " + who + " was already lured.");
}
void maneuveredLure() {
     String who = vars.get(1);
     clientGUI.doCommand("@@party report Damn! " + who + " maneuvered lure!");
}
void ignoredLure() {
     String who = vars.get(1);
     clientGUI.doCommand("@@party report Aargh! " + who + " ignored lure!");
}