Difference between revisions of "Establish entity control"
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| − | + | {{ Spell | |
| − | + | | ST = | |
| − | + | | time = 6 | |
| − | + | | DT = | |
| − | + | | type = neutral | |
| − | + | | ASI = | |
| − | + | | ASW = yes | |
| − | + | | CT = rift | |
| − | + | | low = | |
| − | + | | high = | |
| − | + | | description = Before you can command your entity to use skills (gem cmd use <skill>), you will need to have control over your entity. This spell will establish a link between you and your entity, allowing you to command it. Without this bond your entity will be very weak and vulnerable. | |
| − | + | | spellwords = | |
| − | Before you can command your entity to use skills (gem cmd use <skill>), you | + | | reagent = 1 rift spark |
| − | will need to have control over your entity. This spell will establish a link | + | }} |
| − | between you and your entity, allowing you to command it. Without this bond | + | |
| − | your entity will be very weak and vulnerable. | + | |
| − | + | ||
| − | + | ||
Latest revision as of 14:28, 19 July 2011
| No saving throw | |
| Spell duration: 6 rounds | |
| Type of spell: Neutral | |
| Affecting stats: wis | |
| Cast type: rift | |
| Spell point cost: - | |
| Spell words: | |
| |
| List of things that enhance or grant access to this spell: |
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