Difference between revisions of "Category:Iron Will"

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<pre>
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No saving throw.
No saving throw.
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Casting time: 4 rounds.
Casting time: 4 rounds.
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Type of spell: neutral spell.
Type of spell: neutral spell.
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Affecting stats: [[:category:wis|wis]].
Affecting stats: wis.
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Cast type: [[:category:cast protection|protection]].
Cast type: protection.
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Spell point cost: 118.
Spell point cost: 118.
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One of the most dangerous times for any warrior in battle, is when they are
One of the most dangerous times for any warrior in battle, is when they are
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knocked senseless and left unable to defend themselves. Death is usually
knocked senseless and left unable to defend themselves. Death is usually
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only an instant away, as foes readily jump to take advantage of such a
only an instant away, as foes readily jump to take advantage of such a
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striken target. One protective spell grants the target an 'iron will'
striken target. One protective spell grants the target an 'iron will'
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with which to shrug off hits that may normally leave them at their
with which to shrug off hits that may normally leave them at their
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assailant's mercy..
assailant's mercy..
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</pre>
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Revision as of 16:46, 27 June 2007

No saving throw.
Casting time: 4 rounds.
Type of spell: neutral spell.
Affecting stats: wis.
Cast type: protection.
Spell point cost: 118.
One of the most dangerous times for any warrior in battle, is when they are
knocked senseless and left unable to defend themselves. Death is usually
only an instant away, as foes readily jump to take advantage of such a
striken target. One protective spell grants the target an 'iron will'
with which to shrug off hits that may normally leave them at their
assailant's mercy..

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