Difference between revisions of "The Collegium of Inventors"

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[[category:racial guild]]
 
 
Command: inventor
 
Command: inventor
  
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Description:
 
Description:
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:Many races have inviduals that are specialized in creating novel concepts and invetions. But the most known inventors almost excluvisvely [[:category:gnome|gnomish]]. This is no wonder, considering the innovative and active minds of these small people. Gnomes have even formed the Collegium of Inventors, a guild that guides young gnomes on refining their ideas into full blown machines and gadgets. Sometimes the laws of physics are in the way of their inventions, therefore little magic is required to make things work.
  
Many races have inviduals that are specialized in creating novel concepts and
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{|class="wikitable sortable"
invetions. But the most known inventors almost excluvisvely [[:category:gnome|gnomish]]. This is
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|+ sinfo
no wonder, considering the innovative and active minds of these small people.
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! Skill/Spell Name
Gnomes have even formed the Collegium of Inventors, a guild that guides young
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|1||2||3||4||5
gnomes on refining their ideas into full blown machines and gadgets. Sometimes
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! Skill/Spell Name
the laws of physics are in the way of their inventions, therefore little magic
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|-
is required to make things work.
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! [[:category:Appraise|Appraise]]
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|10 || 17 || 25 || 32 || 40
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! [[:category:Appraise|Appraise]]
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|-
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! [[:category:Cast generic|Cast generic]]
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| 10 || 13 || 16 || 20 ||  -
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! [[:category:Cast generic|Cast generic]]
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|-
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! [[:category:Create money|Create money]]
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| 10 || 13 || 17 || 21 || 25
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! [[:category:Create money|Create money]]
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|-
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! [[:category:Floating letters|Floating letters]]
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| - || - || 10 || 27 || 45
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! [[:category:Floating letters|Floating letters]]
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|-
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! [[:category:Identify|Identify]]
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| - || - || 10 || 25 || 40
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! [[:category:Identify|Identify]]
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|-
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! [[:category:See magic|See magic]]
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| - || - || - || 35 || 45
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! [[:category:See magic|See magic]]
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|-
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! [[:category:Tinkering|Tinkering]]
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| 20 || 40 || 60 || 80 || 100
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! [[:category:Tinkering|Tinkering]]
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|-class="sortbottom"
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! Skill/Spell Name
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|1||2||3||4||5
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! Skill/Spell Name
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|}
  
Abilities gained when joining:
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[[Category:Racial guild]]
Receive bonuses as you advance
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[[Category:Appraise]] [[Category:Cast generic]] [[Category:Create money]] [[Category:Floating letters]] [[Category:Identify]] [[Category:See magic]] [[Category:Tinkering]]
May train skill Appraise to 7%
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May train skill Cast generic to 7%
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May study spell Create money to 9%
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May train skill Tinkering to 15%
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Abilities and requirements at each level:
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Level 2:
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  Abilities:
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  May train skill Appraise to 12%
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  May train skill Cast generic to 9%
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  May study spell Create money to 12%
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  May train skill Tinkering to 30%
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Level 3:
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  Abilities:
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  May train skill Appraise to 18%
+
  May train skill Cast generic to 12%
+
  May study spell Create money to 16%
+
  May study spell Identify to 9%
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  May study spell Floating letters to 9%
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  May train skill Tinkering to 45%
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Level 4:
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  Abilities:
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  May train skill Appraise to 24%
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  May train skill Cast generic to 15%
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  May study spell Create money to 20%
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  May study spell Identify to 24%
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  May study spell See magic to 33%
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  May study spell Floating letters to 26%
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  May train skill Tinkering to 60%
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Level 5:
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  Abilities:
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  May train skill Appraise to 30%
+
  May study spell Create money to 24%
+
  May study spell Identify to 38%
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  May study spell See magic to 43%
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  May study spell Floating letters to 43%
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  May train skill Tinkering to 75%
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Revision as of 20:01, 6 November 2007

Command: inventor

Creators: Hablo and Shardik

Maximum level: 5

Description:

Many races have inviduals that are specialized in creating novel concepts and invetions. But the most known inventors almost excluvisvely gnomish. This is no wonder, considering the innovative and active minds of these small people. Gnomes have even formed the Collegium of Inventors, a guild that guides young gnomes on refining their ideas into full blown machines and gadgets. Sometimes the laws of physics are in the way of their inventions, therefore little magic is required to make things work.
sinfo
Skill/Spell Name 1 2 3 4 5 Skill/Spell Name
Appraise 10 17 25 32 40 Appraise
Cast generic 10 13 16 20 - Cast generic
Create money 10 13 17 21 25 Create money
Floating letters - - 10 27 45 Floating letters
Identify - - 10 25 40 Identify
See magic - - - 35 45 See magic
Tinkering 20 40 60 80 100 Tinkering
Skill/Spell Name 1 2 3 4 5 Skill/Spell Name