Syggax tasks

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List of different daily tasks you can get from Kortax, Emissary of the Syggax Offensive. Only task and 'assemble kit/pack' info, no guides on how to do them.

ask kortax about easy work / medium work / hard word / ultra hard work

ask kortax about aborting (can do after 1 hour of starting task, but gives -favor)

ask kortax about completed


Completing task gives experience, money and favors.

  • Easy work: 10k exp, 2500 gold coins and 50 favor.
  • Medium work: 40k exp, 1000 platinum coins and 50 favor. (2000 max)
  • Hard work: 90k exp, 225 batium coins and 100 favor.(3000 max)
  • Ultra work: 150k exp, 50 mithril and 100 favor. (4000 max)

Favors can be spent at the Syggax offensive.

Easy work

Commit Snootlingcide

Our scouts tell of a snow-covered forest inside a cave. The forest could provide substantial resources, especially lumber, but it needs to be cleared out first. One spot in particular is home to a group of annoying snootlings -- not a major threat, but en masse they could pose some risk. Take them all out.

Kill Hazelbrag Stone, Mayor of Mirkhold

The town of Mirkhold has lots of things we'd like -- food, shelter, water, the works. What it _doesn't_ have is empty space. Send a message to the mayor that we want the place for ourselves. The message will be killing him.

Complete the preservative kit

A lot of the Syggax are reptilian, and a lot of reptiles like raw meat. Not usually a problem, unless you want to store it. This continent is STUPID cold, but it's not enough. Our apothecary and galley have given me a list of things that should help. Go get them.

Kill 5 Norse Village tradecrafters

When I say 'we need security' I mean 'wipe out anyone nearby that's more likely a threat then a food source'. There is a Norse Village in particular, loaded with humans and therefore at risk to join the Feldspar. That is not 'security'. I have a list of names for you: Alton, Ashfor, Bettie, Felcar, Gevies, Gudruk, and Reswald. They take care of many of the food, beverages and services of the village. Their loss will weaken their resolve.

Get 50 iron sling bullets

A lot of our most dedicated warriors use specialized weapons, including custom war slingshots. Problem is, we came here by boat, and sling ammunition is heavy. We need a resupply, and that's your job. Fifty bullets made from iron will hold us for a few days.

Get dragonbone from the Old Copper Mine

The Syggax kobolds handle most of our arcane magic, and they claim their power derives from their draconic heritage. Naturally, I call bullshit. But that's what they _claim_ so whatever. The best way for them to attune to local sources would be samples of dragon blood -- such as, the marrow inside a bone. The older, the better, but I'm not sending you to your death. There's an Old Copper Mine, rumored to have dragons in it. Find a dead one.

Get a rune from the Norse Village

Our spellcasters are still trying to attune themselves to this world and its new magic. They keep saying that runes would be a useful key. There's a Norse Village, a human village, and the inhabitants are said to come from heritage that uses runes. Search the village, see if you can find one.

Medium work

Get 100 basalt sling bullets

A lot of our most dedicated warriors use specialized weapons, including custom war slingshots. Problem is, we came here by boat, and sling ammunition is heavy. We need a resupply, and that's your job. One hundred bullets made from basalt will set our guards and hunters up for a few days.

Get the Lost Relic from the Mirkhold Catacombs

We're still trying to get our religious spellcasters attuned to the demons and gods in this new land. Our research has told us of Azathoth, God of Horror, who sounds right up our alley. But, Azathoth priests aren't exactly holding up signs for us to find. Secrets are often buried with the dead. Check the catacombs under Mirkhold temple for a relic we can use.

Kill 3 Dwarf Guards in Moongate

Allowing the Feldspar to gather allies on this continent is unacceptable. There is a dwarf community here, behind a Moongate, and they have armed guards we cannot let the Feldspar acquire. Kill them.

Bring tribute to the demon racial shrine

A lot of the Syggax are working men, paid labourers and guards like anyone else. The higher-ups, however, tend to be the religious type. Well, sacreligious type. Fine. Demon worshippers. And they want to make good with the local demons. We've got some skulls to offer, but you'll get a few other things to make the tribute complete, including the blood of six of the locals.

