Difference between revisions of "Good Religious background"
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Revision as of 21:37, 15 September 2007
Name: Good Religious background
Command: good_religious
Creators: Alaron, Ikar and Shardik
Maximum level: 10
Description:
- Starting at a young age, one is taught the different paths in life that can be chosen. At some point, a choice is made, for better or for worse. Those that choose to follow the path of light will grow in the powers
of healing and of helping others.
Contents
[hide]Abilities gained when joining:
- Gains skill Ceremony to 5%
- Gains spell Cure light wounds to 10%
Abilities and requirements at each level:
Level 1:
Abilities:
- Gains skill Bless to 5%
- Gains spell Cure light wounds to 15%
- Gains skill Cast generic to 5%
- Gains skill Attack to 5%
- Gains skill Essence eye to 5%
- Gains spell Cure serious wounds to 5%
Level 2:
Abilities:
- Gains skill Ceremony to 10%
- Gains skill Mana control to 5%
- Gains spell Cure light wounds to 20%
- Gains skill Attack to 10%
- Gains skill Bless to 10%
Level 3:
Abilities:
- Gains skill Cast generic to 10%
- Gains spell Cure serious wounds to 15%
- Gains skill Bless to 15%
Level 4:
Abilities:
- Gains spell Cure critical wounds to 5%
- Gains skill Essence eye to 10%
Level 5:
Abilities:
- Gains spell Create food to 10%
- Gains skill Bludgeons to 10%
Level 6:
Abilities:
- Gains spell Cure light wounds to 25%
- Gains skill Attack to 15%
Level 7:
Abilities:
- Gains skill Ceremony to 15%
- Gains skill Mana control to 15%
Level 8:
Abilities:
- Gains spell Cure critical wounds to 10%
- Gains spell Cure serious wounds to 20%
- Gains spell Create food to 30%
Level 9:
Abilities:
- Gains skill Cast generic to 15%
Level 10:
Abilities:
- Gains skill Attack to 25%
- Gains skill Bludgeons to 20%
- Gains spell Cure light wounds to 30%
- Gains skill Bless to 20%
- Gains skill Ceremony to 20%
- Gains spell Cure critical wounds to 15%
- Gains skill Essence eye to 20%