Difference between revisions of "Cryllara tasks"

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(Medium work)
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caves is an Ogre King. His death will spell an end for their attack plans, at
 
caves is an Ogre King. His death will spell an end for their attack plans, at
 
least, for a while.
 
least, for a while.
 +
Your kill count will be lost if you quit, but not if you LD. Return to the questgiver to restart it.
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==Destroy Alucard the Vampire==
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Reports from the Castle Dahbec continue to mention a vampire, and a powerful
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one at that. Vampire-killing methods are dramatically diffferent in different
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lands, and what we've tried hasn't worked. Maybe you will succeed where we
 +
failed.
 
Your kill count will be lost if you quit, but not if you LD. Return to the questgiver to restart it.
 
Your kill count will be lost if you quit, but not if you LD. Return to the questgiver to restart it.
  

Revision as of 13:26, 20 May 2016

List of different daily tasks you can get from Cryllara. Only task and 'assemble kit/pack' info, no guides on how to do them. Tasks give experience, gold, and favors. Favors can be spent at the Efiilas Quartermaster.

Easy work

Kill the Barbarian Chief in the Cornfield

The Cornfield offers something we want: renewable food resources. But the land is contested by the barbarians. If you slay their chief, we might stand a chance at a treaty, or at least them fleeing.

Kill 5 bats

We're not used to so many bats around here. Quite frankly, they compete with the birds we need more for their un-diseased meat and feathers. Thin out the bat population. You might want to start in the Whirlpool cave, but the Overworld might have some too.

Complete the soldier gear pack

The hectic nature of the evacuation has kept our soldiers moving in and out of camp pretty quickly. They're needed everywhere, and don't always want to slow down for resupply. Ready-to-go gear packs with essential items would dramatically speed up the turn-around time. see if you can put something together.

  • Torso-slot armour
  • Polearm
  • Both foot-slot armour
  • Blue clothing
  • Any food item
  • Any drink

Medium work

Get three shopkeepers to sign the requisition forms

We're new to these lands and short on both money and supplies. As such, we need to make deals with local shopkeepers for goods in high demand for us. We've talked to as many on this continent as possible, but we need help over the oceans. If you can get three shopkeepers from three other continents to help out, we will be in much better shape.

Complete the animal research kit

If we're going to get anywhere with this new land, we're going to need to know more about its natural hazards, namely, animals. Take this kit and collect research specimens of the types of weapons the Lucentium beasts use to attack.

  • Two freshly dissected horns
  • Two freshly dissected paws
  • Two freshly dissected beaks
  • Two dead bugs
  • No repeat races.

Complete the first aid kit

When we have wounded on the field and magic fails, a backup plan is highly valued. A first aid kit for emergency healing at the hands of our field surgeons could save multiple lives, but we are already low on the materials needed for them. See what you can do.

  • Four clean cotton cloth items for wound dressings
  • Two plants with healing properties
  • Container with 1-5 liters of fresh water
  • Belt, sash, bow tie or rope for tourniquet
  • Sewing needle
  • Thread

Kill the Kara-tur Ogre King

It is time we dealt with the problem in Kara-tur once and for all. In the caves is an Ogre King. His death will spell an end for their attack plans, at least, for a while. Your kill count will be lost if you quit, but not if you LD. Return to the questgiver to restart it.

Destroy Alucard the Vampire

Reports from the Castle Dahbec continue to mention a vampire, and a powerful one at that. Vampire-killing methods are dramatically diffferent in different lands, and what we've tried hasn't worked. Maybe you will succeed where we failed. Your kill count will be lost if you quit, but not if you LD. Return to the questgiver to restart it.

Kill three Village of Pestilence zombies

Undead are dangerous enough, but when they carry disease from place to place, it's not something we're prepared to accept. The Village of Pestilence is loaded with walking plague factories that must be cleansed.

Kill three Lanzia ogres

An army in the lands of Lanzia builds, and they've recruited a number of ogres as guards and shock troopers. Ogres are stupid, and we won't be able to scare them off. Thin out their numbers by killing a few of them, but stay away from their leaders for now.

Hard Work

Complete the ambassador pack

While we're preparing for a battle in the standard sense, we also need to prepare for non-combat contests of skill. There is much we can gain by diplomacy, and the merchants and courts of these lands offer many options along those routes. However, we lack the clothing and other items common to high society in Lucentium. If we want to impress, we need to dress the part.

  • Three pieces of formal clothing (suits, gowns, etc)
  • Three pieces of jewelry
  • A pair of high-quality footwear
  • Quality liquor
  • Two expensive noncombat gifts

Complete the animal research kit

If we're going to get anywhere with this new land, we're going to need to know more about its natural hazards, namely, animals. Take this kit and collect research specimens of the types of weapons the Lucentium beasts use to attack.

  • Two freshly dissected horns
  • Two freshly dissected paws
  • Two freshly dissected beaks
  • Two dead bugs
  • No newbie monsters
  • No repeat races.

Get four multislot leather armours

Most of our soldiers, hunters and scouts use light armour, leather being an easy favorite. And we're always looking for more. Multislot armour, such as o-yoroi and battlesuits, will provide a lot of cover without a lot of fuss. Four of those will serve our needs for at least a couple days.

Kill Kilgader the Packmaster

There are many nasties in the ruins of Astacia, but some have a leader. Kilgader, a skaven of exceptional skill, commands a legion of rats of different sizes, aggressiveness, and amounts of disease. If he were taken out, these vermin would scatter.

Your kill count will be lost if you quit, but not if you LD. Return to the questgiver to restart it.

Kill an Entelodont

Our hunters have heard strange, and concerning, rumors about a beast known only as the 'Entolodont'. We know very little about it, save that it's a kind of massive carnivore that can rip a lion, drake, or trained soldier apart in seconds. See if you can find and slay one, so we know what the hell we're dealing with.

Kill a seamonster

It is not just rogue ships that attack ours, but also the larger beasts in the ocean as well. Seamonsters and giant squid are causing significant damage to passing vessels, and have even sunk a couple. We're done with that. Kill one and we'll know a clear path to sail.

Kill 3 Dahbec dragons

The Castle Dahbec and the surrounding areas offer a lot to be concerned about, but evil dragons raining death out of the sky is near the top of our list. Worse, they might align themselves with some of our reptilian enemies. Focus their attention inwards by invading their territory and killing off three of the larger ones. Don't get killed going after their biggest.

Kill 5 Underdark drow

If there is one race that hates elves, ents, and faeries more than any other, it is the drow. And we've unintentionally relocated to a continent with a nasty cadre of them. Serious measures must be taken to keep them off our backs.

Kill 5 Outworld great cats

There are too damn many stealthy giant cats stalking the fields and forests of Lucentium. Granted, they seem to leave elves alone half the time, but our sprites and cromags are being ambushed and killed. This needs to be taken down a notch. Panthers, pumas, cheethas, I don't care. Kill five of then and the world will thank you. Your kill count will be lost if you quit, but not if you LD. Return to the questgiver to restart it.

Show the training elf expert combat

We have a lot of new recruits, those who volunteered to help when they knew we needed assistance, quickly. But many of them haven't seen real combat. A practical, but non-lethal, demonstration of hand-to-hand or magical combat would go a long way. You can 'read' this note to see a location.