Difference between revisions of "Guild"

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* [[:Category:Racial_guild|Racial guilds]] - Some of these offer serious skills and spells, others are more or less pointless ones. luckilly you don't have to train in them.
 
* [[:Category:Racial_guild|Racial guilds]] - Some of these offer serious skills and spells, others are more or less pointless ones. luckilly you don't have to train in them.
 
* [[:Category:Society|Society]]s - Some that are also secreat or simply SS'es are player managed guilds that offer stat boosts and skill/spell max risings. Usually gaining access invloves cash, hands, friends, both or all three.
 
* [[:Category:Society|Society]]s - Some that are also secreat or simply SS'es are player managed guilds that offer stat boosts and skill/spell max risings. Usually gaining access invloves cash, hands, friends, both or all three.
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Revision as of 12:06, 23 June 2009

Guild has quite different meaning in BatMUD than in other games or otherwise thought.

Instead of simply binding characters together, they are the main source for skills and spells thus they define what kind of character you are playing. These guilds are also divided roughly in half to open guilds and to closed guilds.

There are also three sub-guilds in BatMUD:

  • Background 'guilds' - These don't actually give any room for training or study. Levelling up simply gives you set of skills and spells.
  • Racial guilds - Some of these offer serious skills and spells, others are more or less pointless ones. luckilly you don't have to train in them.
  • Societys - Some that are also secreat or simply SS'es are player managed guilds that offer stat boosts and skill/spell max risings. Usually gaining access invloves cash, hands, friends, both or all three.

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