Syggax tasks
List of different daily tasks you can get from Kortax, Emissary of the Syggax Offensive. Only task and 'assemble kit/pack' info, no guides on how to do them.
ask kortax about easy work / medium work / hard word / ultra hard work
ask kortax about aborting (can do after 1 hour of starting task, but gives -favor)
ask kortax about completed
Completing task gives experience, money and favors.
- Easy work: 10k exp, 2500 gold coins and 50 favor.
- Medium work: 40k exp, 1000 platinum coins and 50 favor. (2000 max)
- Hard work: 90k exp, 225 batium coins and 100 favor.(3000 max)
- Ultra work: 150k exp, 50 mithril and 100 favor. (4000 max)
Favors can be spent at the Syggax offensive.
Easy work
Commit Snootlingcide
Our scouts tell of a snow-covered forest inside a cave. The forest could provide substantial resources, especially lumber, but it needs to be cleared out first. One spot in particular is home to a group of annoying snootlings -- not a major threat, but en masse they could pose some risk. Take them all out.
Kill Hazelbrag Stone, Mayor of Mirkhold
The town of Mirkhold has lots of things we'd like -- food, shelter, water, the works. What it _doesn't_ have is empty space. Send a message to the mayor that we want the place for ourselves. The message will be killing him.
Complete the preservative kit
A lot of the Syggax are reptilian, and a lot of reptiles like raw meat. Not usually a problem, unless you want to store it. This continent is STUPID cold, but it's not enough. Our apothecary and galley have given me a list of things that should help. Go get them.
Medium work
Kill 3 Dwarf Guards in Moongate
Allowing the Feldspar to gather allies on this continent is unacceptable. There is a dwarf community here, behind a Moongate, and they have armed guards we cannot let the Feldspar acquire. Kill them.
Hard work
Get arcane research from the Orcs of Horsehead Mountain
A pair of our scouts in the Horsehead Mountain range brought back tales of horned, mutant orcs -- twisted by magic and made tougher and stronger. Orcs can crawl off and die for all we care, but the augmentation magic could be highly useful. Find some information we can use.
Retrieve a Draconian Emblem from Snow Devils
We in the Syggax are no strangers to dragons, or even draconians, but we're not used to working with them in general and here in particular. We're willing to overlook minor things like 'who is descended from dragon blood and who is not' and they, typically, aren't. If we want to work with them, we're going to need a kind of invitation. Head for the draconians on the wall near the Snow Devils, find some kind of sigil or symbol we can use, and bring it back.