Difference between revisions of "Batclient triggers tzarakk"
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Revision as of 20:43, 28 March 2010
SCRIPT_NAME = "tzarakk.bcs"; SCRIPT_DESC = "tzarakk triggers"; SCRIPT_OFF = false; // Tzarakk stuff // Edit this... String mountName = "Alabaster"; Color green = new Color(0, 127, 0); Color light_green = new Color(102, 255, 102); Color bright_green = new Color(0, 255, 0); Color pink_brown = new Color(255, 153, 153); Color dull_yellow = new Color(255, 255, 102); Color yellow = new Color(255, 255, 50); Color bright_yellow = new Color(255, 255, 0); Color orange = new Color(252, 88, 22); Color red = new Color(127, 0, 0); Color light_red = new Color(255, 0, 0); // Feel free to edit these Color energy_energetic = light_green; Color energy_brisk = green; Color energy_st = green; Color energy_tired = orange; Color energy_exhausted = red; Color energy_ce = red; Color energy_inches = light_red; void addEnergyLite(String triggerName, String pattern, Color liteColor) { triggerManager.newTrigger(triggerName, mountName + " " + pattern, "", false, false, true, new Color[] { liteColor }, Font.PLAIN); } void bootup() { // Mount Energy Lites addEnergyLite("energy_energetic", "(looks energetic)", energy_energetic); addEnergyLite("energy_brisk", "(looks brisk)", energy_brisk); addEnergyLite("energy_st", "(looks slightly tired)", energy_st); addEnergyLite("energy_tired", "(looks tired)", energy_tired); addEnergyLite("energy_exhausted", "(looks exhausted)", energy_exhausted); addEnergyLite("energy_ce", "(looks completely exhausted)", energy_ce); addEnergyLite("energy_inches", "(looks within inches of dying)", energy_inches); triggerManager.newTrigger("steed_ride", "^" + mountName + " appears in a violent burst of chaos.$", "ride " + mountName, false, false, false, null , Font.PLAIN); triggerManager.newTrigger("steed_ride2", "^A bizarre mist starts to form itself rapidly, and within moments a dark morbid*", "ride " + mountName, false, false, false, null , Font.PLAIN); triggerManager.newTrigger("spawn_up", "^The pain increases as your body starts to push out organs and limbs that should not be there.", "party report Spawn form active.;wearall", false, false, false, null , Font.PLAIN); triggerManager.newTrigger("spawn_failing", "^You feel like the pulse of chaos inside you is slowing down", "- Spawn will drop in 2 minutes.", false, true, false, new Color[]{light_red}, Font.PLAIN); triggerManager.newTrigger("respawned", "^You force yourself deeper into the chaos frenzy!", "party report Respawned... I'm a three-tentacled chaos beast.", false, false, false, null , Font.PLAIN); triggerManager.newTrigger("spawn_dropped", "^The extra organs retract back into your body", "- Spawn down!", false, true, false, new Color[]{light_red}, Font.PLAIN); triggerManager.newTrigger("dismounted", "^You are now off your mount.$", "party report Pisano has dismounted.", false, true, false, new Color[]{bright_yellow}, Font.PLAIN); triggerManager.newTrigger("dismounted2", "^You are knocked off your mount*", "party report PIsano was knockd off his steed!;lead " + mountName, false, true, false, new Color[]{light_red}, Font.PLAIN); triggerManager.newTrigger("dismounted3", "^Your mount throws you!$", "party report Pisano was thrown from his mount!;lead " + mountName, false, true, false, new Color[]{light_red}, Font.PLAIN); triggerManager.newTrigger("in_the_light", "You feel exhausted, being here in the light.$", "", false, true, false, new Color[]{light_red}, Font.PLAIN); triggerManager.newTrigger("mount_full", "It goes to the floor[.]", "", false, true, false, new Color[]{light_red}, Font.PLAIN); // ridden / lead Lites triggerManager.newTrigger("tzarakk_beingridden", "^It is being ridden by", "", false, true, false, new Color[]{green}, Font.PLAIN); triggerManager.newTrigger("tzarakk_beinglead", "^It is being led by", "", false, true, false, new Color[]{orange}, Font.PLAIN); }