Civilized

From BatWiki
Revision as of 09:50, 24 November 2010 by Ytodasexoc (Talk | contribs)

Jump to: navigation, search

The civilized background indicates that your parents are from a civilized culture. Unlike the barbaric Nomads, or the cloistered Religous folk, you have been raised with refinement. You understand commerce and trade, as has been passed on from your parents and their parents before them. You prefer a town to a wilderness, and aren't afraid to take what you need, if you choose. The skills and spells you learn during your first 10 levels symbolize the things your parents have taught you: useful tools for survival and the tools of commerce and trade. You can't choose what you are taught, but those skills and spells will be yours throughout your adventurous life and the basis of all you learn in the future.

Info

Command: civilized

Creators: Anipa, Blowfish and Shardik

Maximum level: 10

List of guilds that are available for this background.

Abilities gained when joining

Gains skill Attack to 5%
Gains skill Bargain to 5%

Abilities and requirements at each level

Abilities:

Gains skill Consider to 10%
Gains spell Darkness to 10%
Gains spell Light to 10%
Gains spell Magic missile to 10%

Level 3

Abilities:

Gains skill Fresh pants to 5%
Gains skill Compare to 10%
Gains spell Preserve corpse to 10%
Gains spell Create food to 10%

Level 4

Abilities:

Gains skill Swim to 25%
Gains spell Detect alignment to 15%
Gains spell See invisible to 10%

Level 5

Abilities:

Gains skill Fresh pants to 10%
Gains skill Consider to 15%
Gains skill Riding to 10%
Gains spell Darkness to 20%
Gains spell Light to 20%

Level 6

Abilities:

Gains spell Create food to 10%
Gains skill Attack to 10%
Gains spell Create money to 15%

Level 7

Abilities:

Gains skill Bargain to 10%
Gains spell Preserve corpse to 15%

Level 8

Abilities:

Gains skill Compare to 20%
Gains skill Short blades to 10%

Level 9

Abilities:

Gains skill Fresh pants to 15%
Gains skill Attack to 15%
Gains skill Blacksmithing to 10%
Gains spell Magic missile to 20%

Level 10

Abilities:

Gains skill Attack to 20%
Gains skill Consider to 20%
Gains skill Bargain to 15%
Gains skill Cast generic to 10%
Gains skill Long blades to 10%
Gains spell Preserve corpse to 20%
Gains skill Dodge to 5%
Gains skill Fresh pants to 20%
Gains spell Darkness to 30%
Gains spell Create food to 10%
Gains spell Create money to 20%
Gains spell Magic missile to 30%
Gains skill Compare to 30%
Gains skill Blacksmithing to 20%
Gains spell Quicksilver to 5%
Gains spell Light to 30%