Difference between revisions of "Cause critical wounds"

From BatWiki
Jump to: navigation, search
(New page: {{ Spell | ST = | time = 2 | DT = magical | type = harm | ASI = | ASW = yes | CT = harm | low = | high = | description = One spell that the followers of the dark gods use, is one that ...)
(No difference)

Revision as of 13:29, 26 December 2008

Cause critical wounds info from help file
No saving throw
Spell duration: 2 rounds
Damage type: magical
Type of spell: Harm
Affecting stats: wis
Cast type: harm
Spell point cost: -
Spell words: missing spell words
One spell that the followers of the dark gods use, is one that is able to cause wounds to the target. With only a touch, the target's midsection is instantly given a deep wound. This type of attack is virtually impossible to defend against, so great is the power of the dark gods. Those who wield such power are a great terror and it is best said to deal with them before they are able to come into contact where they are able to wield their deadly powers. The effectiveness of this spell is affected by your wisdom, level, spell percent, your ability to hit your opponent, and by your mastery of pain.
List of things that enhance or grant access to this spell:

<analytics uacct="UA-3466433-3" ></analytics>