Difference between revisions of "Hcbat fix wishlist"
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- Balance racial attacks, they seem to behave strangely since the last melee tunes | - Balance racial attacks, they seem to behave strangely since the last melee tunes | ||
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− | - | + | ---- |
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− | + | Fixed and by who: (thank you to each and every one!) | |
− | - | + | - Party stats added (Zin) |
− | - | + | - More than 3 tanks in front row (Moght) |
− | - | + | - Hiking (Moght?) |
− | - Offline tells | + | - Making racial size matter in melee (Moght) |
+ | |||
+ | - Adding shadow sabres (Moght) | ||
+ | |||
+ | - Some instakills will now do <maxhp> damage instead of sending your ass to hell(). This can sometimes prevent you from dying to those death traps that have not yet been removed. No guarantees though. (Juggelo) | ||
+ | |||
+ | - Offline tells (Zin) |
Revision as of 08:19, 31 March 2011
Here is a list of things people would like to have fixed or looked into in hcbat.
- Ep loss while swapping eq, which was supposed to be temporary(?)
- Fixing spider demon stuff, maybe even in a hc friendly way (no demon = no wrath)
- Adding UNSEEN crits for players
- Fixing reaver quests (you can get the quests but they do nothing)
- Possibility of settings like ansi colours, commands, aliases, etc. to save over death? None of those things improve the character in any way.
- Add/Sync more guilds (Beastmasters, Knights/Squires, Mage, Merchant, Runemage, Templar, etc.)
- Party report channel
- URL shortening, perhaps even shared links with regular bat (baturl)
- Ring/Jewelry Boxes
- Updated Workbenches (Forge, Loom, etc.)
- Salve packs (update sewing)
- New looting and burning
- Possibility of achieving ambush-free status, as ambushes are lethal at some mobs almost without exception
- Exp pool for the beginning stages, like the first 100m
- Balance racial attacks, they seem to behave strangely since the last melee tunes
Fixed and by who: (thank you to each and every one!)
- Party stats added (Zin)
- More than 3 tanks in front row (Moght)
- Hiking (Moght?)
- Making racial size matter in melee (Moght)
- Adding shadow sabres (Moght)
- Some instakills will now do <maxhp> damage instead of sending your ass to hell(). This can sometimes prevent you from dying to those death traps that have not yet been removed. No guarantees though. (Juggelo)
- Offline tells (Zin)