Difference between revisions of "Charge staff"
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cast charge staff at amount all | cast charge staff at amount all | ||
− | Use <code>sensecharge staff</code> to see the charge on your staff. The staff charge progression goes: | + | Use <code>sensecharge staff</code> to see the charge on your staff. It will say, "The sigla on your Staff of Druids glows softly, shedding an XXX light." The staff charge light progression goes: |
* eerie <span style="color:green">green</span> | * eerie <span style="color:green">green</span> | ||
* eerie <span style="color:yellow">yellow</span> | * eerie <span style="color:yellow">yellow</span> | ||
* eerie <span style="color:cyan">cyan</span> | * eerie <span style="color:cyan">cyan</span> | ||
* eerie <span style="color:blue">blue</span> | * eerie <span style="color:blue">blue</span> | ||
+ | * eerie <span style="color:magenta">magenta</span> | ||
* ... | * ... | ||
* bright <span style="color:red">red</span> | * bright <span style="color:red">red</span> | ||
− | Overcharging is a bad thing | + | Overcharging is a bad thing, stop when you get to bright red. If you overcharge some of the build up magic will be lost. |
− | | spellwords = | + | | spellwords = '# !(' |
| reagent = | | reagent = | ||
}} | }} | ||
Staff get charged | Staff get charged |
Revision as of 08:16, 6 April 2010
No saving throw | |
Spell duration: 10 rounds | |
Type of spell: Neutral | |
Affecting stats: int/wis | |
Cast type: runes | |
Spell point cost: 38 - | |
Spell words: '# !(' | |
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List of things that enhance or grant access to this spell: |
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Staff get charged