Eqset
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NAME |
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eqset - Create and manage equipment sets |
SYNOPSIS |
subcommand> [options] |
DESCRIPTION |
eqset add <setname> <item>[,item...]
<setname> is any name you want to use to id the set (no spaces) <item> is either the name of an item to add to the set, or all, eq, unkept, etc .. see 'help handling'. You can add multiple items separated by commas.
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eqset radd <setname> <handle>
Works like 'eqset add', but allows you to specify the preferred unique handle for handling the item. This can be useful when using 'eqset foreach' or 'eqset command', as some automatically chosen handles may be problematic.
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eqset delete <setname> <item>[,item...]
Delete <item> from the given <setname>. You can remove multiple items separated by commas.
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eqset delete <setname>
Delete the entire eqset by the given name. * shortcut: you can just use del instead of delete if you like.
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eqset wear <setname>
Wear all the items in the eqset, it will remove the current eqset first.
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eqset wear <setname> noremove
Wear the specified eqset, but do NOT remove the old set first.
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eqset remove <setname>
Remove/unwear all items belonging to this eqset
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eqset list
This will list the names of all eqsets you have created.
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eqset view <setname>
Show what items are in the given eqset.
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eqset validate <setname> [clear]
See the rather lengthy explanation for this at the end of this help file.
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eqset foreach <setname> <cmd string>
Executes the cmd string with each item in the set as the target Optional: if you put -verbose as a prefix to the command, then the command will be echoed for each item, example: 'eqset foreach testset -verbose look at'
NOTICE! You can also use a special <item>-tag to specify where in the command string you want the item handle to be. For example: 'eqset foreach testset put <item> in chest' or 'eqset foreach testset get <item> from chest'
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eqset command <setname> <cmd string>
Works similarly to 'foreach', but concatenates items to one argument like ring,tabard,shoes and so on. For example: 'eqset command testset put <item> in chest'
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eqset rename <oldname> <newname>
Renames eqset named <oldname> to <newname>.
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VALIDATE SET OPTION |
When you add an item to your eqset, it has an unique id which allows the
eqset command to know which items you are carrying are part of the set; however, it is possible and likely that over time you will have items that are part of your set that you no longer even possess. These items will still count towards you 40 items per set. Because you no longer have the item (or maybe you just dont feel like unchesting it) it is not possible to remove the item from the set with the normal eqset delete command.
By using the validate command, the eqset program will compare all items it thinks should be in your set to what you are carrying. Any items that should be in your set but are not being carried by you will be deleted from the set. So, if you are still confused about this here is an example:
You add a bracelet to your eqset called 'offense', but let's say you sell the bracelet and didn't remove it from your set first. Now you have this 'phantom' item stored in your eqset, and it is taking up one of your allowed slots. It is perfectly fine to leave it there forever, but it is taking up a slot in the set, so effectively you can now have only 39 items in the set.
By default, 'eqset validate' will not change the eqset, but instead just tells you what would be done. You need to specify 'clear' parameter to validate in order to actually remove the items from the eqset.
To remove it, you would use 'eqset validate offense clear'. As a side note, validating a set NEVER does anything to your actual items. ie it won't make them be destroyed or anything. The absolute worse thing that could happen is your eqset would be cleared. That's the best I can explain it, play with it, you'll figure it out. Basically, I wouldn't even bother using the 'validate' command until eqset tells you there are too many items in the set and you think there are not. ++Duke |
NOTE |
Eqsets work ONLY for armours, they do not work for weapons. If you add a
weapon to your set, it will be 'worn' not wielded.
Each player can define a maximum of 7 to 10 sets, depending on his level.
Each set can contain 40 items.
If you use the noremove option when wearing an eqset, and you do this several times it is up to you to remove the old eqsets. Because eqset system will remove the last set you put on automatically when you wear a set without the noremove option.
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FOREACH PITFALLS |
The way 'eqset foreach' and object handling generally operates may lead
to unintuitive and confusing results with certain operations. Consider the command:
eqset foreach get <item> from chest
Simple enough, but the eqset command does not directly know what items the chest contains, it simply runs the 'get x from chest' command for each item defined in the eqset. This can lead to problems if there are items with _same_ handle in the chest that do not belong to the eqset -- depending on the item order, the item got may not be the item that belongs to the eqset! Unfortunately there is no 100% good solution to this problem.
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SHORT CUTS |
eqset - this command by itself is the same as eqset list
eqset <setname> - this command is the same as eqset wear <setname> |