Difference between revisions of "The Collegium of Inventors"

From BatWiki
Jump to: navigation, search
m (raw C&P)
 
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
Command: inventor
 
Command: inventor
Creators: Hablo and Shardik
+
 
 +
Creators: {{finger|Hablo}} and {{finger|Shardik}}
 +
 
 
Maximum level: 5
 
Maximum level: 5
 +
 
Description:
 
Description:
Many races have inviduals that are specialized in creating novel concepts and
+
:Many races have inviduals that are specialized in creating novel concepts and invetions. But the most known inventors almost excluvisvely [[Gnome|gnomish]]. This is no wonder, considering the innovative and active minds of these small people. Gnomes have even formed the Collegium of Inventors, a guild that guides young gnomes on refining their ideas into full blown machines and gadgets. Sometimes the laws of physics are in the way of their inventions, therefore little magic is required to make things work.
invetions. But the most known inventors almost excluvisvely gnomish. This is
+
{|class="wikitable sortable" style="text-align:center"
no wonder, considering the innovative and active minds of these small people.
+
|+ sinfo
Gnomes have even formed the Collegium of Inventors, a guild that guides young
+
! Skill/Spell Name
gnomes on refining their ideas into full blown machines and gadgets. Sometimes
+
|1||2||3||4||5
the laws of physics are in the way of their inventions, therefore little magic
+
! Skill/Spell Name
is required to make things work.
+
|-
Abilities gained when joining:
+
! [[Appraise]]
Receive bonuses as you advance
+
|10 || 17 || 25 || 32 || 40
May train skill Appraise to 7%
+
! [[Appraise]]
May train skill Cast generic to 7%
+
|-
May study spell Create money to 9%
+
! [[Cast generic]]
May train skill Tinkering to 15%
+
| 10 || 13 || 16 || 20 || -
Abilities and requirements at each level:
+
! [[Cast generic]]
Level 2:
+
|-
  Abilities:
+
! [[Create money]]
  May train skill Appraise to 12%
+
| 10 || 13 || 17 || 21 || 25
  May train skill Cast generic to 9%
+
! [[Create money]]
  May study spell Create money to 12%
+
|-
  May train skill Tinkering to 30%
+
! [[Floating letters]]
  Level 3:
+
| - || - || 10 || 27 || 45
  Abilities:
+
! [[Floating letters]]
  May train skill Appraise to 18%
+
|-
  May train skill Cast generic to 12%
+
! [[Identify]]
  May study spell Create money to 16%
+
| - || - || 10 || 25 || 40
  May study spell Identify to 9%
+
! [[Identify]]
  May study spell Floating letters to 9%
+
|-
  May train skill Tinkering to 45%
+
! [[See magic]]
Level 4:
+
| - || - || - || 35 || 45
  Abilities:
+
! [[See magic]]
  May train skill Appraise to 24%
+
|-
  May train skill Cast generic to 15%
+
! [[Tinkering]]
  May study spell Create money to 20%
+
| 20 || 40 || 60 || 80 || 100
  May study spell Identify to 24%
+
! [[Tinkering]]
  May study spell See magic to 33%
+
|-class="sortbottom"
  May study spell Floating letters to 26%
+
! Skill/Spell Name
  May train skill Tinkering to 60%
+
|1||2||3||4||5
Level 5:
+
! Skill/Spell Name
  Abilities:
+
|}
  May train skill Appraise to 30%
+
[[Category:Racial guild]]
  May study spell Create money to 24%
+
[[Category:Appraise]] [[Category:Cast generic]] [[Category:Create money]] [[Category:Floating letters]] [[Category:Identify]] [[Category:See magic]] [[Category:Tinkering]]
  May study spell Identify to 38%
+
  May study spell See magic to 43%
+
  May study spell Floating letters to 43%
+
  May train skill Tinkering to 75%
+

Latest revision as of 12:07, 25 March 2009

Command: inventor

Creators: Hablo<analytics uacct="UA-3466433-3" ></analytics> and Shardik<analytics uacct="UA-3466433-3" ></analytics>

Maximum level: 5

Description:

Many races have inviduals that are specialized in creating novel concepts and invetions. But the most known inventors almost excluvisvely gnomish. This is no wonder, considering the innovative and active minds of these small people. Gnomes have even formed the Collegium of Inventors, a guild that guides young gnomes on refining their ideas into full blown machines and gadgets. Sometimes the laws of physics are in the way of their inventions, therefore little magic is required to make things work.
sinfo
Skill/Spell Name 1 2 3 4 5 Skill/Spell Name
Appraise 10 17 25 32 40 Appraise
Cast generic 10 13 16 20 - Cast generic
Create money 10 13 17 21 25 Create money
Floating letters - - 10 27 45 Floating letters
Identify - - 10 25 40 Identify
See magic - - - 35 45 See magic
Tinkering 20 40 60 80 100 Tinkering
Skill/Spell Name 1 2 3 4 5 Skill/Spell Name