Difference between revisions of "Cause critical wounds"
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(New page: {{ Spell | ST = | time = 2 | DT = magical | type = harm | ASI = | ASW = yes | CT = harm | low = | high = | description = One spell that the followers of the dark gods use, is one that ...) |
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| description = One spell that the followers of the dark gods use, is one that is able to cause wounds to the target. With only a touch, the target's midsection is instantly given a deep wound. This type of attack is virtually impossible to defend against, so great is the power of the dark gods. Those who wield such power are a great terror and it is best said to deal with them before they are able to come into contact where they are able to wield their deadly powers. The effectiveness of this spell is affected by your [[wisdom]], level, spell percent, your ability to hit your opponent, and by your [[mastery of pain]]. | | description = One spell that the followers of the dark gods use, is one that is able to cause wounds to the target. With only a touch, the target's midsection is instantly given a deep wound. This type of attack is virtually impossible to defend against, so great is the power of the dark gods. Those who wield such power are a great terror and it is best said to deal with them before they are able to come into contact where they are able to wield their deadly powers. The effectiveness of this spell is affected by your [[wisdom]], level, spell percent, your ability to hit your opponent, and by your [[mastery of pain]]. | ||
+ | | spellwords= rhuuuumm angotz klekltz | ||
| reagent = | | reagent = | ||
}} | }} |
Latest revision as of 00:17, 13 July 2009
No saving throw | |
Spell duration: 2 rounds | |
Damage type: magical | |
Type of spell: Harm | |
Affecting stats: wis | |
Cast type: harm | |
Spell point cost: - | |
Spell words: rhuuuumm angotz klekltz | |
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List of things that enhance or grant access to this spell: |
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