Difference between revisions of "Mental watch"

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(New page: {{ Spell | ST = | time = 2 | DT = | type = neutral | ASI = | ASW = wis | CT = psionic | description = One of the more devious spells ever devised, is an enhanced version of the spell me...)
 
(No difference)

Latest revision as of 19:11, 18 November 2008

Mental watch info from help file
No saving throw
Spell duration: 2 rounds
Type of spell: Neutral
Affecting stats: wis
Cast type: psionic
Spell point cost: missing low - missing high
Spell words: missing spell words
One of the more devious spells ever devised, is an enhanced version of the spell mental glance.

Called 'mental watch' this spell allows the caster to leave his eyes in a place, yet not be there. He can see all that goes on, in fact, this magical vision is even more powerful then the naked eye, sometimes revealing the thoughts of those who are in that room. This spell has been the cause of several large wars, one side discoved that another had tried to gain an advantage in negotiations, causing a great war that still breeds distrust among both sides, even though the actual fighting has been over for generations.

However, there are some limitations regarding the use of this spell. Information acquired with it may not be made public. The caster is adviced to become familiar with 'help snooping'.

List of things that enhance or grant access to this spell:

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  • The syntax to remove the probe is remove mental watch.