Difference between revisions of "Armour of aether"

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| CT = protection
 
| CT = protection
 
| low = 288
 
| low = 288
| high =  
+
| high = 330
 
| description = An extremely old spell handed down by the masters of protection, the armour of aether is a nearly invisible yet invulnerable force field that hovers a mere hairswidth from the target. It absorbs impact and bends before blades, greatly reducing the effect of weapons, hurled rocks, dragon's claws, and the many other attacks adventurers face that shed blood or break bones.
 
| description = An extremely old spell handed down by the masters of protection, the armour of aether is a nearly invisible yet invulnerable force field that hovers a mere hairswidth from the target. It absorbs impact and bends before blades, greatly reducing the effect of weapons, hurled rocks, dragon's claws, and the many other attacks adventurers face that shed blood or break bones.
 
| reagent = a small [[:category:highsteel|highsteel]] disc
 
| reagent = a small [[:category:highsteel|highsteel]] disc
 
}}
 
}}

Latest revision as of 14:15, 29 March 2009

Armour of aether info from help file
No saving throw
Spell duration: 9 rounds
Type of spell: Defensive
Affecting stats: wis
Cast type: protection
Spell point cost: 288 - 330
Spell words: missing spell words
An extremely old spell handed down by the masters of protection, the armour of aether is a nearly invisible yet invulnerable force field that hovers a mere hairswidth from the target. It absorbs impact and bends before blades, greatly reducing the effect of weapons, hurled rocks, dragon's claws, and the many other attacks adventurers face that shed blood or break bones.
It requires a reagent, a small highsteel disc.
List of things that enhance or grant access to this spell:

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