Difference between revisions of "Talk:Categories"
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== Materials == | == Materials == | ||
Under work. | Under work. | ||
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+ | == Item is not main class for weapon / armour etc. == | ||
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+ | Item is just one type of class, not the parent class. In conceptual level item could be parent, but then it should be named differently like artefact or something. And then it should have children classes of weapon,item,armour etc. |
Revision as of 18:47, 9 July 2008
Contents
Races
Each race of its own is a subcategory of the main category race. Each undead races create a subcategory also under undead category. Picture: [1] Squares are categorys, balls articles itself, arrows show relation and parenthesis indicate about multiple different members according to type.
Items
Following same logic as in races. Weapon, shield, armour & relic are all subcategorys of item. Picture: [2] Squares are categorys, balls articles itself, arrows show relation and parenthesis indicate about multiple different members according to type.
- Weapon has subcategorys per what kind of weapon it is. Those weapon types again have their own subcategorys to specific weapons types. The weapon article itself is then tied to that weapon type it is and what skill it uses.
- Armours are tied to what armour type it is. Armour type is subcategory of armour. Slot category has subcategrys for each slot. the articel itself is tied to what armoru type it is and what slot it uses.
- Shield's root category has subcategorys for each shield type and actual shield is tied to type.
- Relics are tied to relic category and that is tied directly to the root category:item.
Spells, Skills & Songs
Under work.
Materials
Under work.
Item is not main class for weapon / armour etc.
Item is just one type of class, not the parent class. In conceptual level item could be parent, but then it should be named differently like artefact or something. And then it should have children classes of weapon,item,armour etc.