Difference between revisions of "Good Religious background"

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(New page: <pre> Name: Good Religious background Command: good_religious Creators: Alaron, Ikar and Shardik Your level: 10 Maximum level: 10 Description: Starting at a young age, one is taught the d...)
 
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<pre>
 
 
Name: Good Religious background
 
Name: Good Religious background
 +
 
Command: good_religious
 
Command: good_religious
Creators: Alaron, Ikar and Shardik
+
 
Your level: 10
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Creators: [http://www.bat.org/help/finger.php?str=Alaron Alaron], [http://www.bat.org/help/finger.php?str=Ikar Ikar] and [http://www.bat.org/help/finger.php?str=Shardik Shardik]
 +
 
 
Maximum level: 10
 
Maximum level: 10
  
 
Description:
 
Description:
Starting at a young age, one is taught the different paths in life that
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:Starting at a young age, one is taught the different paths in life that can be chosen. At some point, a choice is made, for better or for worse. Those that choose to follow the path of light will grow in the powers
can be chosen. At some point, a choice is made, for better or for worse.
+
Those that choose to follow the path of light will grow in the powers
+
 
of healing and of helping others.
 
of healing and of helping others.
  
Abilities gained when joining:
+
==Abilities gained when joining:==
Gains skill Ceremony to 5%
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:Gains skill Ceremony to 5%
Gains spell Cure light wounds to 10%
+
:Gains spell Cure light wounds to 10%
Abilities and requirements at each level:
+
==Abilities and requirements at each level:==
Level 1:
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== Level 1:==
  Abilities:
+
Abilities:
  Gains skill Bless to 5%
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:Gains skill Bless to 5%
  Gains spell Cure light wounds to 15%
+
:Gains spell Cure light wounds to 15%
  Gains skill Cast generic to 5%
+
:Gains skill Cast generic to 5%
  Gains skill Attack to 5%
+
:Gains skill Attack to 5%
  Gains skill Essence eye to 5%
+
:Gains skill Essence eye to 5%
  Gains spell Cure serious wounds to 5%
+
:Gains spell Cure serious wounds to 5%
Level 2:
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== Level 2:==
  Abilities:
+
Abilities:
  Gains skill Ceremony to 10%
+
:Gains skill Ceremony to 10%
  Gains skill Mana control to 5%
+
:Gains skill Mana control to 5%
  Gains spell Cure light wounds to 20%
+
:Gains spell Cure light wounds to 20%
  Gains skill Attack to 10%
+
:Gains skill Attack to 10%
  Gains skill Bless to 10%
+
:Gains skill Bless to 10%
Level 3:
+
== Level 3:==
  Abilities:
+
Abilities:
  Gains skill Cast generic to 10%
+
:Gains skill Cast generic to 10%
  Gains spell Cure serious wounds to 15%
+
:Gains spell Cure serious wounds to 15%
  Gains skill Bless to 15%
+
:Gains skill Bless to 15%
Level 4:
+
== Level 4:==
  Abilities:
+
Abilities:
  Gains spell Cure critical wounds to 5%
+
:Gains spell Cure critical wounds to 5%
  Gains skill Essence eye to 10%
+
:Gains skill Essence eye to 10%
Level 5:
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== Level 5:==
  Abilities:
+
Abilities:
  Gains spell Create food to 10%
+
:Gains spell Create food to 10%
  Gains skill Bludgeons to 10%
+
:Gains skill Bludgeons to 10%
Level 6:
+
== Level 6:==
  Abilities:
+
Abilities:
  Gains spell Cure light wounds to 25%
+
:Gains spell Cure light wounds to 25%
  Gains skill Attack to 15%
+
:Gains skill Attack to 15%
Level 7:
+
== Level 7:==
  Abilities:
+
Abilities:
  Gains skill Ceremony to 15%
+
:Gains skill Ceremony to 15%
  Gains skill Mana control to 15%
+
:Gains skill Mana control to 15%
Level 8:
+
== Level 8:==
  Abilities:
+
Abilities:
  Gains spell Cure critical wounds to 10%
+
:Gains spell Cure critical wounds to 10%
  Gains spell Cure serious wounds to 20%
+
:Gains spell Cure serious wounds to 20%
  Gains spell Create food to 30%
+
:Gains spell Create food to 30%
Level 9:
+
== Level 9:==
  Abilities:
+
Abilities:
  Gains skill Cast generic to 15%
+
:Gains skill Cast generic to 15%
Level 10:
+
== Level 10:==
  Abilities:
+
Abilities:
  Gains skill Attack to 25%
+
:Gains skill Attack to 25%
  Gains skill Bludgeons to 20%
+
:Gains skill Bludgeons to 20%
  Gains spell Cure light wounds to 30%
+
:Gains spell Cure light wounds to 30%
  Gains skill Bless to 20%
+
:Gains skill Bless to 20%
  Gains skill Ceremony to 20%
+
:Gains skill Ceremony to 20%
  Gains spell Cure critical wounds to 15%
+
:Gains spell Cure critical wounds to 15%
  Gains skill Essence eye to 20%
+
:Gains skill Essence eye to 20%
</pre>
+
[[Category:Background]]

Revision as of 20:37, 15 September 2007

Name: Good Religious background

Command: good_religious

Creators: Alaron, Ikar and Shardik

Maximum level: 10

Description:

Starting at a young age, one is taught the different paths in life that can be chosen. At some point, a choice is made, for better or for worse. Those that choose to follow the path of light will grow in the powers

of healing and of helping others.

Abilities gained when joining:

Gains skill Ceremony to 5%
Gains spell Cure light wounds to 10%

Abilities and requirements at each level:

Level 1:

Abilities:

Gains skill Bless to 5%
Gains spell Cure light wounds to 15%
Gains skill Cast generic to 5%
Gains skill Attack to 5%
Gains skill Essence eye to 5%
Gains spell Cure serious wounds to 5%

Level 2:

Abilities:

Gains skill Ceremony to 10%
Gains skill Mana control to 5%
Gains spell Cure light wounds to 20%
Gains skill Attack to 10%
Gains skill Bless to 10%

Level 3:

Abilities:

Gains skill Cast generic to 10%
Gains spell Cure serious wounds to 15%
Gains skill Bless to 15%

Level 4:

Abilities:

Gains spell Cure critical wounds to 5%
Gains skill Essence eye to 10%

Level 5:

Abilities:

Gains spell Create food to 10%
Gains skill Bludgeons to 10%

Level 6:

Abilities:

Gains spell Cure light wounds to 25%
Gains skill Attack to 15%

Level 7:

Abilities:

Gains skill Ceremony to 15%
Gains skill Mana control to 15%

Level 8:

Abilities:

Gains spell Cure critical wounds to 10%
Gains spell Cure serious wounds to 20%
Gains spell Create food to 30%

Level 9:

Abilities:

Gains skill Cast generic to 15%

Level 10:

Abilities:

Gains skill Attack to 25%
Gains skill Bludgeons to 20%
Gains spell Cure light wounds to 30%
Gains skill Bless to 20%
Gains skill Ceremony to 20%
Gains spell Cure critical wounds to 15%
Gains skill Essence eye to 20%