Difference between revisions of "Elder cobra kick"

From BatWiki
Jump to: navigation, search
(Created page with '{{ Skill | time = 4 rounds | type = special skill | AS = Str/Wis | ep = 20 | description =Some legends say that serpents never die, they merely grow wiser and more cunnin…')
 
Line 4: Line 4:
 
| AS = [[Str]]/[[Wis]]
 
| AS = [[Str]]/[[Wis]]
 
| ep = 20
 
| ep = 20
| description =Some legends say that serpents never die, they merely grow wiser and more
+
| description =Some legends say that serpents never die, they merely grow wiser and more cunning with age. With no arms or legs to use, they truly need to be careful with their prey -- as is the cobra, which strikes at the back of its victim's neck. So too does this skill. By flipping forwards and using careful timing, you can use the hard heel of your foot to whip around, like a striking snake, with as much speed and power as you can. Done correctly, your fore will not only be injured, but hopefully unable to counter this acrobatic move by striking back
cunning as they age. With no arms or legs to use, they truly need to be
+
 
careful with their prey -- as is the cobra, which strikes at the back of its
+
[[Controlled motion]] may assist in performing this maneuver so effortlessly, so as to not even break a sweat.
victim's neck. So, too, does this skill. By flipping forwards and using
+
careful timing, you can use the hard heel of your foot to whip around, like a
+
striking snake, with as much speed and power as you can. Done correctly, your
+
foe will not only be injured, but hopefully unable to counter this acrobatic
+
move by striking back.
+
 
}}
 
}}

Revision as of 16:58, 12 March 2010

Help file
Skill duration: 4 rounds
Type of skill: special skill.
Affecting stats: Str/Wis.
It uses 20 endurance points.
Some legends say that serpents never die, they merely grow wiser and more cunning with age. With no arms or legs to use, they truly need to be careful with their prey -- as is the cobra, which strikes at the back of its victim's neck. So too does this skill. By flipping forwards and using careful timing, you can use the hard heel of your foot to whip around, like a striking snake, with as much speed and power as you can. Done correctly, your fore will not only be injured, but hopefully unable to counter this acrobatic move by striking back.

Controlled motion may assist in performing this maneuver so effortlessly, so as to not even break a sweat.

List of things that enhance or grant access to this skill:

<analytics uacct="UA-3466433-3" ></analytics>