Difference between revisions of "Golem heal"

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(New page: {{ Spell | ST = | time = 5 | DT = | type = neutral | ASI = | ASW = yes | CT = channelling | low = 76 | high = | description = Golem, like all other lifeless items, do not heal as organ...)
 
(No difference)

Latest revision as of 19:58, 21 January 2009

Golem heal info from help file
No saving throw
Spell duration: 5 rounds
Type of spell: Neutral
Affecting stats: wis
Cast type: channelling
Spell point cost: 76 -
Spell words: missing spell words
Golem, like all other lifeless items, do not heal as organisms do, even though they have many lifelike characteristics. Further, since they are not technically alive, traditional healing techniques or magic have little to no effect on them. Channellers are able to fix this problem with a minor spell that creates an energy link between them and the golem. A rod of the same material as the golem forms the bridge the energy flows along, and it is known that some rods work better than others. It is worth noting that golems cannot cast this spell upon themselves. Cast transformation affects the healing process.
List of things that enhance or grant access to this spell:

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  • Con is also an affecting stat, according to the ingame help file. (this current spell template only supports wis/int, pending editing --Nuane 19:58, 21 January 2009 (EET))