Difference between revisions of "Lock biter"

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| ASW = int/wis.
 
| ASW = int/wis.
 
| CT = acid
 
| CT = acid
| low = 50
+
| low = 39
 +
| high =
 
| description = Most locks are metal, and those that aren't still usually have thin, delicate parts.
 
| description = Most locks are metal, and those that aren't still usually have thin, delicate parts.
 
Acid, being fluid, can easily flow into such tiny places and eat away at them.
 
Acid, being fluid, can easily flow into such tiny places and eat away at them.
 
Usually, this opens the lock, but other results have been known to occur...
 
Usually, this opens the lock, but other results have been known to occur...
  
The skill 'cast alchemy' lets you make stronger acid for tougher locks.}}
+
The skill '[[Cast alchemy|cast alchemy]]' lets you make stronger acid for tougher locks.}}
Opens chests and vaults dropped by NPC's with 99%. Because of a 'feature', boxes in the other hand can not.
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* Opens chests and safes dropped by NPC's with 99% probability. Because of a 'feature', boxes in the other hand can not.

Latest revision as of 12:02, 22 December 2008

Lock biter info from help file
No saving throw
Spell duration: 6 rounds
Damage type: acid
Type of spell: Neutral
Affecting stats: int/wis
Cast type: acid
Spell point cost: 39 -
Spell words: missing spell words
Most locks are metal, and those that aren't still usually have thin, delicate parts.

Acid, being fluid, can easily flow into such tiny places and eat away at them. Usually, this opens the lock, but other results have been known to occur...

The skill 'cast alchemy' lets you make stronger acid for tougher locks.

List of things that enhance or grant access to this spell:

<analytics uacct="UA-3466433-3" ></analytics>

  • Opens chests and safes dropped by NPC's with 99% probability. Because of a 'feature', boxes in the other hand can not.