Kill five Kathvael priests

Very little is a threat to a demon worshipper than someone who worships OTHER demons. Demons do not get along with each other very well at all, and less so when sharing devotees. There is a village nearby we heard is called Kathvael, and in and near that village are some priests we want dead. Make it happen.

Obtain polar bear furs from the Snow Peaked Mountain

This continent isn't what we're used to. In fact, the cold is just stupid freezing, and we hate it. What might help would be fur from the animals that resist the cold best...such as polar bears. See what you can scrape up where they live on the cliffs of the Snowy Peaked Mountain.

Kill Nin'zhal the Shaman of Aldors Village

Aldors Village might seem peaceful, but they have a lot of guards that could give us problems. They also have a powerful healer, one Nin'zhal, who would make these guards an even worse nuisance. He's not a problem yet, but it's a matter of time. Raid the village and kill him.

Kill five midlevel Hack monsters

There's a cavern on this continent, a big one, seemingly Hacked out of solid rock over the centuries, that's a potential source of supplies or even a new base. But, it's also loaded with monsters. We don't need the whole thing cleared, but the top two levels should let us form a foothold. Clear out some of the mid-level threats, but watch out. Death might be lurking behind the next corner.

Lead a large tamed animal to the Syggax camp

A lot of the Syggax are reptilian, and we're kind of picky how much our meat is cooked. A lot of us prefer raw, actually, but raw meat doesn't store well. The easiest solution? Keep it alive. There's a lot of us, however, so think big. Think bull size or larger.

Hard work

Kill the Liches in the Tower of Horn-Durath

We're trying to get some research done into the local magical effects, but there always seems to be obstacles. In particular, there's a cauldron our scouts have eyes on, but a cadre of liches is always there. Take them out so our research team can claim the prize.

Complete the duergar priest kit

We found allies with the local duergar, eager to take up arms against the Feldspar dwarves. They're willing to lend relgious aid, something we despeately require, but it's our job to get them the supplies they need for their dark rituals. I'm making that your problem.

Find a Hill Giant Totem

The Syggax work with giantkin, but the local frost giants are being obstinate. The hill giants, that's another matter. But to get in their big, smelly stupid graces, we're going to need a starting point. Head to their lair, see if you can find a totem or the like that acts as a kind of family giant emblem.

Find the Convict's List in the Shadowkeep Prison Pit

Our attempts to reach out to the violent inmates of Shadowkeep Prison are coming along nicely. We did hear about one in particular whose name has a lot of weight. Sadly, he's dead. But he may have some information we can use hidden in where the guards would never search. See what you can find.

Get arcane research from the Orcs of Horsehead Mountain

A pair of our scouts in the Horsehead Mountain range brought back tales of horned, mutant orcs -- twisted by magic and made tougher and stronger. Orcs can crawl off and die for all we care, but the augmentation magic could be highly useful. Find some information we can use.

Retrieve a Draconian Emblem from Snow Devils

We in the Syggax are no strangers to dragons, or even draconians, but we're not used to working with them in general and here in particular. We're willing to overlook minor things like 'who is descended from dragon blood and who is not' and they, typically, aren't. If we want to work with them, we're going to need a kind of invitation. Head for the draconians on the wall near the Snow Devils, find some kind of sigil or symbol we can use, and bring it back.

Pick 60 fresh strawberrys

We have mystics and herbalists ready to go, but they need materials to use for research. As everyone knows, fresher is better, and that means we need what's in season. But BOY are they going through the damn things quickly! And they won't shut up about it! 'Bla bla bla need more fresh herbs' over and over! Just drown them in strawberry, 60 or whatever. Or, if you can find mugwort instead, bring those.

Mix up experimental fertilizer

At the (urgh) _repeated_ requests of our herbalists, we brought some seeds with us from our homeland. Big surprise, tropical plants don't grow very well in this permafrost-soaked ground. But rather than give up like any sensible creature, they're suggesting some new fertilizer they think will help. Either it will and we get plants they can use, or it won't and they'll shut up about it. Either way, I win.

Ultra hard work