Difference between revisions of "Prayer"

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*Holy War - requires Knight of Holy War.
 
*Holy War - requires Knight of Holy War.
 
::bonus to holy strike
 
::bonus to holy strike
 +
::A white aura with vengeful golden spikes radiating outwards surrounds her.
 
*Protective Faith - requires Defender of Faith.
 
*Protective Faith - requires Defender of Faith.
 
::bonus to prots and avoid
 
::bonus to prots and avoid
 +
::An off-white aura reminiscent of granite surrounds her.
 
*Holy Fury - requires High Templar of Faerwon.
 
*Holy Fury - requires High Templar of Faerwon.
 
::offensive bonus. aggro to evils.
 
::offensive bonus. aggro to evils.

Revision as of 11:05, 8 May 2021

Help file
Skill duration: 3+(random)/30
Type of skill: neutral
Affecting stats: Wis.
It uses 5 endurance points.
While a templar's most important duty in life is to protect the world against the forces of evil there also comes a time when he has to show his devotion to his god, Faerwon. Even though the god of holy war prefers to see devotion through action, he does not want to be forgotten. Through prayer a templar makes sure that he is on good terms with his god and on occasion Faerwon may reward a praying templar. A templar can also decide how he wants to focus his inner energies through prayer.
List of things that enhance or grant access to this skill:

<analytics uacct="UA-3466433-3" ></analytics>

  • "use prayer" to pray to Faerwon.
  • "use prayer at list" to see auras you can activate.
  • "use prayer at <aura>" to activate aura.

Auras include:

  • Holy War - requires Knight of Holy War.
bonus to holy strike
A white aura with vengeful golden spikes radiating outwards surrounds her.
  • Protective Faith - requires Defender of Faith.
bonus to prots and avoid
An off-white aura reminiscent of granite surrounds her.
  • Holy Fury - requires High Templar of Faerwon.
offensive bonus. aggro to evils.
Increases healing that comes from sources other than yourself.
+hpmax -spmax
+spmax -hpmax
Increases spell damage against evil monsters.
Increases your critical hit and stun chance against monsters. Also gives you a small bonus to +hit.
Reflects a percentage incoming physical damage back as magical damage.
+avoid?


news display guilds.templar 36


Active starting now are the following changes: (quit + re-enter to take effect)

Aura Changes

It is now possible to have more than one aura active at once. Currently this means up to three auras active at a time. The amount of auras you can maintain depends on your righteousness.

Guild item

You have a new command "t_aura". It will allow you to list your active auras and to dispel an aura. Study your Templar amulet for more details.

Thanks to Darol and Juggelo for good advice. (report bugs to me!)

Merry Christmas!