Difference between revisions of "Charge staff"
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Use <code>sensecharge staff</code> to see the charge on your staff. The staff charge progression goes: | Use <code>sensecharge staff</code> to see the charge on your staff. The staff charge progression goes: | ||
| − | * eerie green | + | * eerie <span style="color:green">green</span> |
| − | * eerie yellow | + | * eerie <span style="color:yellow">yellow</span> |
| − | * eerie cyan | + | * eerie <span style="color:cyan">cyan</span> |
| + | * eerie <span style="color:blue">blue</span> | ||
* ... | * ... | ||
| − | * bright red | + | * bright <span style="color:red">red</span> |
Overcharging is a bad thing as it will cause the staff to go back down to eerie red or so. | Overcharging is a bad thing as it will cause the staff to go back down to eerie red or so. | ||
Revision as of 07:57, 6 April 2010
| No saving throw | |
| Spell duration: 10 rounds | |
| Type of spell: Neutral | |
| Affecting stats: int/wis | |
| Cast type: runes | |
| Spell point cost: 38 - | |
| Spell words: | |
| |
| List of things that enhance or grant access to this spell: |
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Staff get charged