Difference between revisions of "Category:Golem heal"

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(New page: No saving throw. Casting time: 5 rounds. Type of spell: neutral spell. Affecting stats: wis/con. Cast type: [[:category:cast channelling|channellin...)
(No difference)

Revision as of 16:36, 17 October 2008

No saving throw.
Casting time: 5 rounds.
Type of spell: neutral spell.
Affecting stats: wis/con.
Cast type: channelling.
Spell point cost: 80.
Golem, like all other lifeless items, do not heal as organisms do, even though
they have many lifelike characteristics. Further, since they are not
technically alive, traditional healing techniques or magic have little to no
effect on them. Channellers are able to fix this problem with a minor spell
that creates an energy link between them and the golem. A rod of the same
material as the golem forms the bridge the energy flows along, and it is known
that some rods work better than others. It is worth noting that golems cannot
cast this spell upon themselves. Cast transformation affects the healing
process.

Pages in category "Golem heal"

The following 2 pages are in this category, out of 2 total.